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    Build Log

    --------------------Configuration: PreServer - Win32 R_Wikigames_Eng--------------------

    Command Lines
    Creating command line "rc.exe /l 0x412 /fo"PreServer___Win32_R_Wikigames_Eng/PreServer.res" /d "NDEBUG" "F:\CombatRivals_Source\Server\GameServer\PreServer\PreServer.rc""
    Creating temporary file "C:\Users\Aesir\AppData\Local\Temp\RSPEAAC.tmp" with contents
    [
    /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_PRE_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "WIKIGAMES_ENG" /Fp"PreServer___Win32_R_Wikigames_Eng/PreServer.pch" /Yu"stdafx.h" /Fo"PreServer___Win32_R_Wikigames_Eng/" /Fd"PreServer___Win32_R_Wikigames_Eng/" /FD /c
    "F:\CombatRivals_Source\Server\Common\Global.cpp"
    "F:\CombatRivals_Source\Server\Common\IOCP.cpp"
    "F:\CombatRivals_Source\Server\Common\IOCPSocket.cpp"
    "F:\CombatRivals_Source\Server\Common\md5_lib_src.cpp"
    "F:\CombatRivals_Source\Server\Common\Overlapped.cpp"
    "F:\CombatRivals_Source\Server\Common\SocketHeader.cpp"
    "F:\CombatRivals_Source\Server\Common\SystemLogManager.cpp"
    "F:\CombatRivals_Source\Server\Common\ThreadCheck.cpp"
    "F:\CombatRivals_Source\Server\Common\VMem.cpp"
    "F:\CombatRivals_Source\Server\Common\VMemPool.cpp"
    "F:\CombatRivals_Source\Server\Common\WinPacket.cpp"
    "F:\CombatRivals_Source\Server\Common\WinSocket.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\Config.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\GlobalGameServer.cpp"
    "F:\CombatRivals_Source\Server\GameServer\PreServer\Main\AccountBlockManager.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\AtumDateTime.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\AtumDBHelper.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\AtumDBManager.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\AtumParamProtocol.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\AtumParamProtocolFunctions.cpp"
    "F:\CombatRivals_Source\Server\GameServer\PreServer\main\AtumPreDBManager.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\AtumSJ.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\AtumThread.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\GameDataLast.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\GenericHTTPClient.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\HttpManager.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\InnovaLibrary.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\LoadLibrary.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\Localization.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\MapBlock.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\MapChannel.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\MapProject.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\MapWorkspace.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\Monster.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\MonsterDBAccess.cpp"
    "F:\CombatRivals_Source\Server\Common\MTAutoCriticalSection.cpp"
    "F:\CombatRivals_Source\Server\Common\MTCriticalSection.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\ODBCStatement.cpp"
    "F:\CombatRivals_Source\Server\GameServer\PreServer\Main\PreGlobal.cpp"
    "F:\CombatRivals_Source\Server\GameServer\PreServer\main\PreIOCP.cpp"
    "F:\CombatRivals_Source\Server\GameServer\PreServer\main\PreIOCPSocket.cpp"
    "F:\CombatRivals_Source\Server\GameServer\PreServer\PreServer.cpp"
    "F:\CombatRivals_Source\Server\GameServer\PreServer\Main\PreTickManager.cpp"
    "F:\CombatRivals_Source\Server\Common\QueueINT.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\SecurityManager.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\ServerGroup.cpp"
    "F:\CombatRivals_Source\Server\Common\sha256.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\SOAPConnect.cpp"
    "F:\CombatRivals_Source\Server\GameServer\PreServer\Main\SPToMPWinSocket.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\TickManager.cpp"
    "F:\CombatRivals_Source\Server\GameServer\CommonGameServer\WayPointManager.cpp"
    "F:\CombatRivals_Source\Server\Common\XOR_Lib.cpp"
    ]
    Creating command line "cl.exe @C:\Users\Aesir\AppData\Local\Temp\RSPEAAC.tmp"
    Creating temporary file "C:\Users\Aesir\AppData\Local\Temp\RSPEAAD.tmp" with contents
    [
    /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_PRE_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "WIKIGAMES_ENG" /Fp"PreServer___Win32_R_Wikigames_Eng/PreServer.pch" /Yc"stdafx.h" /Fo"PreServer___Win32_R_Wikigames_Eng/" /Fd"PreServer___Win32_R_Wikigames_Eng/" /FD /c
    "F:\CombatRivals_Source\Server\GameServer\PreServer\StdAfx.cpp"
    ]
    Creating command line "cl.exe @C:\Users\Aesir\AppData\Local\Temp\RSPEAAD.tmp"
    Creating temporary file "C:\Users\Aesir\AppData\Local\Temp\RSPEABD.tmp" with contents
    [
    winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"PreServer___Win32_R_Wikigames_Eng/PreServer.pdb" /map:"..\..\Bin\Release/PreServer.map" /debug /machine:I386 /out:"..\..\..\Output\Server\PreServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
    .\PreServer___Win32_R_Wikigames_Eng\Global.obj
    .\PreServer___Win32_R_Wikigames_Eng\IOCP.obj
    .\PreServer___Win32_R_Wikigames_Eng\IOCPSocket.obj
    .\PreServer___Win32_R_Wikigames_Eng\md5_lib_src.obj
    .\PreServer___Win32_R_Wikigames_Eng\Overlapped.obj
    .\PreServer___Win32_R_Wikigames_Eng\SocketHeader.obj
    .\PreServer___Win32_R_Wikigames_Eng\SystemLogManager.obj
    .\PreServer___Win32_R_Wikigames_Eng\ThreadCheck.obj
    .\PreServer___Win32_R_Wikigames_Eng\VMem.obj
    .\PreServer___Win32_R_Wikigames_Eng\VMemPool.obj
    .\PreServer___Win32_R_Wikigames_Eng\WinPacket.obj
    .\PreServer___Win32_R_Wikigames_Eng\WinSocket.obj
    .\PreServer___Win32_R_Wikigames_Eng\Config.obj
    .\PreServer___Win32_R_Wikigames_Eng\GlobalGameServer.obj
    .\PreServer___Win32_R_Wikigames_Eng\AccountBlockManager.obj
    .\PreServer___Win32_R_Wikigames_Eng\AtumDateTime.obj
    .\PreServer___Win32_R_Wikigames_Eng\AtumDBHelper.obj
    .\PreServer___Win32_R_Wikigames_Eng\AtumDBManager.obj
    .\PreServer___Win32_R_Wikigames_Eng\AtumParamProtocol.obj
    .\PreServer___Win32_R_Wikigames_Eng\AtumParamProtocolFunctions.obj
    .\PreServer___Win32_R_Wikigames_Eng\AtumPreDBManager.obj
    .\PreServer___Win32_R_Wikigames_Eng\AtumSJ.obj
    .\PreServer___Win32_R_Wikigames_Eng\AtumThread.obj
    .\PreServer___Win32_R_Wikigames_Eng\GameDataLast.obj
    .\PreServer___Win32_R_Wikigames_Eng\GenericHTTPClient.obj
    .\PreServer___Win32_R_Wikigames_Eng\HttpManager.obj
    .\PreServer___Win32_R_Wikigames_Eng\InnovaLibrary.obj
    .\PreServer___Win32_R_Wikigames_Eng\LoadLibrary.obj
    .\PreServer___Win32_R_Wikigames_Eng\Localization.obj
    .\PreServer___Win32_R_Wikigames_Eng\MapBlock.obj
    .\PreServer___Win32_R_Wikigames_Eng\MapChannel.obj
    .\PreServer___Win32_R_Wikigames_Eng\MapProject.obj
    .\PreServer___Win32_R_Wikigames_Eng\MapWorkspace.obj
    .\PreServer___Win32_R_Wikigames_Eng\Monster.obj
    .\PreServer___Win32_R_Wikigames_Eng\MonsterDBAccess.obj
    .\PreServer___Win32_R_Wikigames_Eng\MTAutoCriticalSection.obj
    .\PreServer___Win32_R_Wikigames_Eng\MTCriticalSection.obj
    .\PreServer___Win32_R_Wikigames_Eng\ODBCStatement.obj
    .\PreServer___Win32_R_Wikigames_Eng\PreGlobal.obj
    .\PreServer___Win32_R_Wikigames_Eng\PreIOCP.obj
    .\PreServer___Win32_R_Wikigames_Eng\PreIOCPSocket.obj
    .\PreServer___Win32_R_Wikigames_Eng\PreServer.obj
    .\PreServer___Win32_R_Wikigames_Eng\PreTickManager.obj
    .\PreServer___Win32_R_Wikigames_Eng\QueueINT.obj
    .\PreServer___Win32_R_Wikigames_Eng\SecurityManager.obj
    .\PreServer___Win32_R_Wikigames_Eng\ServerGroup.obj
    .\PreServer___Win32_R_Wikigames_Eng\sha256.obj
    .\PreServer___Win32_R_Wikigames_Eng\SOAPConnect.obj
    .\PreServer___Win32_R_Wikigames_Eng\SPToMPWinSocket.obj
    .\PreServer___Win32_R_Wikigames_Eng\StdAfx.obj
    .\PreServer___Win32_R_Wikigames_Eng\TickManager.obj
    .\PreServer___Win32_R_Wikigames_Eng\WayPointManager.obj
    .\PreServer___Win32_R_Wikigames_Eng\XOR_Lib.obj
    .\PreServer___Win32_R_Wikigames_Eng\PreServer.res
    ]
    Creating command line "link.exe @C:\Users\Aesir\AppData\Local\Temp\RSPEABD.tmp"
    Output Window
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    Global.cpp
    IOCP.cpp
    IOCPSocket.cpp
    md5_lib_src.cpp
    Overlapped.cpp
    SocketHeader.cpp
    SystemLogManager.cpp
    ThreadCheck.cpp
    VMem.cpp
    VMemPool.cpp
    WinPacket.cpp
    WinSocket.cpp
    Config.cpp
    GlobalGameServer.cpp
    AccountBlockManager.cpp
    AtumDateTime.cpp
    AtumDBHelper.cpp
    AtumDBManager.cpp
    AtumParamProtocol.cpp
    AtumParamProtocolFunctions.cpp
    Generating Code...
    Compiling...
    AtumPreDBManager.cpp
    AtumSJ.cpp
    AtumThread.cpp
    GameDataLast.cpp
    GenericHTTPClient.cpp
    HttpManager.cpp
    InnovaLibrary.cpp
    LoadLibrary.cpp
    Localization.cpp
    MapBlock.cpp
    MapChannel.cpp
    MapProject.cpp
    MapWorkspace.cpp
    Monster.cpp
    MonsterDBAccess.cpp
    MTAutoCriticalSection.cpp
    MTCriticalSection.cpp
    ODBCStatement.cpp
    PreGlobal.cpp
    PreIOCP.cpp
    Generating Code...
    Compiling...
    PreIOCPSocket.cpp
    PreServer.cpp
    PreTickManager.cpp
    QueueINT.cpp
    SecurityManager.cpp
    ServerGroup.cpp
    sha256.cpp
    SOAPConnect.cpp
    SPToMPWinSocket.cpp
    TickManager.cpp
    WayPointManager.cpp
    XOR_Lib.cpp
    Generating Code...
    Linking...

    Results
    PreServer.exe - 0 error(s), 0 warning(s)