#########################################episode3 미션###################################################################################
quest (1501)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1501;
		QUEST_NAME				= $QUEST_1501_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_IMMEDIATE;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1501_PRE_TALK;
			MID_TALK			= '';
			SUCCESS_TALK			= $QUEST_1501_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= '';
		
		NEXT_QUEST_INDEX		= 1502;
		DISCARDABLE_QUEST		= FALSE; #미션포기불가
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_LEVEL				= (52~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
	};

	COMPLETION_REQ		# Quest success condition
	{
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
	};
};

############################################################################################################################
quest (1502)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1502;
		QUEST_NAME				= $QUEST_1502_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1502_PRE_TALK;
			MID_TALK			= $QUEST_1502_MID_TALK;
			SUCCESS_TALK			= $QUEST_1502_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1502_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1503;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1501;
		S_REQ_LEVEL				= (52~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3394; #아투스 해변의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2073200(10);
		C_REQ_MONSTER   = 2073300(10);
		C_REQ_MONSTER   = 2073100(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(426000);
		C_PAY_ITEM				= 7008410(10) TO $UNITKIND_BGEAR; # 틴 에드카니움
		C_PAY_ITEM				= 7008420(10) TO $UNITKIND_MGEAR; # 지알 에드카니움
		C_PAY_ITEM				= 7008430(10) TO $UNITKIND_AGEAR; # 트레베리온 에드카니움
		C_PAY_ITEM				= 7008440(10) TO $UNITKIND_IGEAR; # 트레일 에드카니움
		C_PAY_WARP_MAP_INDEX	= 2002;
		C_PAY_EXPERIENCE			= 1206071;	
	};
};

############################################################################################################################
quest (1503)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_PARTYTYPE  = $QUEST_PARTYTYPE_PARTY; # 편대 미션
		QUEST_INDEX				= 1503;
		QUEST_NAME				= $QUEST_1503_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1503_PRE_TALK;
			MID_TALK			= $QUEST_1503_MID_TALK;
			SUCCESS_TALK			= $QUEST_1503_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1503_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER = TRUE;
		DROP_ITEM_TO_ALL_PARTY_MEMBERS = TRUE;
		
		NEXT_QUEST_INDEX		= 1504;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1502;
		S_REQ_LEVEL				= (54~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3393; #예르트 로드의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2074500(15);
		C_REQ_MONSTER   = 2074600(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(450000);
		C_PAY_WARP_MAP_INDEX	= 2002;
		C_PAY_EXPERIENCE			= 1449637;
		C_PAY_ITEM_MISSIONMASTER = 7020720(2); # 미션 마스터 지급아이템	
	};
};

############################################################################################################################
quest (1504)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1504;
		QUEST_NAME				= $QUEST_1504_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1504_PRE_TALK;
			MID_TALK			= $QUEST_1504_MID_TALK;
			SUCCESS_TALK			= $QUEST_1504_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1504_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER	= TRUE;
		NEXT_QUEST_INDEX		= 1505;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1503;
		S_REQ_LEVEL				= (57~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3396; #슬로프 포트의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7010800(5) FROM MONSTER(2070700, 1~1, 500000);  
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(474000);
		C_PAY_WARP_MAP_INDEX	= 2002;
		C_PAY_ITEM				= 7004490(3);
		C_DEL_ITEM				= 7010800(ALL);
		C_PAY_EXPERIENCE			= 1696041;
	};
};

############################################################################################################################
quest (1505)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1505;
		QUEST_NAME				= $QUEST_1505_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1505_PRE_TALK;
			MID_TALK			= $QUEST_1505_MID_TALK;
			SUCCESS_TALK			= $QUEST_1505_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1505_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER	= TRUE;
		NEXT_QUEST_INDEX		= 1506;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1504;
		S_REQ_LEVEL				= (61~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3397; #포츠머스 협곡의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7013740(5) FROM MONSTER(2072100, 1~1, 500000);
		C_REQ_ITEM				= 7013730(5) FROM MONSTER(2071800, 1~1, 500000);  
	};



	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(498000);
		C_PAY_WARP_MAP_INDEX	= 2002;
		C_PAY_EXPERIENCE			= 72177;
		C_DEL_ITEM				= 7013740(ALL);
		C_DEL_ITEM				= 7013730(ALL);
	};
};

############################################################################################################################
quest (1506)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1506;
		QUEST_NAME				= $QUEST_1506_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1506_PRE_TALK;
			MID_TALK			= $QUEST_1506_MID_TALK;
			SUCCESS_TALK			= $QUEST_1506_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1506_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1507;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1505;
		S_REQ_LEVEL				= (63~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3418; #포츠머스 협곡의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2076000(15);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(522000);
		C_PAY_WARP_MAP_INDEX	= 2002;
		C_PAY_ITEM				= 7016360(1) TO $UNITKIND_BGEAR; # 비바체 X RT
		C_PAY_ITEM				= 7016310(1) TO $UNITKIND_MGEAR; # 포르티시모 NO.73 ASD
		C_PAY_ITEM				= 7016510(1) TO $UNITKIND_AGEAR; # SC-돌체-7E
		C_PAY_ITEM				= 7016560(1) TO $UNITKIND_IGEAR; # 안단티노 포멧 76-SF
		C_PAY_EXPERIENCE			= 103935;		
	};
};

############################################################################################################################
quest (1507)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1507;
		QUEST_NAME				= $QUEST_1507_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1507_PRE_TALK;
			MID_TALK			= $QUEST_1507_MID_TALK;
			SUCCESS_TALK			= $QUEST_1507_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1506_DESCRIPTION;
		TIME_LIMIT_IN_MINUTES	= 10;
		DISCARDABLE_QUEST		= TRUE;
		NEXT_QUEST_INDEX		= 1508;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1506;
		S_REQ_LEVEL				= (65~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3417; #슬로프 포트의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2071600(10);
		C_REQ_MONSTER   = 2071100(10);
		C_REQ_MONSTER   = 2071200(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(546000);
		C_PAY_WARP_MAP_INDEX	= 2002;
		C_PAY_EXPERIENCE			= 149666;
	};
};

############################################################################################################################
quest (1508)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1508;
		QUEST_NAME				= $QUEST_1508_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1508_PRE_TALK;
			MID_TALK			= $QUEST_1508_MID_TALK;
			SUCCESS_TALK			= $QUEST_1508_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1508_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1509;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1507;
		S_REQ_LEVEL				= (67~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3414; #예르트 로드의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2074800(10);
		C_REQ_MONSTER   = 2074900(10);
		C_REQ_MONSTER   = 2075000(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(570000);
		C_PAY_WARP_MAP_INDEX	= 2002;
		C_PAY_ITEM				= 7008030(3) TO $UNITKIND_BGEAR; 
		C_PAY_ITEM				= 7008030(3) TO $UNITKIND_MGEAR; 
		C_PAY_ITEM				= 7008030(3) TO $UNITKIND_IGEAR; 
		C_PAY_ITEM				= 7008130(3) TO $UNITKIND_AGEAR; 
		C_PAY_EXPERIENCE			= 215519;
	};
};

############################################################################################################################
quest (1509)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_PARTYTYPE  = $QUEST_PARTYTYPE_PARTY; # 편대 미션
		QUEST_INDEX				= 1509;
		QUEST_NAME				= $QUEST_1509_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1509_PRE_TALK;
			MID_TALK			= $QUEST_1509_MID_TALK;
			SUCCESS_TALK			= $QUEST_1509_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1509_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER = TRUE;
		DROP_ITEM_TO_ALL_PARTY_MEMBERS = TRUE;
		
		NEXT_QUEST_INDEX		= 1510;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1508;
		S_REQ_LEVEL				= (69~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3415; #아투스 해변의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2076500(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(594000);
		C_PAY_WARP_MAP_INDEX	= 2002;
		C_PAY_EXPERIENCE			= 310347;
		C_PAY_ITEM_MISSIONMASTER = 7020720(3); # 미션 마스터 지급아이템
	};
};

######################################################################################################################################
quest (1510)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1510;
		QUEST_NAME				= $QUEST_1510_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_IMMEDIATE;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1510_PRE_TALK;
			MID_TALK			= '';
			SUCCESS_TALK			= $QUEST_1510_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= '';
		
		NEXT_QUEST_INDEX		= 1511;
		DISCARDABLE_QUEST		= FALSE; #미션포기불가
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_LEVEL				= (71~);
		S_REQ_QUEST_INDEX		= 1509;
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
	};

	COMPLETION_REQ		# Quest success condition
	{
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
	};
};

############################################################################################################################
quest (1511)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1511;
		QUEST_NAME				= $QUEST_1511_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1511_PRE_TALK;
			MID_TALK			= $QUEST_1511_MID_TALK;
			SUCCESS_TALK			= $QUEST_1511_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1511_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1512;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1510;
		S_REQ_LEVEL				= (71~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3031; #아투스 해변의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2075800(10);
		C_REQ_MONSTER   = 2063400(5);
		C_REQ_MONSTER   = 2064700(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(618000);
		C_PAY_EXPERIENCE			= 446899;
	};
};

############################################################################################################################
quest (1512)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1512;
		QUEST_NAME				= $QUEST_1512_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1512_PRE_TALK;
			MID_TALK			= $QUEST_1512_MID_TALK;
			SUCCESS_TALK			= $QUEST_1512_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1512_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1513;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1511;
		S_REQ_LEVEL				= (73~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3015; #예르트 로드의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2077400(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(642000);	
		C_PAY_ITEM				= 7003070(15);
		C_PAY_ITEM				= 7003060(15);
		C_PAY_EXPERIENCE			= 643535;
	};
};

############################################################################################################################
quest (1513)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_PARTYTYPE  = $QUEST_PARTYTYPE_PARTY; # 편대 미션
		QUEST_INDEX				= 1513;
		QUEST_NAME				= $QUEST_1513_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1513_PRE_TALK;
			MID_TALK			= $QUEST_1513_MID_TALK;
			SUCCESS_TALK			= $QUEST_1513_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1513_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER = TRUE;
    		DROP_ITEM_TO_ALL_PARTY_MEMBERS = TRUE;
		
		NEXT_QUEST_INDEX		= 1514;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1512;
		S_REQ_LEVEL				= (75~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2062800(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(666000);
		C_PAY_EXPERIENCE			= 926690;
		C_PAY_ITEM_MISSIONMASTER = 7020720(3); # 미션 마스터 지급아이템
	};
};

############################################################################################################################
quest (1514)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1514;
		QUEST_NAME				= $QUEST_1514_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1514_PRE_TALK;
			MID_TALK			= $QUEST_1514_MID_TALK;
			SUCCESS_TALK			= $QUEST_1514_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1514_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER	= TRUE;
		NEXT_QUEST_INDEX		= 1515;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1513;
		S_REQ_LEVEL				= (77~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3453; #슬로프 포트의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		
		C_REQ_ITEM				= 7013410(1) FROM MONSTER(2082200, 1~1, 1000000); 
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(690000);
		C_PAY_ITEM				= 7000800(30);
		C_DEL_ITEM				= 7013410(ALL);
		C_PAY_EXPERIENCE			= 1334434;
		C_PAY_WARP_MAP_INDEX	= 2002;
	};
};

############################################################################################################################
quest (1515)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1515;
		QUEST_NAME				= $QUEST_1515_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1515_PRE_TALK;
			MID_TALK			= $QUEST_1515_MID_TALK;
			SUCCESS_TALK			= $QUEST_1515_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1515_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1516;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1514;
		S_REQ_LEVEL				= (78~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3045; #슬로프 포트의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2063000(5);
		C_REQ_MONSTER   = 2077400(5);
		C_REQ_MONSTER   = 2064100(5);
	};


	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(714000);
		C_PAY_EXPERIENCE			= 1601321;
	};
};

############################################################################################################################
quest (1516)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1516;
		QUEST_NAME				= $QUEST_1516_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1516_PRE_TALK;
			MID_TALK			= $QUEST_1516_MID_TALK;
			SUCCESS_TALK			= $QUEST_1516_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1516_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER	= TRUE;
		NEXT_QUEST_INDEX		= 1517;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1515;
		S_REQ_LEVEL				= (80~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3045; #슬로프 포트의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7010810(10) FROM MONSTER(2061300, 1~3, 700000);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(738000);
		C_PAY_ITEM				= 7016950(1);
		C_PAY_ITEM				= 7016970(1);
		C_DEL_ITEM				= 7010810(ALL);
		C_PAY_EXPERIENCE			= 2305902;
	};
};

############################################################################################################################
quest (1517)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1517;
		QUEST_NAME				= $QUEST_1517_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1517_PRE_TALK;
			MID_TALK			= $QUEST_1517_MID_TALK;
			SUCCESS_TALK			= $QUEST_1517_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1517_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1518;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1516;
		S_REQ_LEVEL				= (81~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3022; #포츠머스 협곡의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2075900(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(762000);
		C_PAY_EXPERIENCE			= 2767082;
	};
};

############################################################################################################################
quest (1518)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1518;
		QUEST_NAME				= $QUEST_1518_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1518_PRE_TALK;
			MID_TALK			= $QUEST_1518_MID_TALK;
			SUCCESS_TALK			= $QUEST_1518_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1518_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1519;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1517;
		S_REQ_LEVEL				= (83~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3022; #포츠머스 협곡의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2065800(5);
		C_REQ_MONSTER   = 2062300(5);
		C_REQ_MONSTER   = 2065900(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(786000);
		C_PAY_EXPERIENCE			= 3984599;
	};
};

############################################################################################################################
quest (1519)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1519;
		QUEST_NAME				= $QUEST_1519_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1519_PRE_TALK;
			MID_TALK			= $QUEST_1519_MID_TALK;
			SUCCESS_TALK			= $QUEST_1519_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1519_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1520;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1518;
		S_REQ_LEVEL				= (84~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3454; #포츠머스 협곡의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2082100(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(810000);
		C_PAY_ITEM				= 7016910(1);
		C_PAY_ITEM				= 7016960(1);
		C_PAY_EXPERIENCE			= 4781518;
		C_PAY_WARP_MAP_INDEX	= 2002;
	};
};


############################################################################################################################
quest (1520)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1520;
		QUEST_NAME				= $QUEST_1520_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1520_PRE_TALK;
			MID_TALK			= $QUEST_1520_MID_TALK;
			SUCCESS_TALK			= $QUEST_1520_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1520_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1519;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1519;
		S_REQ_LEVEL				= (86~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3023; #선 샤인 본의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2066500(10);
		C_REQ_MONSTER   = 2066600(10);
		C_REQ_MONSTER   = 2066700(10);
		C_REQ_MONSTER   = 2066800(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(834000);
		C_PAY_EXPERIENCE			= 6885386;
	};
};

############################################################################################################################
quest (1521)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1521;
		QUEST_NAME				= $QUEST_1521_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1521_PRE_TALK;
			MID_TALK			= $QUEST_1521_MID_TALK;
			SUCCESS_TALK			= $QUEST_1521_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1521_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1522;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1520;
		S_REQ_LEVEL				= (87~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3023; #선 샤인 본의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2064600(5);
		C_REQ_MONSTER   = 2066100(5);
		C_REQ_MONSTER   = 2066200(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(858000);
		C_PAY_EXPERIENCE			= 8262464;
	};
};

############################################################################################################################
quest (1522)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1522;
		QUEST_NAME				= $QUEST_1522_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1522_PRE_TALK;
			MID_TALK			= $QUEST_1522_MID_TALK;
			SUCCESS_TALK			= $QUEST_1522_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1522_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1523;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1521;
		S_REQ_LEVEL				= (90~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3455; #선 샤인 본의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2082000(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(882000);
		C_PAY_ITEM				= 7001070(1);
		C_PAY_EXPERIENCE			= 14277537;
		C_PAY_WARP_MAP_INDEX	= 2002;
	};
};

############################################################################################################################
quest (1523)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1523;
		QUEST_NAME				= $QUEST_1523_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1523_PRE_TALK;
			MID_TALK			= $QUEST_1523_MID_TALK;
			SUCCESS_TALK			= $QUEST_1523_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1523_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1524;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1522;
		S_REQ_LEVEL				= (91~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3042; #배런랜드 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7023900(10) FROM MONSTER(2086400, 1~1, 700000);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(891000);
		C_PAY_EXPERIENCE			= 15477637;
		C_DEL_ITEM				= 7023900(ALL);
	};
};

############################################################################################################################
quest (1524)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1524;
		QUEST_NAME				= $QUEST_1524_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1524_PRE_TALK;
			MID_TALK			= $QUEST_1524_MID_TALK;
			SUCCESS_TALK			= $QUEST_1524_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1524_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1525;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1523;
		S_REQ_LEVEL				= (92~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3042; #배런랜드 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2086600(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(947000);
		C_PAY_EXPERIENCE			= 17388637;
	};
};

############################################################################################################################
quest (1525)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1525;
		QUEST_NAME				= $QUEST_1525_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1525_PRE_TALK;
			MID_TALK			= $QUEST_1525_MID_TALK;
			SUCCESS_TALK			= $QUEST_1525_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1525_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1526;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1524;
		S_REQ_LEVEL				= (93~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3042; #배런랜드 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2086900(7);
		C_REQ_MONSTER   = 2087900(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(1132000);
		C_PAY_EXPERIENCE			= 18348631;
	};
};

############################################################################################################################
quest (1526)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1526;
		QUEST_NAME				= $QUEST_1526_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1526_PRE_TALK;
			MID_TALK			= $QUEST_1526_MID_TALK;
			SUCCESS_TALK			= $QUEST_1526_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1526_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1527;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1525;
		S_REQ_LEVEL				= (94~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3041; #로베니아 시티 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2083600(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(1470000);
		C_PAY_EXPERIENCE			= 19768200;
	};
};

############################################################################################################################
quest (1527)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1527;
		QUEST_NAME				= $QUEST_1527_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1527_PRE_TALK;
			MID_TALK			= $QUEST_1527_MID_TALK;
			SUCCESS_TALK			= $QUEST_1527_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1527_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1528;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1526;
		S_REQ_LEVEL				= (95~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3041; #로베니아 시티 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2083700(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(1630800);
		C_PAY_EXPERIENCE			= 21362200;
	};
};

############################################################################################################################
quest (1528)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1528;
		QUEST_NAME				= $QUEST_1528_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1528_PRE_TALK;
			MID_TALK			= $QUEST_1528_MID_TALK;
			SUCCESS_TALK			= $QUEST_1528_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1528_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1529;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1527;
		S_REQ_LEVEL				= (96~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3041; #로베니아 시티 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2090300(5);
		C_REQ_MONSTER   = 2090500(5);
		C_REQ_MONSTER   = 2090400(5);
		C_REQ_MONSTER   = 2090200(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(1810730);
		C_PAY_EXPERIENCE			= 23190100;
	};
};

############################################################################################################################
quest (1529)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1529;
		QUEST_NAME				= $QUEST_1529_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1529_PRE_TALK;
			MID_TALK			= $QUEST_1529_MID_TALK;
			SUCCESS_TALK			= $QUEST_1529_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1529_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1530;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1528;
		S_REQ_LEVEL				= (98~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3043; #로베니아 시티 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7029980(10) FROM MONSTER(2093600, 1~1, 500000); #50%의 확률로 바라카 몬스터가 데이터 조각 1개를 드랍
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2060130);
		C_PAY_EXPERIENCE			= 24696885;
		C_DEL_ITEM				= 7029980(ALL);
	};
};

############################################################################################################################
quest (1530)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1530;
		QUEST_NAME				= $QUEST_1530_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1530_PRE_TALK;
			MID_TALK			= $QUEST_1530_MID_TALK;
			SUCCESS_TALK			= $QUEST_1530_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1530_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1531;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1529;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3043; #바탈러스 연구소
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2098400(4);
		C_REQ_MONSTER   = 2093300(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2279829);
		C_PAY_EXPERIENCE			= 26308725;
	};
};

###########################################################################################################################
quest (1531)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1531;
		QUEST_NAME				= $QUEST_1531_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1531_PRE_TALK;
			MID_TALK			= $QUEST_1531_MID_TALK;
			SUCCESS_TALK			= $QUEST_1531_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1531_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1532;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1530;
		S_REQ_LEVEL				= (100~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3044; #로베니아시티 상공
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7030180(10) FROM MONSTER(2097100, 1~1, 700000);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2279829);
		C_PAY_EXPERIENCE			= 26308725;
		C_DEL_ITEM				= 7030180(ALL);
	};
};

###########################################################################################################################
quest (1532)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1532;
		QUEST_NAME				= $QUEST_1532_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1532_PRE_TALK;
			MID_TALK			= $QUEST_1532_MID_TALK;
			SUCCESS_TALK			= $QUEST_1532_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1532_DESCRIPTION;
		TIME_LIMIT_IN_MINUTES	= 10; # 10분이 지나면 자동종료되는 미션
		NEXT_QUEST_INDEX		= 1533;
		DISCARDABLE_QUEST		= TRUE; #미션포기가능
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1531;
		S_REQ_LEVEL				= (101~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3044; #로베니아시티 상공
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2097300(15);
		C_REQ_MONSTER   = 2097400(15);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2279829);
		C_PAY_EXPERIENCE			= 26308725;
	};
};
###########################################################################################################################
quest (1533)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1533;
		QUEST_NAME				= $QUEST_1533_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1533_PRE_TALK;
			MID_TALK			= $QUEST_1533_MID_TALK;
			SUCCESS_TALK			= $QUEST_1533_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1533_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1534;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1532;
		S_REQ_LEVEL				= (103~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3086; #J-ARK #1
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7031480(10) FROM MONSTER(2101600, 1~1, 500000);
		C_REQ_MONSTER  				= 2101500(15);
		C_REQ_MONSTER  				= 2101700(15);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_ITEM				= 7008030(5) TO $UNITKIND_BGEAR; 
		C_PAY_ITEM				= 7008030(5) TO $UNITKIND_MGEAR; 
		C_PAY_ITEM				= 7008030(5) TO $UNITKIND_IGEAR; 
		C_PAY_ITEM				= 7008130(5) TO $UNITKIND_AGEAR; 
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7031480(ALL);
	};
};

###########################################################################################################################
quest (1534)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1534;
		QUEST_NAME				= $QUEST_1534_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1534_PRE_TALK;
			MID_TALK			= $QUEST_1534_MID_TALK;
			SUCCESS_TALK			= $QUEST_1534_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1534_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2200;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1533;
		S_REQ_LEVEL				= (104~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3086; #J-ARK #1
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2101100(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_ITEM				= 7902490(1) TO $UNITKIND_BGEAR; # 바우 스풀
		C_PAY_ITEM				= 7902600(1) TO $UNITKIND_MGEAR; # 애로우 케일
		C_PAY_ITEM				= 7902600(1) TO $UNITKIND_IGEAR; # 애로우 케일
		C_PAY_ITEM				= 7018290(1) TO $UNITKIND_AGEAR; # 빅스매쉬
		C_PAY_EXPERIENCE			= 27920565;
	};
};

#################################################episode4 미션##########################################################################
quest (2200)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2200;
		QUEST_NAME				= $QUEST_2200_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2200_PRE_TALK;
			MID_TALK			= $QUEST_2200_MID_TALK;
			SUCCESS_TALK			= $QUEST_2200_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2200_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2201;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_LEVEL				= (98~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3017; #루메인 화산
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MEET_OBJ_INDEX	=  1005 AREA 4100; # 루메인화산에서 1005번 이벤트 오브젝트와 충돌시 미션종료 
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
	};
};

###########################################################################################################################
quest (2201)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2201;
		QUEST_NAME				= $QUEST_2201_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2201_PRE_TALK;
			MID_TALK			= $QUEST_2201_MID_TALK;
			SUCCESS_TALK			= $QUEST_2201_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2201_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2202;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2200;
		S_REQ_LEVEL				= (98~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4100; #애쉬 레인
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM				= 7033510(15) FROM MONSTER(2108800, 1~1, 700000);

	};
	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7033510(ALL);
	};
};

###########################################################################################################################
quest (2202)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2202;
		QUEST_NAME				= $QUEST_2202_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2202_PRE_TALK;
			MID_TALK			= $QUEST_2202_MID_TALK;
			SUCCESS_TALK			= $QUEST_2202_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2202_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2203;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2201;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4100; #애쉬 레인
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2107000(30);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_ITEM				= 7921170(1) TO $UNITKIND_BGEAR; # 봉인된 바우
		C_PAY_ITEM				= 7913790(1) TO $UNITKIND_MGEAR; # 봉인된 애로우
		C_PAY_ITEM				= 7913790(1) TO $UNITKIND_IGEAR; # 봉인된 애로우
		C_PAY_ITEM				= 7057234(1) TO $UNITKIND_AGEAR; # 봉인된 빅스매쉬

		C_PAY_EXPERIENCE			= 27920565;
	};
};

###########################################################################################################################
quest (2203)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2203;
		QUEST_NAME				= $QUEST_2203_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2203_PRE_TALK;
			MID_TALK			= $QUEST_2203_MID_TALK;
			SUCCESS_TALK			= $QUEST_2203_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2203_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2204;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2202;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4100; #애쉬 레인
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM				= 7033520(20) FROM MONSTER(2108400, 1~1, 700000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7033520(ALL);
	};
};

###########################################################################################################################
quest (2204)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2204;
		QUEST_NAME				= $QUEST_2204_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2204_PRE_TALK;
			MID_TALK			= $QUEST_2204_MID_TALK;
			SUCCESS_TALK			= $QUEST_2204_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2204_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2205;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2203;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4100; #애쉬 레인
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM				= 7033530(5) FROM MONSTER(2107600, 1~1, 700000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7033530(ALL);
	};
};

###########################################################################################################################
quest (2205)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2205;
		QUEST_NAME				= $QUEST_2205_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2205_PRE_TALK;
			MID_TALK			= $QUEST_2205_MID_TALK;
			SUCCESS_TALK			= $QUEST_2205_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2205_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2206;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2204;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4101; #플루팅 레이크
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM				= 7033540(20) FROM MONSTER(2107200, 1~1, 700000);


	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7033540(ALL);
	};
};

###########################################################################################################################
quest (2206)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2206;
		QUEST_NAME				= $QUEST_2206_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2206_PRE_TALK;
			MID_TALK			= $QUEST_2206_MID_TALK;
			SUCCESS_TALK			= $QUEST_2206_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2206_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2207;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2205;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4101; #플루팅 레이크
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2107300 (15);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
	};
};

###########################################################################################################################
quest (2207)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2207;
		QUEST_NAME				= $QUEST_2207_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2207_PRE_TALK;
			MID_TALK			= $QUEST_2207_MID_TALK;
			SUCCESS_TALK			= $QUEST_2207_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2207_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2208;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2206;
		S_REQ_LEVEL				= (100~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4101; #플루팅 레이크
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2107500(20);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
	};
};

###########################################################################################################################
quest (2208)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2208;
		QUEST_NAME				= $QUEST_2208_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2208_PRE_TALK;
			MID_TALK			= $QUEST_2208_MID_TALK;
			SUCCESS_TALK			= $QUEST_2208_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2208_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= -1;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2207;
		S_REQ_LEVEL				= (100~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4101; #플루팅 레이크
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM				= 7033560(1) FROM MONSTER(2107700, 1~1, 1000000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7033560(ALL);
	};
};
###########################################################################################################################
quest (2209)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2209;
		QUEST_NAME				= $QUEST_2209_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2209_PRE_TALK;
			MID_TALK			= $QUEST_2209_MID_TALK;
			SUCCESS_TALK			= $QUEST_2209_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2209_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2210;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2207;
		S_REQ_LEVEL				= (101~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4101; #플루팅 레이크
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MEET_OBJ_INDEX	=  1005 AREA 4300; # 로스트 오아시스에서 1005번 이벤트 오브젝트와 충돌시 미션종료 
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5750000);
		C_PAY_EXPERIENCE			= 50000000;
	};
};

###########################################################################################################################
quest (2210)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2210;
		QUEST_NAME				= $QUEST_2210_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2210_PRE_TALK;
			MID_TALK			= $QUEST_2210_MID_TALK;
			SUCCESS_TALK			= $QUEST_2210_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2010_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2211;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2209;
		S_REQ_LEVEL				= (101~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM		= 7034980(20) FROM MONSTER(2112500, 1~1, 700000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5900000);
		C_PAY_EXPERIENCE			= 70000000;
		C_DEL_ITEM				= 7034980(ALL);
	};
};

###########################################################################################################################
quest (2211)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2211;
		QUEST_NAME				= $QUEST_2011_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2211_PRE_TALK;
			MID_TALK			= $QUEST_2211_MID_TALK;
			SUCCESS_TALK			= $QUEST_2211_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2211_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2212;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2210;
		S_REQ_LEVEL				= (101~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM		= 7034990(2) FROM MONSTER(2113600, 1~1, 1000000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5900000);
		C_PAY_EXPERIENCE			= 90000000;
		C_DEL_ITEM				= 7034990(ALL);
	};
};

###########################################################################################################################
quest (2212)
{
	BASIC_INFO				# 기본 정보
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2212;
		QUEST_NAME				= $QUEST_2212_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #시나리오 미션
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_TIME_OVER;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#디에고
			PRE_TALK			= $QUEST_2212_PRE_TALK;
			MID_TALK			= $QUEST_2212_MID_TALK;
			SUCCESS_TALK			= $QUEST_2212_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2212_DESCRIPTION;
		NEXT_QUEST_INDEX		= 2213;
			TIME_LIMIT_IN_MINUTES	= 5; # 5분이 지나면 종료
		DISCARDABLE_QUEST		= TRUE; #미션포기가능
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER	= TRUE;
	};

	START_REQ				# 퀘스트 시작 조건
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_LEVEL				= (101~);
		S_REQ_QUEST_INDEX		= 2211;
	};

	START_ACTION			# 퀘스트 시작 시 캐릭터에게 해 주는 일
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# 퀘스트 성공(해결) 조건
	{
		C_REQ_ITEM	= 7035000(0) FROM CHARACTER($INFLUENCE_TYPE_VCN, $UNITKIND_ALL, 1~1, 1000000); # 바이제니유기의 킬마크
	};

	COMPLETION_ACTION		# 퀘스트 성공 시 캐릭터에게 해 주는 일
	{
		C_PAY_ITEM				= $SPI(500000)  PER 7035000;  #바이제니유기의 킬마크
		C_PAY_EXPERIENCE			= 100000000;
		C_DEL_ITEM				= 7035000(ALL);
	};
};
###################################################################################
quest (2213)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2213;
		QUEST_NAME				= $QUEST_2213_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2213_PRE_TALK;
			MID_TALK			= $QUEST_2213_MID_TALK;
			SUCCESS_TALK			= $QUEST_2213_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2213_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2214;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2212;
		S_REQ_LEVEL				= (101~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2113700(1);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5900000);
		C_PAY_EXPERIENCE			= 100000000;
	};
};

###########################################################################################################################
quest (2214)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2214;
		QUEST_NAME				= $QUEST_2214_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2214_PRE_TALK;
			MID_TALK			= $QUEST_2214_MID_TALK;
			SUCCESS_TALK			= $QUEST_2214_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2214_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2215;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2213;
		S_REQ_LEVEL				= (102~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM		= 7035030(15) FROM MONSTER(2112900, 1~1, 700000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5900000);
		C_PAY_EXPERIENCE			= 100000000;
		C_DEL_ITEM				= 7035030(ALL);
	};
};

###########################################################################################################################
quest (2215)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2215;
		QUEST_NAME				= $QUEST_2215_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2215_PRE_TALK;
			MID_TALK			= $QUEST_2215_MID_TALK;
			SUCCESS_TALK			= $QUEST_2215_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2215_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2216;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2214;
		S_REQ_LEVEL				= (102~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM		= 7035060(5) FROM MONSTER(2112000, 1~1, 700000);
	C_REQ_ITEM		= 7035080(5) FROM MONSTER(2112100, 1~1, 700000);
	C_REQ_ITEM		= 7035070(5) FROM MONSTER(2112200, 1~1, 700000);
	C_REQ_ITEM		= 7035040(5) FROM MONSTER(2112300, 1~1, 700000);


	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5900000);
		C_PAY_EXPERIENCE			= 100000000;
		C_DEL_ITEM				= 7035040(ALL);
		C_DEL_ITEM				= 7035060(ALL);
		C_DEL_ITEM				= 7035070(ALL);
		C_DEL_ITEM				= 7035080(ALL);
	};
};

###########################################################################################################################
quest (2216)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2216;
		QUEST_NAME				= $QUEST_2216_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2216_PRE_TALK;
			MID_TALK			= $QUEST_2216_MID_TALK;
			SUCCESS_TALK			= $QUEST_2216_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2216_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2217;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2215;
		S_REQ_LEVEL				= (102~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM		= 7035050(1) FROM MONSTER(2113000, 1~1, 1000000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(6200000);
		C_PAY_EXPERIENCE			= 130000000;
		C_DEL_ITEM				= 7035050(ALL);	
	};
};

###########################################################################################################################
quest (2217)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2217;
		QUEST_NAME				= $QUEST_2217_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2217_PRE_TALK;
			MID_TALK			= $QUEST_2217_MID_TALK;
			SUCCESS_TALK			= $QUEST_2217_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2217_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= -1;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 4;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2215;
		S_REQ_LEVEL				= (102~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2113800(1);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(6200000);
		C_PAY_EXPERIENCE			= 130000000;
	};
};

###########################################################################################################################
