# Microsoft Developer Studio Project File - Name="InterfaceLib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=InterfaceLib - Win32 D_LIN_Arg
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "InterfaceLib.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "InterfaceLib.mak" CFG="InterfaceLib - Win32 D_LIN_Arg"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "InterfaceLib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 Debug_FunctionLog" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 Release_FunctionLog" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 Release_Effect" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 Debug_ScreenShot" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 Debug_MapSetting" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Test140" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Yedang_Kor" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Wikigames_Eng" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Yetime_Chn" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Intecom_Viet" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Gameforge4D_Eng" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Gameforge4D_Deu" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Gameforge4D_Turkish" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Gameforge4D_Italian" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Gameforge4D_France" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Gameforge4D_Pol" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Gameforge4D_Esp" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_WinnerOnline_Tha" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_WinnerOnline_SGP" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_WinnerOnline_IDN" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Innova_Rus" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Netpower_Tpe" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_Arario_Jpn" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 D_LIN_Arg" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Test140" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Yedang_Kor" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Wikigames_Eng" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Yetime_Chn" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Intecom_Viet" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Gameforge4D_Eng" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Gameforge4D_Deu" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Gameforge4D_Turkish" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Gameforge4D_Italian" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Gameforge4D_France" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Gameforge4D_Pol" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Gameforge4D_Esp" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_WinnerOnline_Tha" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_WinnerOnline_SGP" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_WinnerOnline_IDN" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Innova_Rus" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Netpower_Tpe" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_Arario_Jpn" (based on "Win32 (x86) Static Library")
!MESSAGE "InterfaceLib - Win32 R_LIN_Arg" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "InterfaceLib - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../output/InterfaceLib/Release"
# PROP Intermediate_Dir "../../output/InterfaceLib/Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../output/InterfaceLib/Debug"
# PROP Intermediate_Dir "../../output/InterfaceLib/Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 Debug_FunctionLog"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_Debug_FunctionLog"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_Debug_FunctionLog"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../output/InterfaceLib/Debug_FunctionLog"
# PROP Intermediate_Dir "../../output/InterfaceLib/Debug_FunctionLog"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "_LIB" /D "_ATUM_CLIENT" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_FUNCTION_LOG" /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug_FunctionLog/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 Release_FunctionLog"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_Release_FunctionLog"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_Release_FunctionLog"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../output/InterfaceLib/Release_FunctionLog"
# PROP Intermediate_Dir "../../output/InterfaceLib/Release_FunctionLog"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "_LIB" /D "_ATUM_CLIENT" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_FUNCTION_LOG" /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release_FunctionLog/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 Release_Effect"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_Release_Effect"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_Release_Effect"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../output/InterfaceLib/Release_Effect"
# PROP Intermediate_Dir "../../output/InterfaceLib/Release_Effect"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "_LIB" /D "_ATUM_CLIENT" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_FUNCTION_LOG" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "_LIB" /D "_ATUM_CLIENT" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_FUNCTION_LOG" /D "_DBGOUT_EFFECT" /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release_FunctionLog/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release_Effect/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 Debug_ScreenShot"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_Debug_ScreenShot"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_Debug_ScreenShot"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../output/InterfaceLib/Debug_ScreenShot"
# PROP Intermediate_Dir "../../output/InterfaceLib/Debug_ScreenShot"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /YX /FD /GZ /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "_SCREENSHOT" /YX /FD /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug_ScreenShot/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 Debug_MapSetting"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_Debug_MapSetting"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_Debug_MapSetting"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../output/InterfaceLib/Debug_MapSetting"
# PROP Intermediate_Dir "../../output/InterfaceLib/Debug_MapSetting"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "_DEBUG_MAPSETTING" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug_MapSetting/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Test140"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Test140"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Test140"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Test140"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Test140"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "TEST140" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Yedang_Kor"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Yedang_Kor"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Yedang_Kor"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Yedang_Kor"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Yedang_Kor"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "YEDANG_KOR" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Wikigames_Eng"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Wikigames_Eng"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Wikigames_Eng"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Wikigames_Eng"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Wikigames_Eng"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "WIKIGAMES_ENG" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Yetime_Chn"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Yetime_Chn"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Yetime_Chn"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Yetime_Chn"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Yetime_Chn"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "YETIME_CHN" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Intecom_Viet"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Intecom_Viet"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Intecom_Viet"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Intecom_Viet"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Intecom_Viet"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "INTECOM_VIET" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Gameforge4D_Eng"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Eng"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Eng"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Eng"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Eng"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_ENG" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Gameforge4D_Deu"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Deu"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Deu"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Deu"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Deu"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_DEU" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Gameforge4D_Turkish"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Turkish"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Turkish"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Turkish"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Turkish"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_TURKISH" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Gameforge4D_Italian"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Italian"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Italian"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Italian"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Italian"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_ITALIAN" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Gameforge4D_France"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Gameforge4D_France"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_France"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Gameforge4D_France"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_France"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_FRANCE" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Gameforge4D_Pol"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Pol"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Pol"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Pol"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Pol"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_POL" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Gameforge4D_Esp"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Esp"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Esp"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Gameforge4D_Esp"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Gameforge4D_Esp"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_ESP" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_WinnerOnline_Tha"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_WinnerOnline_Tha"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_WinnerOnline_Tha"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_WinnerOnline_Tha"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_WinnerOnline_Tha"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "WINNERONLINE_THA" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_WinnerOnline_SGP"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_WinnerOnline_SGP"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_WinnerOnline_SGP"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_WinnerOnline_SGP"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_WinnerOnline_SGP"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "WINNERONLINE_SGP" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_WinnerOnline_IDN"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_WinnerOnline_IDN"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_WinnerOnline_IDN"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_WinnerOnline_IDN"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_WinnerOnline_IDN"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "WINNERONLINE_IDN" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Innova_Rus"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Innova_Rus"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Innova_Rus"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Innova_Rus"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Innova_Rus"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "INNOVA_RUS" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Netpower_Tpe"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Netpower_Tpe"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Netpower_Tpe"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Netpower_Tpe"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Netpower_Tpe"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "NETPOWER_TPE" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_Arario_Jpn"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_Arario_Jpn"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_Arario_Jpn"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_Arario_Jpn"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_Arario_Jpn"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "ARARIO_JPN" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 D_LIN_Arg"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "InterfaceLib___Win32_D_LIN_Arg"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_D_LIN_Arg"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "InterfaceLib___Win32_D_LIN_Arg"
# PROP Intermediate_Dir "InterfaceLib___Win32_D_LIN_Arg"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "LIN_ARG" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Debug/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Test140"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Test140"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Test140"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Test140"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Test140"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "TEST140" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Yedang_Kor"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Yedang_Kor"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Yedang_Kor"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Yedang_Kor"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Yedang_Kor"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "YEDANG_KOR" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Wikigames_Eng"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Wikigames_Eng"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Wikigames_Eng"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Wikigames_Eng"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Wikigames_Eng"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "WIKIGAMES_ENG" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Yetime_Chn"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Yetime_Chn"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Yetime_Chn"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Yetime_Chn"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Yetime_Chn"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "YETIME_CHN" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Intecom_Viet"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Intecom_Viet"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Intecom_Viet"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Intecom_Viet"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Intecom_Viet"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "INTECOM_VIET" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Gameforge4D_Eng"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Eng"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Eng"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Eng"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Eng"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_ENG" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Gameforge4D_Deu"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Deu"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Deu"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Deu"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Deu"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_DEU" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Gameforge4D_Turkish"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Turkish"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Turkish"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Turkish"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Turkish"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_TURKISH" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Gameforge4D_Italian"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Italian"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Italian"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Italian"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Italian"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_ITALIAN" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Gameforge4D_France"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Gameforge4D_France"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_France"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Gameforge4D_France"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_France"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_FRANCE" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Gameforge4D_Pol"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Pol"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Pol"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Pol"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Pol"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_POL" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Gameforge4D_Esp"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Esp"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Esp"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Gameforge4D_Esp"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Gameforge4D_Esp"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "GAMEFORGE4D_ESP" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_WinnerOnline_Tha"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_WinnerOnline_Tha"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_WinnerOnline_Tha"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_WinnerOnline_Tha"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_WinnerOnline_Tha"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "WINNERONLINE_THA" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_WinnerOnline_SGP"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_WinnerOnline_SGP"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_WinnerOnline_SGP"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_WinnerOnline_SGP"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_WinnerOnline_SGP"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "WINNERONLINE_SGP" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_WinnerOnline_IDN"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_WinnerOnline_IDN"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_WinnerOnline_IDN"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_WinnerOnline_IDN"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_WinnerOnline_IDN"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "WINNERONLINE_IDN" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Innova_Rus"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Innova_Rus"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Innova_Rus"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Innova_Rus"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Innova_Rus"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "INNOVA_RUS" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Netpower_Tpe"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Netpower_Tpe"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Netpower_Tpe"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Netpower_Tpe"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Netpower_Tpe"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "NETPOWER_TPE" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_Arario_Jpn"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_Arario_Jpn"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_Arario_Jpn"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_Arario_Jpn"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_Arario_Jpn"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "ARARIO_JPN" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ELSEIF  "$(CFG)" == "InterfaceLib - Win32 R_LIN_Arg"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "InterfaceLib___Win32_R_LIN_Arg"
# PROP BASE Intermediate_Dir "InterfaceLib___Win32_R_LIN_Arg"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "InterfaceLib___Win32_R_LIN_Arg"
# PROP Intermediate_Dir "InterfaceLib___Win32_R_LIN_Arg"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /FR /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../common" /I "../ProjectAtum/main" /I "../DirectXLib/main" /I "../SkinnedMeshLib/main" /I "../EtcLib/main" /I "../DataRenderLib/main" /I "../EffectLib/main" /I "../SocketLib/main" /I "main" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_ATUM_CLIENT" /D "LIN_ARG" /FR /YX /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"
# ADD LIB32 /nologo /out:"../../Lib/Release/InterfaceLib.lib"

!ENDIF 

# Begin Target

# Name "InterfaceLib - Win32 Release"
# Name "InterfaceLib - Win32 Debug"
# Name "InterfaceLib - Win32 Debug_FunctionLog"
# Name "InterfaceLib - Win32 Release_FunctionLog"
# Name "InterfaceLib - Win32 Release_Effect"
# Name "InterfaceLib - Win32 Debug_ScreenShot"
# Name "InterfaceLib - Win32 Debug_MapSetting"
# Name "InterfaceLib - Win32 D_Test140"
# Name "InterfaceLib - Win32 D_Yedang_Kor"
# Name "InterfaceLib - Win32 D_Wikigames_Eng"
# Name "InterfaceLib - Win32 D_Yetime_Chn"
# Name "InterfaceLib - Win32 D_Intecom_Viet"
# Name "InterfaceLib - Win32 D_Gameforge4D_Eng"
# Name "InterfaceLib - Win32 D_Gameforge4D_Deu"
# Name "InterfaceLib - Win32 D_Gameforge4D_Turkish"
# Name "InterfaceLib - Win32 D_Gameforge4D_Italian"
# Name "InterfaceLib - Win32 D_Gameforge4D_France"
# Name "InterfaceLib - Win32 D_Gameforge4D_Pol"
# Name "InterfaceLib - Win32 D_Gameforge4D_Esp"
# Name "InterfaceLib - Win32 D_WinnerOnline_Tha"
# Name "InterfaceLib - Win32 D_WinnerOnline_SGP"
# Name "InterfaceLib - Win32 D_WinnerOnline_IDN"
# Name "InterfaceLib - Win32 D_Innova_Rus"
# Name "InterfaceLib - Win32 D_Netpower_Tpe"
# Name "InterfaceLib - Win32 D_Arario_Jpn"
# Name "InterfaceLib - Win32 D_LIN_Arg"
# Name "InterfaceLib - Win32 R_Test140"
# Name "InterfaceLib - Win32 R_Yedang_Kor"
# Name "InterfaceLib - Win32 R_Wikigames_Eng"
# Name "InterfaceLib - Win32 R_Yetime_Chn"
# Name "InterfaceLib - Win32 R_Intecom_Viet"
# Name "InterfaceLib - Win32 R_Gameforge4D_Eng"
# Name "InterfaceLib - Win32 R_Gameforge4D_Deu"
# Name "InterfaceLib - Win32 R_Gameforge4D_Turkish"
# Name "InterfaceLib - Win32 R_Gameforge4D_Italian"
# Name "InterfaceLib - Win32 R_Gameforge4D_France"
# Name "InterfaceLib - Win32 R_Gameforge4D_Pol"
# Name "InterfaceLib - Win32 R_Gameforge4D_Esp"
# Name "InterfaceLib - Win32 R_WinnerOnline_Tha"
# Name "InterfaceLib - Win32 R_WinnerOnline_SGP"
# Name "InterfaceLib - Win32 R_WinnerOnline_IDN"
# Name "InterfaceLib - Win32 R_Innova_Rus"
# Name "InterfaceLib - Win32 R_Netpower_Tpe"
# Name "InterfaceLib - Win32 R_Arario_Jpn"
# Name "InterfaceLib - Win32 R_LIN_Arg"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\main\CalendarBuilder.cpp
# End Source File
# Begin Source File

SOURCE=.\main\Chat.cpp
# End Source File
# Begin Source File

SOURCE=.\main\ChatData.cpp
# End Source File
# Begin Source File

SOURCE=.\main\ChatMoveData.cpp
# End Source File
# Begin Source File

SOURCE=.\main\ChatRender.cpp
# End Source File
# Begin Source File

SOURCE=.\main\ChatTab_t.cpp
# End Source File
# Begin Source File

SOURCE=.\main\IMEKey.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFAlertMsgBox.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFAniCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaCreate.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaResult.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaScore.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaScrollBar.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaTeamInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaTxt.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFAttackDirection.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFAUTOSPRITEBTN.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFBase.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFChangeCharactor.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFChannelList.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCharacterInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCharacterInfoExtend.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityArena.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityAuction.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityBase.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityBazaar.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityBoard.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityCashShop.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityInfinityField.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityInfinityShop.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityLab.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityLeader.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityMission.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityOccupy.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityOutPost.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityShop.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCitySkillShop.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityStore.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCitySupply.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityWarp.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCityWarPointShop.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFComboBox.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFComboBoxEX.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunity.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityChatRoom.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityFriend.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityGuild.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityGuildIntroMe.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityGuildManager.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityGuildSearch.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityLetter.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityParty.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityReject.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityUserInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityUserOpenSetup.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityVOIP.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommuPartyCre.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCommuPartyInvite.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCouponWindow.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCreateMenu.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFCurselEditBox.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFDamageView.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFDefaultWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFDissolution.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFEditBox.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFFadeEffect.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameArena.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameCountDown.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameHelpDesk.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMain.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainChat.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainFAQ.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainMiniMap.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainOtherInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainOutPost.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainQSlot.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainSysMsg.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainUnitInfoBar.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainWisperChat.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFIcon.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFImage.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFImageBtn.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFImageBtnBoth.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFImageComboBox.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFImageComboBoxEx.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFImageFile.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFImageListBox.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFImageListCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFImageRadioBtn.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFImportantInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFInfinity.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFInven.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFInvenEquip.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFInvenExtend.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFInvenItem.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFItemInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFListBox.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFLuckyMachine.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMapLoad.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMapName.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMenuList.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMission.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionAniCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionMain.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionMapViewCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionMasterReg.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionPopupInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionSelInfluence.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionTreeInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMotherShipManager.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFMp3Player.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFNumEditBox.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFOpBigHelper.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFOpInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFOpJoystick.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFOpMain.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFOpSmallHelper.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFOptionMachine.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFOptionSystem.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFOpUserHelper.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFOpWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFOtherCharInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFPilotFace.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFPopupMenu.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFQuest.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFScrollBar.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuChanPassWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuEditBox.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuLockWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuMain.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuPassWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuSelectMenu.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuSetPassWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSelect.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSelectBack.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSelectMenu.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSelectOption.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSingleCurselEditBox.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSkill.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSpeakeMsg.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFStageEffect.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFStageEffectData.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFSystem.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFTarget.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFToolTip.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFTrade.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFUnitCreateInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFUnitNameInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFUnitState.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFWarDeclare.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFWeaponInfo.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFWindow.cpp
# End Source File
# Begin Source File

SOURCE=.\main\INFWorldRankWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\main\Interface.cpp
# End Source File
# Begin Source File

SOURCE=..\Common\md5_lib_src.cpp
# End Source File
# Begin Source File

SOURCE=.\main\SetupConfig.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\main\CalendarBuilder.h
# End Source File
# Begin Source File

SOURCE=.\main\Chat.h
# End Source File
# Begin Source File

SOURCE=.\main\ChatData.h
# End Source File
# Begin Source File

SOURCE=.\main\ChatMoveData.h
# End Source File
# Begin Source File

SOURCE=.\main\ChatRender.h
# End Source File
# Begin Source File

SOURCE=.\main\ChatTab_t.h
# End Source File
# Begin Source File

SOURCE=.\main\IMEKey.h
# End Source File
# Begin Source File

SOURCE=.\main\INFAlertMsgBox.h
# End Source File
# Begin Source File

SOURCE=.\main\INFAniCtrl.h
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaCreate.h
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaResult.h
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaScore.h
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaScrollBar.h
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaTeamInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFArenaTxt.h
# End Source File
# Begin Source File

SOURCE=.\main\INFAttackDirection.h
# End Source File
# Begin Source File

SOURCE=.\main\INFAUTOSPRITEBTN.h
# End Source File
# Begin Source File

SOURCE=.\main\INFBase.h
# End Source File
# Begin Source File

SOURCE=.\main\INFChangeCharactor.h
# End Source File
# Begin Source File

SOURCE=.\main\INFChannelList.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCharacterInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCharacterInfoExtend.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityArena.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityAuction.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityBase.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityBazaar.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityBoard.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityCashShop.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityInfinityField.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityInfinityShop.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityLab.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityLeader.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityMission.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityOccupy.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityOutPost.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityShop.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCitySkillShop.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityStore.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCitySupply.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityWarp.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCityWarPointShop.h
# End Source File
# Begin Source File

SOURCE=.\main\INFComboBox.h
# End Source File
# Begin Source File

SOURCE=.\main\INFComboBoxEX.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunity.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityChatRoom.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityFriend.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityGuild.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityGuildIntroMe.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityGuildManager.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityGuildSearch.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityLetter.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityParty.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityReject.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityUserInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityUserOpenSetup.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommunityVOIP.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommuPartyCre.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCommuPartyInvite.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCouponWindow.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCreateMenu.h
# End Source File
# Begin Source File

SOURCE=.\main\INFCurselEditBox.h
# End Source File
# Begin Source File

SOURCE=.\main\INFDamageView.h
# End Source File
# Begin Source File

SOURCE=.\main\INFDefaultWnd.h
# End Source File
# Begin Source File

SOURCE=.\main\INFDissolution.h
# End Source File
# Begin Source File

SOURCE=.\main\INFEditBox.h
# End Source File
# Begin Source File

SOURCE=.\main\INFFadeEffect.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameArena.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameCountDown.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameHelpDesk.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMain.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainChat.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainFAQ.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainMiniMap.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainOtherInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainOutPost.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainQSlot.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainSysMsg.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainUnitInfoBar.h
# End Source File
# Begin Source File

SOURCE=.\main\INFGameMainWisperChat.h
# End Source File
# Begin Source File

SOURCE=.\main\INFIcon.h
# End Source File
# Begin Source File

SOURCE=.\main\INFImage.h
# End Source File
# Begin Source File

SOURCE=.\main\INFImageBtn.h
# End Source File
# Begin Source File

SOURCE=.\main\INFImageBtnBoth.h
# End Source File
# Begin Source File

SOURCE=.\main\INFImageComboBox.h
# End Source File
# Begin Source File

SOURCE=.\main\INFImageComboBoxEx.h
# End Source File
# Begin Source File

SOURCE=.\main\INFImageFile.h
# End Source File
# Begin Source File

SOURCE=.\main\INFImageListBox.h
# End Source File
# Begin Source File

SOURCE=.\main\INFImageListCtrl.h
# End Source File
# Begin Source File

SOURCE=.\main\INFImageRadioBtn.h
# End Source File
# Begin Source File

SOURCE=.\main\INFImportantInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFInfinity.h
# End Source File
# Begin Source File

SOURCE=.\main\INFInven.h
# End Source File
# Begin Source File

SOURCE=.\main\INFInvenEquip.h
# End Source File
# Begin Source File

SOURCE=.\main\INFInvenExtend.h
# End Source File
# Begin Source File

SOURCE=.\main\INFInvenItem.h
# End Source File
# Begin Source File

SOURCE=.\main\INFItemInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFListBox.h
# End Source File
# Begin Source File

SOURCE=.\main\INFLuckyMachine.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMapLoad.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMapName.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMenuList.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMission.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionAniCtrl.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionMain.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionMapViewCtrl.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionMasterReg.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionPopupInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionSelInfluence.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMissionTreeInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMotherShipManager.h
# End Source File
# Begin Source File

SOURCE=.\main\INFMp3Player.h
# End Source File
# Begin Source File

SOURCE=.\main\INFNumEditBox.h
# End Source File
# Begin Source File

SOURCE=.\main\INFOpBigHelper.h
# End Source File
# Begin Source File

SOURCE=.\main\INFOpInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFOpJoystick.h
# End Source File
# Begin Source File

SOURCE=.\main\INFOpMain.h
# End Source File
# Begin Source File

SOURCE=.\main\INFOpSmallHelper.h
# End Source File
# Begin Source File

SOURCE=.\main\INFOptionMachine.h
# End Source File
# Begin Source File

SOURCE=.\main\INFOptionSystem.h
# End Source File
# Begin Source File

SOURCE=.\main\INFOpUserHelper.h
# End Source File
# Begin Source File

SOURCE=.\main\INFOpWnd.h
# End Source File
# Begin Source File

SOURCE=.\main\INFOtherCharInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFPilotFace.h
# End Source File
# Begin Source File

SOURCE=.\main\INFPopupMenu.h
# End Source File
# Begin Source File

SOURCE=.\main\INFQuest.h
# End Source File
# Begin Source File

SOURCE=.\main\INFScrollBar.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuChanPassWnd.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuEditBox.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuLockWnd.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuMain.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuPassWnd.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuSelectMenu.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSecuSetPassWnd.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSelect.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSelectBack.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSelectMenu.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSelectOption.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSingleCurselEditBox.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSkill.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSpeakeMsg.h
# End Source File
# Begin Source File

SOURCE=.\main\INFStageEffect.h
# End Source File
# Begin Source File

SOURCE=.\main\INFStageEffectData.h
# End Source File
# Begin Source File

SOURCE=.\main\INFSystem.h
# End Source File
# Begin Source File

SOURCE=.\main\INFTarget.h
# End Source File
# Begin Source File

SOURCE=.\main\INFToolTip.h
# End Source File
# Begin Source File

SOURCE=.\main\INFTrade.h
# End Source File
# Begin Source File

SOURCE=.\main\INFUnitCreateInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFUnitNameInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFUnitState.h
# End Source File
# Begin Source File

SOURCE=.\main\INFWarDeclare.h
# End Source File
# Begin Source File

SOURCE=.\main\INFWeaponInfo.h
# End Source File
# Begin Source File

SOURCE=.\main\INFWindow.h
# End Source File
# Begin Source File

SOURCE=.\main\INFWorldRankWnd.h
# End Source File
# Begin Source File

SOURCE=.\main\Interface.h
# End Source File
# Begin Source File

SOURCE=.\main\SetupConfig.h
# End Source File
# Begin Source File

SOURCE=..\SocketLib\main\WinSocket.h
# End Source File
# End Group
# End Target
# End Project
