<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Arario_Jpn|Win32">
      <Configuration>D_Arario_Jpn</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Gameforge4D_Deu|Win32">
      <Configuration>D_Gameforge4D_Deu</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Gameforge4D_Eng|Win32">
      <Configuration>D_Gameforge4D_Eng</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Gameforge4D_Esp|Win32">
      <Configuration>D_Gameforge4D_Esp</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Gameforge4D_France|Win32">
      <Configuration>D_Gameforge4D_France</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Gameforge4D_Italian|Win32">
      <Configuration>D_Gameforge4D_Italian</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Gameforge4D_Pol|Win32">
      <Configuration>D_Gameforge4D_Pol</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Gameforge4D_Turkish|Win32">
      <Configuration>D_Gameforge4D_Turkish</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Innova_Rus|Win32">
      <Configuration>D_Innova_Rus</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Intecom_Viet|Win32">
      <Configuration>D_Intecom_Viet</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_LIN_Arg|Win32">
      <Configuration>D_LIN_Arg</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Netpower_Tpe|Win32">
      <Configuration>D_Netpower_Tpe</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Test140|Win32">
      <Configuration>D_Test140</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Wikigames_Eng|Win32">
      <Configuration>D_Wikigames_Eng</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_WinnerOnline_IDN|Win32">
      <Configuration>D_WinnerOnline_IDN</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_WinnerOnline_SGP|Win32">
      <Configuration>D_WinnerOnline_SGP</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_WinnerOnline_Tha|Win32">
      <Configuration>D_WinnerOnline_Tha</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Yedang_Kor|Win32">
      <Configuration>D_Yedang_Kor</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D_Yetime_Chn|Win32">
      <Configuration>D_Yetime_Chn</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Arario_Jpn|Win32">
      <Configuration>R_Arario_Jpn</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Gameforge4D_Deu|Win32">
      <Configuration>R_Gameforge4D_Deu</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Gameforge4D_Eng|Win32">
      <Configuration>R_Gameforge4D_Eng</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Gameforge4D_Esp|Win32">
      <Configuration>R_Gameforge4D_Esp</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Gameforge4D_France|Win32">
      <Configuration>R_Gameforge4D_France</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Gameforge4D_Italian|Win32">
      <Configuration>R_Gameforge4D_Italian</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Gameforge4D_Pol|Win32">
      <Configuration>R_Gameforge4D_Pol</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Gameforge4D_Turkish|Win32">
      <Configuration>R_Gameforge4D_Turkish</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Innova_Rus|Win32">
      <Configuration>R_Innova_Rus</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Intecom_Viet|Win32">
      <Configuration>R_Intecom_Viet</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_LIN_Arg|Win32">
      <Configuration>R_LIN_Arg</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Netpower_Tpe|Win32">
      <Configuration>R_Netpower_Tpe</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Test140|Win32">
      <Configuration>R_Test140</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Wikigames_Eng|Win32">
      <Configuration>R_Wikigames_Eng</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_WinnerOnline_IDN|Win32">
      <Configuration>R_WinnerOnline_IDN</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_WinnerOnline_SGP|Win32">
      <Configuration>R_WinnerOnline_SGP</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_WinnerOnline_Tha|Win32">
      <Configuration>R_WinnerOnline_Tha</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Yedang_Kor|Win32">
      <Configuration>R_Yedang_Kor</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="R_Yetime_Chn|Win32">
      <Configuration>R_Yetime_Chn</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Template|Win32">
      <Configuration>Template</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <SccProjectName />
    <SccLocalPath />
    <Keyword>MFCProj</Keyword>
    <ProjectGuid>{358E4939-44C3-409E-BEC4-37395693D38B}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Test140|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Intecom_Viet|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Netpower_Tpe|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Test140|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Netpower_Tpe|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Eng|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Italian|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_France|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Esp|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_Tha|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Arario_Jpn|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Yetime_Chn|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Yedang_Kor|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_SGP|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Wikigames_Eng|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Pol|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Arario_Jpn|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Italian|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_IDN|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Pol|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Turkish|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Yetime_Chn|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Yedang_Kor|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Eng|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_France|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Deu|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_IDN|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Wikigames_Eng|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Innova_Rus|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_LIN_Arg|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_SGP|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_LIN_Arg|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Deu|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Intecom_Viet|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_Tha|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Turkish|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Esp|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Innova_Rus|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Test140|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Intecom_Viet|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Netpower_Tpe|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Test140|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Netpower_Tpe|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Eng|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Italian|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_France|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Esp|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_Tha|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Arario_Jpn|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Yetime_Chn|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Yedang_Kor|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_SGP|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Wikigames_Eng|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Pol|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Arario_Jpn|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Italian|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_IDN|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Pol|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Turkish|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Yetime_Chn|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Yedang_Kor|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Eng|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_France|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Deu|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_IDN|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Wikigames_Eng|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Innova_Rus|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_LIN_Arg|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_SGP|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_LIN_Arg|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Deu|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Intecom_Viet|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_Tha|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Turkish|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Esp|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D_Innova_Rus|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Innova_Rus|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Innova_Rus\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Innova_Rus\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Esp|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Gameforge4D_Esp\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Gameforge4D_Esp\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Turkish|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Gameforge4D_Turkish\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Gameforge4D_Turkish\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_Tha|Win32'">
    <OutDir>.\QuestLoader___Win32_D_WinnerOnline_Tha\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_WinnerOnline_Tha\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Intecom_Viet|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Intecom_Viet\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Intecom_Viet\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Deu|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Gameforge4D_Deu\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Gameforge4D_Deu\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_LIN_Arg|Win32'">
    <OutDir>.\QuestLoader___Win32_D_LIN_Arg\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_LIN_Arg\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_SGP|Win32'">
    <OutDir>.\QuestLoader___Win32_D_WinnerOnline_SGP\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_WinnerOnline_SGP\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_LIN_Arg|Win32'">
    <OutDir>.\QuestLoader___Win32_R_LIN_Arg\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_LIN_Arg\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Innova_Rus|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Innova_Rus\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Innova_Rus\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Wikigames_Eng|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Wikigames_Eng\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Wikigames_Eng\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_IDN|Win32'">
    <OutDir>.\QuestLoader___Win32_D_WinnerOnline_IDN\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_WinnerOnline_IDN\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Deu|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Gameforge4D_Deu\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Gameforge4D_Deu\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_France|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Gameforge4D_France\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Gameforge4D_France\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Eng|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Gameforge4D_Eng\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Gameforge4D_Eng\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Yedang_Kor|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Yedang_Kor\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Yedang_Kor\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Yetime_Chn|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Yetime_Chn\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Yetime_Chn\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Turkish|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Gameforge4D_Turkish\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Gameforge4D_Turkish\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Pol|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Gameforge4D_Pol\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Gameforge4D_Pol\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_IDN|Win32'">
    <OutDir>.\QuestLoader___Win32_R_WinnerOnline_IDN\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_WinnerOnline_IDN\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Italian|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Gameforge4D_Italian\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Gameforge4D_Italian\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Arario_Jpn|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Arario_Jpn\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Arario_Jpn\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Pol|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Gameforge4D_Pol\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Gameforge4D_Pol\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Wikigames_Eng|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Wikigames_Eng\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Wikigames_Eng\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_SGP|Win32'">
    <OutDir>.\QuestLoader___Win32_R_WinnerOnline_SGP\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_WinnerOnline_SGP\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Yedang_Kor|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Yedang_Kor\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Yedang_Kor\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Yetime_Chn|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Yetime_Chn\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Yetime_Chn\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Arario_Jpn|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Arario_Jpn\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Arario_Jpn\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_Tha|Win32'">
    <OutDir>.\QuestLoader___Win32_R_WinnerOnline_Tha\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_WinnerOnline_Tha\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Esp|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Gameforge4D_Esp\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Gameforge4D_Esp\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>.\..\..\output\QuestLoader\Debug\</OutDir>
    <IntDir>.\..\..\output\QuestLoader\Debug\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_France|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Gameforge4D_France\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Gameforge4D_France\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Italian|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Gameforge4D_Italian\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Gameforge4D_Italian\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Eng|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Gameforge4D_Eng\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Gameforge4D_Eng\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>.\..\..\output\QuestLoader\Release\</OutDir>
    <IntDir>.\..\..\output\QuestLoader\Release\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Netpower_Tpe|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Netpower_Tpe\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Netpower_Tpe\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D_Test140|Win32'">
    <OutDir>.\QuestLoader___Win32_D_Test140\</OutDir>
    <IntDir>.\QuestLoader___Win32_D_Test140\</IntDir>
    <LinkIncremental>true</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Netpower_Tpe|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Netpower_Tpe\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Netpower_Tpe\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Intecom_Viet|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Intecom_Viet\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Intecom_Viet\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='R_Test140|Win32'">
    <OutDir>.\QuestLoader___Win32_R_Test140\</OutDir>
    <IntDir>.\QuestLoader___Win32_R_Test140\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
    <ExecutablePath>$(SolutionDir)..\BisonFlex\bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir)..\Include\;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Lib\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);</LibraryPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Innova_Rus|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;INNOVA_RUS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Innova_Rus\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Innova_Rus\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Innova_Rus\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Innova_Rus\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Innova_Rus\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Innova_Rus\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Esp|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_ESP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Gameforge4D_Esp\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Gameforge4D_Esp\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Gameforge4D_Esp\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Gameforge4D_Esp\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Gameforge4D_Esp\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Gameforge4D_Esp\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Turkish|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_TURKISH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Gameforge4D_Turkish\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Gameforge4D_Turkish\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Gameforge4D_Turkish\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Gameforge4D_Turkish\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Gameforge4D_Turkish\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Gameforge4D_Turkish\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_Tha|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;WINNERONLINE_THA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_WinnerOnline_Tha\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_WinnerOnline_Tha\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_WinnerOnline_Tha\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_WinnerOnline_Tha\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_WinnerOnline_Tha\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_WinnerOnline_Tha\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Intecom_Viet|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;INTECOM_VIET;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Intecom_Viet\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Intecom_Viet\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Intecom_Viet\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Intecom_Viet\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Intecom_Viet\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Intecom_Viet\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Deu|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_DEU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Gameforge4D_Deu\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Gameforge4D_Deu\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Gameforge4D_Deu\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Gameforge4D_Deu\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Gameforge4D_Deu\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Gameforge4D_Deu\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_LIN_Arg|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;LIN_ARG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_LIN_Arg\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_LIN_Arg\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_LIN_Arg\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_LIN_Arg\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_LIN_Arg\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_LIN_Arg\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_SGP|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;WINNERONLINE_SGP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_WinnerOnline_SGP\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_WinnerOnline_SGP\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_WinnerOnline_SGP\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_WinnerOnline_SGP\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_WinnerOnline_SGP\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_WinnerOnline_SGP\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_LIN_Arg|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;LIN_ARG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_LIN_Arg\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_LIN_Arg\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_LIN_Arg\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_LIN_Arg\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_LIN_Arg\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_LIN_Arg\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Innova_Rus|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;INNOVA_RUS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Innova_Rus\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Innova_Rus\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Innova_Rus\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Innova_Rus\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Innova_Rus\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Innova_Rus\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Wikigames_Eng|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;WIKIGAMES_ENG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Wikigames_Eng\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Wikigames_Eng\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Wikigames_Eng\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Wikigames_Eng\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Wikigames_Eng\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Wikigames_Eng\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_IDN|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;WINNERONLINE_IDN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_WinnerOnline_IDN\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_WinnerOnline_IDN\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_WinnerOnline_IDN\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_WinnerOnline_IDN\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_WinnerOnline_IDN\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_WinnerOnline_IDN\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Deu|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_DEU;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Gameforge4D_Deu\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Gameforge4D_Deu\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Gameforge4D_Deu\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Gameforge4D_Deu\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Gameforge4D_Deu\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Gameforge4D_Deu\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_France|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_FRANCE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Gameforge4D_France\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Gameforge4D_France\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Gameforge4D_France\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Gameforge4D_France\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Gameforge4D_France\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Gameforge4D_France\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Eng|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_ENG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Gameforge4D_Eng\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Gameforge4D_Eng\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Gameforge4D_Eng\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Gameforge4D_Eng\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Gameforge4D_Eng\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Gameforge4D_Eng\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Yedang_Kor|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;YEDANG_KOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Yedang_Kor\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Yedang_Kor\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Yedang_Kor\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Yedang_Kor\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Yedang_Kor\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Yedang_Kor\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Yetime_Chn|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;YETIME_CHN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Yetime_Chn\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Yetime_Chn\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Yetime_Chn\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Yetime_Chn\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Yetime_Chn\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Yetime_Chn\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Turkish|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_TURKISH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Gameforge4D_Turkish\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Gameforge4D_Turkish\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Gameforge4D_Turkish\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Gameforge4D_Turkish\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Gameforge4D_Turkish\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Gameforge4D_Turkish\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Pol|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_POL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Gameforge4D_Pol\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Gameforge4D_Pol\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Gameforge4D_Pol\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Gameforge4D_Pol\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Gameforge4D_Pol\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Gameforge4D_Pol\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_IDN|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;WINNERONLINE_IDN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_WinnerOnline_IDN\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_WinnerOnline_IDN\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_WinnerOnline_IDN\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_WinnerOnline_IDN\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_WinnerOnline_IDN\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_WinnerOnline_IDN\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Italian|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_ITALIAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Gameforge4D_Italian\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Gameforge4D_Italian\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Gameforge4D_Italian\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Gameforge4D_Italian\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Gameforge4D_Italian\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Gameforge4D_Italian\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Arario_Jpn|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;ARARIO_JPN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Arario_Jpn\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Arario_Jpn\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Arario_Jpn\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Arario_Jpn\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Arario_Jpn\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Arario_Jpn\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Pol|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_POL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Gameforge4D_Pol\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Gameforge4D_Pol\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Gameforge4D_Pol\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Gameforge4D_Pol\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Gameforge4D_Pol\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Gameforge4D_Pol\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Wikigames_Eng|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;WIKIGAMES_ENG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Wikigames_Eng\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Wikigames_Eng\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Wikigames_Eng\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Wikigames_Eng\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Wikigames_Eng\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Wikigames_Eng\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_SGP|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;WINNERONLINE_SGP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_WinnerOnline_SGP\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_WinnerOnline_SGP\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_WinnerOnline_SGP\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_WinnerOnline_SGP\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_WinnerOnline_SGP\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_WinnerOnline_SGP\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Yedang_Kor|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;YEDANG_KOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Yedang_Kor\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Yedang_Kor\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Yedang_Kor\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Yedang_Kor\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Yedang_Kor\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Yedang_Kor\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Yetime_Chn|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;YETIME_CHN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Yetime_Chn\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Yetime_Chn\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Yetime_Chn\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Yetime_Chn\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Yetime_Chn\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Yetime_Chn\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Arario_Jpn|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;ARARIO_JPN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Arario_Jpn\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Arario_Jpn\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Arario_Jpn\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Arario_Jpn\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Arario_Jpn\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Arario_Jpn\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_Tha|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;WINNERONLINE_THA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_WinnerOnline_Tha\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_WinnerOnline_Tha\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_WinnerOnline_Tha\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_WinnerOnline_Tha\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_WinnerOnline_Tha\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_WinnerOnline_Tha\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Esp|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_ESP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Gameforge4D_Esp\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Gameforge4D_Esp\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Gameforge4D_Esp\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Gameforge4D_Esp\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Gameforge4D_Esp\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Gameforge4D_Esp\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\..\..\output\QuestLoader\Debug\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\..\..\output\QuestLoader\Debug\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\..\..\output\QuestLoader\Debug\</ObjectFileName>
      <ProgramDataBaseFileName>.\..\..\output\QuestLoader\Debug\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\..\..\output\QuestLoader\Debug\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\..\..\output\QuestLoader\Debug\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_France|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_FRANCE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Gameforge4D_France\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Gameforge4D_France\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Gameforge4D_France\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Gameforge4D_France\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Gameforge4D_France\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Gameforge4D_France\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Italian|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_ITALIAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Gameforge4D_Italian\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Gameforge4D_Italian\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Gameforge4D_Italian\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Gameforge4D_Italian\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Gameforge4D_Italian\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Gameforge4D_Italian\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Eng|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;GAMEFORGE4D_ENG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Gameforge4D_Eng\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Gameforge4D_Eng\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Gameforge4D_Eng\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Gameforge4D_Eng\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Gameforge4D_Eng\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Gameforge4D_Eng\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\..\..\output\QuestLoader\Release\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\..\..\output\QuestLoader\Release\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\..\..\output\QuestLoader\Release\</ObjectFileName>
      <ProgramDataBaseFileName>.\..\..\output\QuestLoader\Release\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\..\..\output\QuestLoader\Release\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\..\..\output\QuestLoader\Release\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Netpower_Tpe|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;NETPOWER_TPE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Netpower_Tpe\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Netpower_Tpe\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Netpower_Tpe\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Netpower_Tpe\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Netpower_Tpe\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Netpower_Tpe\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D_Test140|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;TEST140;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_D_Test140\</AssemblerListingLocation>
      <BrowseInformation>true</BrowseInformation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_D_Test140\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_D_Test140\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_D_Test140\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_D_Test140\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_D_Test140\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Debug/QuestLoaderD.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Netpower_Tpe|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;NETPOWER_TPE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Netpower_Tpe\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Netpower_Tpe\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Netpower_Tpe\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Netpower_Tpe\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Netpower_Tpe\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Netpower_Tpe\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Intecom_Viet|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;INTECOM_VIET;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Intecom_Viet\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Intecom_Viet\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Intecom_Viet\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Intecom_Viet\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Intecom_Viet\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Intecom_Viet\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='R_Test140|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <StringPooling>true</StringPooling>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
      <AdditionalIncludeDirectories>.;..\..\Common;..\..\GameServer\CommonGameServer;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;YY_NEVER_INTERACTIVE;WIN32;_ATUM_DATA_LOADER;TEST140;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\QuestLoader___Win32_R_Test140\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\QuestLoader___Win32_R_Test140\QuestLoader.pch</PrecompiledHeaderOutputFile>
      <ObjectFileName>.\QuestLoader___Win32_R_Test140\</ObjectFileName>
      <ProgramDataBaseFileName>.\QuestLoader___Win32_R_Test140\</ProgramDataBaseFileName>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\QuestLoader___Win32_R_Test140\QuestLoader.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\QuestLoader___Win32_R_Test140\QuestLoader.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>..\..\Bin\Release/QuestLoader.exe</OutputFile>
      <AdditionalDependencies>libflex.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
    <ClCompile>
      <WarningLevel>TurnOffAllWarnings</WarningLevel>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\CommonGameServer\Quest.cpp" />
    <ClCompile Include="..\CommonGameServer\UserVariable.cpp" />
    <ClCompile Include="main.cpp" />
    <ClCompile Include="QuestLoader.cpp" />
    <ClCompile Include="QuestLoader.l.cpp" />
    <ClCompile Include="QuestLoaderParser.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\CommonGameServer\Quest.h" />
    <ClInclude Include="..\CommonGameServer\QuestLoaderParser.h" />
    <ClInclude Include="..\CommonGameServer\UserVariable.h" />
    <ClInclude Include="QuestLoader.cpp.h" />
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="QuestLoader.l">
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Innova_Rus|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Innova_Rus|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Innova_Rus|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Esp|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Esp|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Esp|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Turkish|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Turkish|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Turkish|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_Tha|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_Tha|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_Tha|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Intecom_Viet|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Intecom_Viet|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Intecom_Viet|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Deu|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Deu|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Deu|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_LIN_Arg|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_LIN_Arg|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_LIN_Arg|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_SGP|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_SGP|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_SGP|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_LIN_Arg|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_LIN_Arg|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_LIN_Arg|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Innova_Rus|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Innova_Rus|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Innova_Rus|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Wikigames_Eng|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Wikigames_Eng|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Wikigames_Eng|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_IDN|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_IDN|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_IDN|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Deu|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Deu|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Deu|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_France|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_France|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_France|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Eng|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Eng|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Eng|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Yedang_Kor|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Yedang_Kor|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Yedang_Kor|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Yetime_Chn|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Yetime_Chn|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Yetime_Chn|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Turkish|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Turkish|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Turkish|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Pol|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Pol|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Pol|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_IDN|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_IDN|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_IDN|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Italian|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Italian|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Italian|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Arario_Jpn|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Arario_Jpn|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Arario_Jpn|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Pol|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Pol|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Pol|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Wikigames_Eng|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Wikigames_Eng|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Wikigames_Eng|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_SGP|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_SGP|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_SGP|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Yedang_Kor|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Yedang_Kor|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Yedang_Kor|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Yetime_Chn|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Yetime_Chn|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Yetime_Chn|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Arario_Jpn|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Arario_Jpn|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Arario_Jpn|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_Tha|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_Tha|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_Tha|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Esp|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Esp|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Esp|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_France|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_France|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_France|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Italian|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Italian|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Italian|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Eng|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Eng|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Eng|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Netpower_Tpe|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Netpower_Tpe|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Netpower_Tpe|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Test140|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Test140|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Test140|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Netpower_Tpe|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Netpower_Tpe|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Netpower_Tpe|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Intecom_Viet|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Intecom_Viet|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Intecom_Viet|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Test140|Win32'">flex.exe -PQuestLoader -t %(Filename).l &gt; %(Filename).l.cpp</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Test140|Win32'">Building Lexer</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Test140|Win32'">$(InputName).l.cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="QuestLoader.y">
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Innova_Rus|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Innova_Rus|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Innova_Rus|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Esp|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Esp|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Esp|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Turkish|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Turkish|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Turkish|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_Tha|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_Tha|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_Tha|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Intecom_Viet|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Intecom_Viet|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Intecom_Viet|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Deu|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Deu|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Deu|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_LIN_Arg|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_LIN_Arg|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_LIN_Arg|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_SGP|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_SGP|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_SGP|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_LIN_Arg|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_LIN_Arg|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_LIN_Arg|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Innova_Rus|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Innova_Rus|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Innova_Rus|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Wikigames_Eng|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Wikigames_Eng|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Wikigames_Eng|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_IDN|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_IDN|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_WinnerOnline_IDN|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Deu|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Deu|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Deu|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_France|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_France|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_France|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Eng|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Eng|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Eng|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Yedang_Kor|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Yedang_Kor|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Yedang_Kor|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Yetime_Chn|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Yetime_Chn|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Yetime_Chn|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Turkish|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Turkish|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Turkish|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Pol|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Pol|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Pol|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_IDN|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_IDN|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_IDN|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Italian|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Italian|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Italian|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Arario_Jpn|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Arario_Jpn|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Arario_Jpn|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Pol|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Pol|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Gameforge4D_Pol|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Wikigames_Eng|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Wikigames_Eng|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Wikigames_Eng|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_SGP|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_SGP|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_SGP|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Yedang_Kor|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Yedang_Kor|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Yedang_Kor|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Yetime_Chn|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Yetime_Chn|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Yetime_Chn|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Arario_Jpn|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Arario_Jpn|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Arario_Jpn|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_Tha|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_Tha|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_WinnerOnline_Tha|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Esp|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Esp|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Esp|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_France|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_France|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_France|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Italian|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Italian|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Italian|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Eng|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Eng|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Gameforge4D_Eng|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Netpower_Tpe|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Netpower_Tpe|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Netpower_Tpe|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='D_Test140|Win32'">bison.exe -v -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='D_Test140|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='D_Test140|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Netpower_Tpe|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Netpower_Tpe|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Netpower_Tpe|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Intecom_Viet|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Intecom_Viet|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Intecom_Viet|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='R_Test140|Win32'">bison.exe -pQuestLoader -o QuestLoader.cpp -d %(Filename).y</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='R_Test140|Win32'">Building Parser</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='R_Test140|Win32'">$(InputName).cpp;%(Outputs)</Outputs>
    </CustomBuild>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>