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    Build Log

    --------------------Configuration: AtumMonitor - Win32 R_Gameforge4D_Eng--------------------

    Command Lines
    Creating temporary file "C:\Users\Guss\AppData\Local\Temp\RSPD8FA.tmp" with contents
    [
    /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ATUM_SERVER" /D "GAMEFORGE4D_ENG" /FR"AtumMonitor___Win32_R_Gameforge4D_Eng/" /Fo"AtumMonitor___Win32_R_Gameforge4D_Eng/" /Fd"AtumMonitor___Win32_R_Gameforge4D_Eng/" /FD /c
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\AdminWindowDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\AtumDateTime.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\AtumDBHelper.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\AtumDBManager.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\AtumMonitor.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\AtumMonitorDoc.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\AtumMonitorView.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\AtumParamProtocol.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\AtumParamProtocolFunctions.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\AtumThread.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\BrowseForFolder.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\CheckDBData.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\CheckItemDialog.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\ClientFTPUpdateManagerDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\CommandHistory.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\Main\zipfile\DataHeader.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\DlgNewServerGroup.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\FieldServerDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\Global.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\GlobalGameServer.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\GridCtrl\GridCell.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\GridCtrl\GridCellBase.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\GridCtrl\GridCtrl.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\GridCtrl\GridDropTarget.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\historycombobox.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\HttpManager.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\ImportExcelDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\InfoGenDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\GridCtrl\InPlaceEdit.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\IOCP.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\IOCPSocket.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\LeftView.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\LoadExcelFile.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\Localization.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\MainFrm.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\md5_lib_src.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\main\MonitorNode.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\MonitorTickManager.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\main\MonitorWinSocket.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\MTAutoCriticalSection.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\MTCriticalSection.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\MyFileDialog.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\ODBCStatement.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\Overlapped.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\PreUserCountDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\PringDBGDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\QueueINT.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\RecordProgress.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\SCServerDBConnDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\SelectServerDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\SetCityWarTimeDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\SetMGameEventTypeDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\SocketHeader.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\SQLReader.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\SQLReaderDlg.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\StdAfx.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\SystemLogManager.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\TableName.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\ThreadCheck.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\TickManager.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\GridCtrl\TitleTip.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\Main\zipfile\TotalHeader.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\TotalProgress.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\Main\TrayIcon.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\VMem.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\VMemPool.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\CommonGameServer\WayPointManager.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\WinPacket.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\WinSocket.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\Common\XOR_Lib.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\Main\zipfile\Zipfile1.cpp"
    "C:\Users\Guss\Downloads\SourceCode\SourceCode\GameServer\AtumMonitor\Main\zipfile\zipfileDlg.cpp"
    ]
    Creating command line "cl.exe @C:\Users\Guss\AppData\Local\Temp\RSPD8FA.tmp"
    Creating temporary file "C:\Users\Guss\AppData\Local\Temp\RSPD92A.tmp" with contents
    [
    winmm.lib odbc32.lib odbccp32.lib ZipArchive.lib /nologo /subsystem:windows /incremental:no /pdb:"AtumMonitor___Win32_R_Gameforge4D_Eng/SCMonitor.pdb" /map:"AtumMonitor___Win32_R_Gameforge4D_Eng/SCMonitor.map" /machine:I386 /nodefaultlib:"MSVCRT" /out:"..\..\Bin\Release/SCMonitor.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AdminWindowDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AtumDateTime.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AtumDBHelper.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AtumDBManager.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AtumMonitor.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AtumMonitorDoc.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AtumMonitorView.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AtumParamProtocol.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AtumParamProtocolFunctions.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AtumThread.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\BrowseForFolder.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\CheckDBData.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\CheckItemDialog.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\ClientFTPUpdateManagerDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\CommandHistory.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\DataHeader.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\DlgNewServerGroup.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\FieldServerDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\Global.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\GlobalGameServer.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\GridCell.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\GridCellBase.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\GridCtrl.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\GridDropTarget.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\historycombobox.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\HttpManager.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\ImportExcelDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\InfoGenDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\InPlaceEdit.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\IOCP.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\IOCPSocket.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\LeftView.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\LoadExcelFile.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\Localization.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\MainFrm.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\md5_lib_src.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\MonitorNode.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\MonitorTickManager.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\MonitorWinSocket.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\MTAutoCriticalSection.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\MTCriticalSection.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\MyFileDialog.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\ODBCStatement.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\Overlapped.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\PreUserCountDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\PringDBGDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\QueueINT.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\RecordProgress.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\SCServerDBConnDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\SelectServerDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\SetCityWarTimeDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\SetMGameEventTypeDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\SocketHeader.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\SQLReader.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\SQLReaderDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\StdAfx.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\SystemLogManager.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\TableName.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\ThreadCheck.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\TickManager.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\TitleTip.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\TotalHeader.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\TotalProgress.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\TrayIcon.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\VMem.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\VMemPool.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\WayPointManager.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\WinPacket.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\WinSocket.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\XOR_Lib.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\Zipfile1.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\zipfileDlg.obj
    .\AtumMonitor___Win32_R_Gameforge4D_Eng\AtumMonitor.res
    ]
    Creating command line "link.exe @C:\Users\Guss\AppData\Local\Temp\RSPD92A.tmp"
    Output Window
    Compiling...
    AdminWindowDlg.cpp
    AtumDateTime.cpp
    AtumDBHelper.cpp
    AtumDBManager.cpp
    AtumMonitor.cpp
    AtumMonitorDoc.cpp
    AtumMonitorView.cpp
    AtumParamProtocol.cpp
    AtumParamProtocolFunctions.cpp
    AtumThread.cpp
    BrowseForFolder.cpp
    CheckDBData.cpp
    CheckItemDialog.cpp
    ClientFTPUpdateManagerDlg.cpp
    CommandHistory.cpp
    DataHeader.cpp
    DlgNewServerGroup.cpp
    FieldServerDlg.cpp
    Global.cpp
    GlobalGameServer.cpp
    Generating Code...
    Compiling...
    GridCell.cpp
    GridCellBase.cpp
    GridCtrl.cpp
    GridDropTarget.cpp
    historycombobox.cpp
    HttpManager.cpp
    ImportExcelDlg.cpp
    InfoGenDlg.cpp
    InPlaceEdit.cpp
    IOCP.cpp
    IOCPSocket.cpp
    LeftView.cpp
    LoadExcelFile.cpp
    Localization.cpp
    MainFrm.cpp
    md5_lib_src.cpp
    MonitorNode.cpp
    MonitorTickManager.cpp
    MonitorWinSocket.cpp
    MTAutoCriticalSection.cpp
    Generating Code...
    Compiling...
    MTCriticalSection.cpp
    MyFileDialog.cpp
    ODBCStatement.cpp
    Overlapped.cpp
    PreUserCountDlg.cpp
    PringDBGDlg.cpp
    QueueINT.cpp
    RecordProgress.cpp
    SCServerDBConnDlg.cpp
    SelectServerDlg.cpp
    SetCityWarTimeDlg.cpp
    SetMGameEventTypeDlg.cpp
    SocketHeader.cpp
    SQLReader.cpp
    SQLReaderDlg.cpp
    StdAfx.cpp
    SystemLogManager.cpp
    TableName.cpp
    ThreadCheck.cpp
    TickManager.cpp
    Generating Code...
    Compiling...
    TitleTip.cpp
    TotalHeader.cpp
    TotalProgress.cpp
    TrayIcon.cpp
    VMem.cpp
    VMemPool.cpp
    WayPointManager.cpp
    WinPacket.cpp
    WinSocket.cpp
    XOR_Lib.cpp
    Zipfile1.cpp
    zipfileDlg.cpp
    Generating Code...
    Linking...
    LINK : warning LNK4049: locally defined symbol "_calloc" imported
    LINK : warning LNK4049: locally defined symbol "_free" imported

    Results
    SCMonitor.exe - 0 error(s), 2 warning(s)