# Microsoft Developer Studio Generated Dependency File, included by FieldServer.mak

..\CommonGameServer\AtumDBManager.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\Monster.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\main\AtumFieldDBManager.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\Main\FieldGlobal.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\AtumParamProtocol.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\AtumParamProtocolFunctions.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\AtumSJ.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\AtumTimer.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\Config.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\Config.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\Main\FieldGlobal.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\Config.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\Main\FieldGlobal.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\Main\LogWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\main\FieldIOCP.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\CommonGameServer\MonsterDBAccess.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\Main\FieldGlobal.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\main\FieldIOCPSocket.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\CommonGameServer\MonsterDBAccess.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\FieldServer.h"\
	".\main\AtumFieldDBManager.h"\
	".\Main\FieldGlobal.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\Main\LogWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\Main\FieldMapChannel.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\main\FieldMapProject.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\Main\FieldGlobal.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\main\FieldMapWorkspace.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\Config.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\Main\FieldGlobal.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\Main\FieldMonster.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\FieldServer.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\Config.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\Main\FieldGlobal.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\Main\LogWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\FieldServer.rc : \
	".\FieldServer.ico"\
	".\small.ico"\
	

..\..\Common\Global.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\GlobalGameServer.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\WinPacket.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\main\IMWinSocket.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\Main\FieldGlobal.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\..\Common\IOCP.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\WinPacket.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\..\Common\IOCPSocket.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\WinPacket.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\Main\LogWinSocket.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\Main\LogWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\MapBlock.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\MapChannel.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\MapProject.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\MapWorkspace.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\Config.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\Monster.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\MonsterDBAccess.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\WinPacket.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MonsterDBAccess.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\NPCScripts.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\commongameserver\npcscripts.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\..\Common\Overlapped.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\PartyGuild.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\PartyGuild.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\main\PreWinSocket.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\IOCP.h"\
	"..\..\Common\IOCPSocket.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\Overlapped.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumDBManager.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\AtumSJ.h"\
	"..\CommonGameServer\AtumTime.h"\
	"..\CommonGameServer\AtumTimer.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\MapBlock.h"\
	"..\CommonGameServer\MapChannel.h"\
	"..\CommonGameServer\MapProject.h"\
	"..\CommonGameServer\MapWorkspace.h"\
	"..\CommonGameServer\Monster.h"\
	"..\commongameserver\npcscripts.h"\
	"..\CommonGameServer\PartyGuild.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\main\AtumFieldDBManager.h"\
	".\Main\FieldGlobal.h"\
	".\main\FieldIOCP.h"\
	".\main\FieldIOCPSocket.h"\
	".\Main\FieldMapChannel.h"\
	".\main\FieldMapProject.h"\
	".\main\FieldMapWorkspace.h"\
	".\Main\FieldMonster.h"\
	".\main\IMWinSocket.h"\
	".\main\PreWinSocket.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\Quest.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\commongameserver\atumdataloader.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	"..\CommonGameServer\Quest.h"\
	"..\commongameserver\questloaderparser.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\..\Common\SocketHeader.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

.\StdAfx.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\..\Common\SystemLogManager.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\..\Common\ThreadCheck.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\CommonGameServer\UserVariable.cpp : \
	"..\..\Common\mt_stl.h"\
	"..\CommonGameServer\UserVariable.h"\
	"c:\dxsdk\include\basetsd.h"\
	

..\..\Common\VMem.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\..\Common\VMemPool.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\VMem.h"\
	"..\..\Common\VMemPool.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\..\Common\WinPacket.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\WinPacket.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	

..\..\Common\WinSocket.cpp : \
	"..\..\common\dbgout_field.h"\
	"..\..\Common\DebugAssert.h"\
	"..\..\Common\DefineGlobal.h"\
	"..\..\Common\Global.h"\
	"..\..\Common\mt_stl.h"\
	"..\..\Common\SocketHeader.h"\
	"..\..\Common\SystemLogManager.h"\
	"..\..\common\threadcheck.h"\
	"..\..\Common\WinPacket.h"\
	"..\..\Common\WinSocket.h"\
	"..\CommonGameServer\AtumParam.h"\
	"..\CommonGameServer\AtumProtocol.h"\
	"..\CommonGameServer\GlobalGameServer.h"\
	".\StdAfx.h"\
	"c:\dxsdk\include\basetsd.h"\
	"c:\dxsdk\include\d3d8.h"\
	"c:\dxsdk\include\d3d8caps.h"\
	"c:\dxsdk\include\d3d8types.h"\
	"c:\dxsdk\include\d3dx8.h"\
	"c:\dxsdk\include\d3dx8core.h"\
	"c:\dxsdk\include\d3dx8effect.h"\
	"c:\dxsdk\include\d3dx8math.h"\
	"c:\dxsdk\include\d3dx8math.inl"\
	"c:\dxsdk\include\d3dx8mesh.h"\
	"c:\dxsdk\include\d3dx8shape.h"\
	"c:\dxsdk\include\d3dx8tex.h"\
	"c:\dxsdk\include\dxfile.h"\
	
