#########################################episode3 미션###################################################################################
quest (1101)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1101;
		QUEST_NAME				= $QUEST_1101_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_IMMEDIATE;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1101_PRE_TALK;
			MID_TALK			= '';
			SUCCESS_TALK			= $QUEST_1101_SUCCESS_TALK;
			FAIL_TALK			= '';
	};
		DESCRIPTION				= '';
		
		NEXT_QUEST_INDEX		= 1102;
		DISCARDABLE_QUEST		= FALSE; #미션포기불가
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND		= $UNITKIND_ALL;
		S_REQ_LEVEL		= (52~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
	};

	COMPLETION_REQ		# Quest success condition
	{
	};


	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
	};
};

############################################################################################################################
quest (1102)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1102;
		QUEST_NAME				= $QUEST_1102_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1102_PRE_TALK;
			MID_TALK			= $QUEST_1102_MID_TALK;
			SUCCESS_TALK			= $QUEST_1102_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1102_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1103;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1101;
		S_REQ_LEVEL				= (52~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{	
		S_START_MAP_INDEX		= 3390; #깔루아 해변의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
		
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2069000(10);
		C_REQ_MONSTER   = 2069100(10);
		C_REQ_MONSTER   = 2068800(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{
		C_PAY_ITEM				= $SPI(426000);
		C_PAY_ITEM				= 7008410(10) TO $UNITKIND_BGEAR; # 틴 에드카니움
		C_PAY_ITEM				= 7008420(10) TO $UNITKIND_MGEAR; # 지알 에드카니움
		C_PAY_ITEM				= 7008430(10) TO $UNITKIND_AGEAR; # 트레베리온 에드카니움
		C_PAY_ITEM				= 7008440(10) TO $UNITKIND_IGEAR; # 트레일 에드카니움
		C_PAY_WARP_MAP_INDEX	= 2001;
		C_PAY_EXPERIENCE			= 1206071;	
	};
};

############################################################################################################################
quest (1103)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1103;
		QUEST_NAME				= $QUEST_1103_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1103_PRE_TALK;
			MID_TALK			= $QUEST_1103_MID_TALK;
			SUCCESS_TALK			= $QUEST_1103_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1103_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1104;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1102;
		S_REQ_LEVEL				= (54~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3391; #누바르크 케이브의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2068300(1);
		C_REQ_MONSTER   = 2068400(1);
		C_REQ_MONSTER   = 2068500(1);
		C_REQ_MONSTER   = 2068600(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(450000);
		C_PAY_WARP_MAP_INDEX	= 2001;
		C_PAY_EXPERIENCE			= 1449637;	
	};
};

############################################################################################################################
quest (1104)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1104;
		QUEST_NAME				= $QUEST_1104_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1104_PRE_TALK;
			MID_TALK			= $QUEST_1104_MID_TALK;
			SUCCESS_TALK			= $QUEST_1104_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1104_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER	= TRUE;
		NEXT_QUEST_INDEX		= 1105;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1103;
		S_REQ_LEVEL				= (57~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3392; #오리나 반도의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7010800(5) FROM MONSTER(2070700, 1~1, 500000);  
   	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(474000);
		C_PAY_WARP_MAP_INDEX	= 2001;
		C_PAY_ITEM				= 7004490(3);
	   	C_DEL_ITEM				= 7010800(ALL);
		C_PAY_EXPERIENCE			= 1696041;
	};
};

############################################################################################################################
quest (1105)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1105;
		QUEST_NAME				= $QUEST_1105_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1105_PRE_TALK;
			MID_TALK			= $QUEST_1105_MID_TALK;
			SUCCESS_TALK			= $QUEST_1105_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1105_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER	= TRUE;
		NEXT_QUEST_INDEX		= 1106;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1104;
		S_REQ_LEVEL				= (61~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3395; #데이지 대 수원의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7013740(5) FROM MONSTER(2072100, 1~1, 500000);
		C_REQ_ITEM				= 7013730(5) FROM MONSTER(2072000, 1~1, 500000);  
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{
		C_PAY_ITEM				= $SPI(498000);
		C_PAY_WARP_MAP_INDEX	= 2001;
		C_PAY_EXPERIENCE			= 72177;
		C_DEL_ITEM				= 7013740(ALL);
		C_DEL_ITEM				= 7013730(ALL);
	};
};

############################################################################################################################
quest (1106)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1106;
		QUEST_NAME				= $QUEST_1106_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1106_PRE_TALK;
			MID_TALK			= $QUEST_1106_MID_TALK;
			SUCCESS_TALK			= $QUEST_1106_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1106_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1107;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1105;
		S_REQ_LEVEL				= (63~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3416; #데이지 대 수원의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{	  
		C_REQ_MONSTER   = 2076000(15);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{
		C_PAY_ITEM				= $SPI(522000);
		C_PAY_WARP_MAP_INDEX	= 2001;
		C_PAY_ITEM				= 7016360(1) TO $UNITKIND_BGEAR; # 비바체 X RT
		C_PAY_ITEM				= 7016310(1) TO $UNITKIND_MGEAR; # 포르티시모 NO.73 ASD
		C_PAY_ITEM				= 7016510(1) TO $UNITKIND_AGEAR; # SC-돌체-7E
		C_PAY_ITEM				= 7016560(1) TO $UNITKIND_IGEAR; # 안단티노 포멧 76-SF
		C_PAY_EXPERIENCE			= 103935;		
	};
};

############################################################################################################################
quest (1107)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1107;
		QUEST_NAME				= $QUEST_1107_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1107_PRE_TALK;
			MID_TALK			= $QUEST_1107_MID_TALK;
			SUCCESS_TALK			= $QUEST_1107_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1106_DESCRIPTION;
		TIME_LIMIT_IN_MINUTES	= 10;
		DISCARDABLE_QUEST		= TRUE;
		NEXT_QUEST_INDEX		= 1108;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1106;
		S_REQ_LEVEL				= (65~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
			S_START_MAP_INDEX		= 3413; #오리나 반도의 미션맵
			S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2071600(10);
		C_REQ_MONSTER   = 2071100(10);
		C_REQ_MONSTER   = 2071200(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(546000);
		C_PAY_WARP_MAP_INDEX	= 2001;
		C_PAY_EXPERIENCE			= 149666;
	};
};

############################################################################################################################
quest (1108)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1108;
		QUEST_NAME				= $QUEST_1108_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1108_PRE_TALK;
			MID_TALK			= $QUEST_1108_MID_TALK;
			SUCCESS_TALK			= $QUEST_1108_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1108_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1109;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1107;
		S_REQ_LEVEL				= (67~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3412; #누바르크 케이브의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2070200(5);
		C_REQ_MONSTER   = 2070300(5);
		C_REQ_MONSTER   = 2070400(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(570000);
		C_PAY_WARP_MAP_INDEX	= 2001;
		C_PAY_ITEM				= 7008030(3) TO $UNITKIND_BGEAR; 
		C_PAY_ITEM				= 7008030(3) TO $UNITKIND_MGEAR; 
		C_PAY_ITEM				= 7008030(3) TO $UNITKIND_IGEAR; 
		C_PAY_ITEM				= 7008130(3) TO $UNITKIND_AGEAR; 
		C_PAY_EXPERIENCE			= 215519;
	};
};

############################################################################################################################
quest (1109)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_PARTYTYPE  = $QUEST_PARTYTYPE_PARTY; # 편대 미션
		QUEST_INDEX				= 1109;
		QUEST_NAME				= $QUEST_1109_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1109_PRE_TALK;
			MID_TALK			= $QUEST_1109_MID_TALK;
			SUCCESS_TALK			= $QUEST_1109_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1109_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER = TRUE;
		DROP_ITEM_TO_ALL_PARTY_MEMBERS = TRUE;
		
		NEXT_QUEST_INDEX		= 1110;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1108;
		S_REQ_LEVEL				= (69~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3411; #깔루아 해변 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2065300(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(594000);
		C_PAY_WARP_MAP_INDEX	= 2001;
		C_PAY_EXPERIENCE			= 310347;
		C_PAY_ITEM_MISSIONMASTER = 7020720(3); # 미션 마스터 지급아이템
	};
};

######################################################################################################################################
quest (1110)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1110;
		QUEST_NAME				= $QUEST_1110_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_IMMEDIATE;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1110_PRE_TALK;
			MID_TALK			= '';
			SUCCESS_TALK			= $QUEST_1110_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= '';
		
		NEXT_QUEST_INDEX		= 1109;
		DISCARDABLE_QUEST		= FALSE; #미션포기불가
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_LEVEL				= (71~);
		S_REQ_QUEST_INDEX		= 1109;
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
	};

	COMPLETION_REQ		# Quest success condition
	{
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
	};
};

############################################################################################################################
quest (1111)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1111;
		QUEST_NAME				= $QUEST_1111_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1111_PRE_TALK;
			MID_TALK			= $QUEST_1111_MID_TALK;
			SUCCESS_TALK			= $QUEST_1111_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1111_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1112;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1110;
		S_REQ_LEVEL				= (71~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3029; #깔루아 해변 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨

	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2064000(5);
		C_REQ_MONSTER   = 2065100(5);
		C_REQ_MONSTER   = 2059400(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(618000);
		C_PAY_EXPERIENCE			= 446899;
	};
};

############################################################################################################################
quest (1112)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1112;
		QUEST_NAME				= $QUEST_1112_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1112_PRE_TALK;
			MID_TALK			= $QUEST_1112_MID_TALK;
			SUCCESS_TALK			= $QUEST_1112_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1112_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1113;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1111;
		S_REQ_LEVEL				= (73~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3028; #누바르크 케이브 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨

	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2062400(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(642000);	
		C_PAY_ITEM				= 7003070(15);
		C_PAY_ITEM				= 7003060(15);
		C_PAY_EXPERIENCE			= 643535;
	};
};

############################################################################################################################
quest (1113)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1113;
		QUEST_NAME				= $QUEST_1113_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1113_PRE_TALK;
			MID_TALK			= $QUEST_1113_MID_TALK;
			SUCCESS_TALK			= $QUEST_1113_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1113_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1114;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1112;
		S_REQ_LEVEL				= (75~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2064200(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(666000);
		C_PAY_EXPERIENCE			= 926690;
	};
};

############################################################################################################################
quest (1114)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1114;
		QUEST_NAME				= $QUEST_1114_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1114_PRE_TALK;
			MID_TALK			= $QUEST_1114_MID_TALK;
			SUCCESS_TALK			= $QUEST_1114_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1114_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER	= TRUE;
		NEXT_QUEST_INDEX		= 1115;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1113;
		S_REQ_LEVEL				= (77~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3451; #오리나 반도의 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		
		C_REQ_ITEM				= 7013410(1) FROM MONSTER(2082200, 1~1, 1000000); 
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(690000);
		C_PAY_ITEM				= 7000800(30);
		C_DEL_ITEM				= 7013410(ALL);
		C_PAY_EXPERIENCE			= 1334434;
		C_PAY_WARP_MAP_INDEX	= 2001;
	};
};

############################################################################################################################
quest (1115)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1115;
		QUEST_NAME				= $QUEST_1115_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1115_PRE_TALK;
			MID_TALK			= $QUEST_1115_MID_TALK;
			SUCCESS_TALK			= $QUEST_1115_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1115_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1116;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1114;
		S_REQ_LEVEL				= (78~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3028; #오리나 반도의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2063000(5);
		C_REQ_MONSTER   = 2064500(5);
		C_REQ_MONSTER   = 2064000(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(714000);
		C_PAY_EXPERIENCE			= 1601321;
	};
};

############################################################################################################################
quest (1116)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1116;
		QUEST_NAME				= $QUEST_1116_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1116_PRE_TALK;
			MID_TALK			= $QUEST_1116_MID_TALK;
			SUCCESS_TALK			= $QUEST_1116_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1116_DESCRIPTION;
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER	= TRUE;
		NEXT_QUEST_INDEX		= 1117;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1115;
		S_REQ_LEVEL				= (80~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3028; #오리나 반도의 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7010810(10) FROM MONSTER(2065400, 1~3, 700000);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(738000);
		C_PAY_ITEM				= 7016950(1);
		C_PAY_ITEM				= 7016970(1);
		C_DEL_ITEM				= 7010810(ALL);
		C_PAY_EXPERIENCE			= 2305902;
	};
};

############################################################################################################################
quest (1117)
{
	BASIC_INFO				# Standard information
	{	
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1117;
		QUEST_NAME				= $QUEST_1117_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1117_PRE_TALK;
			MID_TALK			= $QUEST_1117_MID_TALK;
			SUCCESS_TALK			= $QUEST_1117_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1117_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1118;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1116;
		S_REQ_LEVEL				= (81~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3025; #데이지 대 수원 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2066000(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(762000);
		C_PAY_EXPERIENCE			= 2767082;
	};
};

############################################################################################################################
quest (1118)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1118;
		QUEST_NAME				= $QUEST_1118_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1118_PRE_TALK;
			MID_TALK			= $QUEST_1118_MID_TALK;
			SUCCESS_TALK			= $QUEST_1118_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1118_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1119;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1117;
		S_REQ_LEVEL				= (83~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3025; #데이지 대 수원 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2065800(5);
		C_REQ_MONSTER   = 2062300(5);
		C_REQ_MONSTER   = 2065900(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(786000);
		C_PAY_EXPERIENCE			= 3984599;
	};
};

############################################################################################################################
quest (1119)
{
	BASIC_INFO				# Standard information
	{	
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1119;
		QUEST_NAME				= $QUEST_1119_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1119_PRE_TALK;
			MID_TALK			= $QUEST_1119_MID_TALK;
			SUCCESS_TALK			= $QUEST_1119_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1119_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1120;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1118;
		S_REQ_LEVEL				= (84~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3452; #데이지 대 수원 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2082100(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(810000);
		C_PAY_ITEM				= 7016910(1);
		C_PAY_ITEM				= 7016960(1);
		C_PAY_EXPERIENCE			= 4781518;
		C_PAY_WARP_MAP_INDEX	= 2001;
	};
};


############################################################################################################################
quest (1120)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1120;
		QUEST_NAME				= $QUEST_1120_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1120_PRE_TALK;
			MID_TALK			= $QUEST_1120_MID_TALK;
			SUCCESS_TALK			= $QUEST_1120_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1120_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1121;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1119;
		S_REQ_LEVEL				= (86~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3023; #선 샤인 본 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2066500(10);
		C_REQ_MONSTER   = 2066600(10);
		C_REQ_MONSTER   = 2066700(10);
		C_REQ_MONSTER   = 2066800(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(834000);
		C_PAY_EXPERIENCE			= 6885386;
	};
};

############################################################################################################################
quest (1121)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1121;
		QUEST_NAME				= $QUEST_1121_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1121_PRE_TALK;
			MID_TALK			= $QUEST_1121_MID_TALK;
			SUCCESS_TALK			= $QUEST_1121_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1121_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1122;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1120;
		S_REQ_LEVEL				= (87~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		= 3023; #선 샤인 본 일반맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2064600(5);
		C_REQ_MONSTER   = 2066100(5);
		C_REQ_MONSTER   = 2066200(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(858000);
		C_PAY_EXPERIENCE			= 8262464;
	};
};

############################################################################################################################
quest (1122)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1122;
		QUEST_NAME				= $QUEST_1122_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1122_PRE_TALK;
			MID_TALK			= $QUEST_1122_MID_TALK;
			SUCCESS_TALK			= $QUEST_1122_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1122_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1123;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1121;
		S_REQ_LEVEL				= (90~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3455; #선 샤인 본 미션맵
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2082000(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(882000);
		C_PAY_ITEM				= 7001070(1);
		C_PAY_EXPERIENCE			= 14277537;
		C_PAY_WARP_MAP_INDEX	= 2001;
	};
};

############################################################################################################################
quest (1123)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1123;
		QUEST_NAME				= $QUEST_1123_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1123_PRE_TALK;
			MID_TALK			= $QUEST_1123_MID_TALK;
			SUCCESS_TALK			= $QUEST_1123_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1123_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1124;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1122;
		S_REQ_LEVEL				= (91~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3042; #배런 랜드
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7023890(10) FROM MONSTER(2086600, 1~1, 700000);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(891000);
		C_PAY_EXPERIENCE			= 15477637;
		C_DEL_ITEM				= 7023890(ALL);
	};
};

############################################################################################################################
quest (1124)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1124;
		QUEST_NAME				= $QUEST_1124_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1124_PRE_TALK;
			MID_TALK			= $QUEST_1124_MID_TALK;
			SUCCESS_TALK			= $QUEST_1124_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1124_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1125;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1123;
		S_REQ_LEVEL				= (92~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3042; #배런 랜드
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2089500(7);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(947000);
		C_PAY_EXPERIENCE			= 17388637;
	};
};

############################################################################################################################
quest (1125)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1125;
		QUEST_NAME				= $QUEST_1125_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1125_PRE_TALK;
			MID_TALK			= $QUEST_1125_MID_TALK;
			SUCCESS_TALK			= $QUEST_1125_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1125_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1126;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1124;
		S_REQ_LEVEL				= (93~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3042; #배런 랜드
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2086900(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(1132000);
		C_PAY_EXPERIENCE			= 18348631;
	};
};

############################################################################################################################
quest (1126)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1126;
		QUEST_NAME				= $QUEST_1126_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1126_PRE_TALK;
			MID_TALK			= $QUEST_1126_MID_TALK;
			SUCCESS_TALK			= $QUEST_1126_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1126_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1127;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1125;
		S_REQ_LEVEL				= (94~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3041; #로베니아 시티
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2083600(5);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(1470000);
		C_PAY_EXPERIENCE			= 19768200;
	};
};

###########################################################################################################################
quest (1127)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1127;
		QUEST_NAME				= $QUEST_1127_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1127_PRE_TALK;
			MID_TALK			= $QUEST_1127_MID_TALK;
			SUCCESS_TALK			= $QUEST_1127_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1127_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1128;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1126;
		S_REQ_LEVEL				= (95~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3041; #로베니아 시티
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2090300(4);
		C_REQ_MONSTER   = 2090200(4);
		C_REQ_MONSTER   = 2090400(4);
		C_REQ_MONSTER   = 2090500(4);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(1630800);
		C_PAY_EXPERIENCE			= 21362200;
	};
};

###########################################################################################################################
quest (1128)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1128;
		QUEST_NAME				= $QUEST_1128_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1128_PRE_TALK;
			MID_TALK			= $QUEST_1128_MID_TALK;
			SUCCESS_TALK			= $QUEST_1128_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1128_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1129;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1127;
		S_REQ_LEVEL				= (96~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3041; #로베니아 시티
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2083700(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(1810730);
		C_PAY_EXPERIENCE			= 23190100;
	};
};

###########################################################################################################################
quest (1129)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1129;
		QUEST_NAME				= $QUEST_1129_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1129_PRE_TALK;
			MID_TALK			= $QUEST_1129_MID_TALK;
			SUCCESS_TALK			= $QUEST_1129_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1129_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1130;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1128;
		S_REQ_LEVEL				= (98~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3043; #바탈러스 연구소
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7029980(10) FROM MONSTER(2093600, 1~1, 500000); #50%의 확률로 바라카 몬스터가 데이터 조각 1개를 드랍
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2060130);
		C_PAY_EXPERIENCE			= 24696885;
		C_DEL_ITEM				= 7029980(ALL);
	};
};

###########################################################################################################################
quest (1130)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1130;
		QUEST_NAME				= $QUEST_1130_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1130_PRE_TALK;
			MID_TALK			= $QUEST_1130_MID_TALK;
			SUCCESS_TALK			= $QUEST_1130_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1130_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1131;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1129;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3043; #바탈러스 연구소
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2098400(4);
		C_REQ_MONSTER   = 2093300(10);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2279829);
		C_PAY_EXPERIENCE			= 26308725;
	};
};
###########################################################################################################################
quest (1131)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1131;
		QUEST_NAME				= $QUEST_1131_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1131_PRE_TALK;
			MID_TALK			= $QUEST_1131_MID_TALK;
			SUCCESS_TALK			= $QUEST_1131_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1131_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1132;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1130;
		S_REQ_LEVEL				= (100~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3044; #로베니아시티 상공
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7030180(10) FROM MONSTER(2097100, 1~1, 700000);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2279829);
		C_PAY_EXPERIENCE			= 26308725;
		C_DEL_ITEM				= 7030180(ALL);
	};
};

###########################################################################################################################
quest (1132)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1132;
		QUEST_NAME				= $QUEST_1132_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1132_PRE_TALK;
			MID_TALK			= $QUEST_1132_MID_TALK;
			SUCCESS_TALK			= $QUEST_1132_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1132_DESCRIPTION;
		TIME_LIMIT_IN_MINUTES	= 10; # 10분이 지나면 자동종료되는 미션
		NEXT_QUEST_INDEX		= 1133;
		DISCARDABLE_QUEST		= TRUE; #미션포기가능
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1131;
		S_REQ_LEVEL				= (101~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3044; #로베니아시티 상공
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2097300(15);
		C_REQ_MONSTER   = 2097400(15);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2279829);
		C_PAY_EXPERIENCE			= 26308725;
	};
};

###########################################################################################################################
quest (1133)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1133;
		QUEST_NAME				= $QUEST_1133_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1133_PRE_TALK;
			MID_TALK			= $QUEST_1133_MID_TALK;
			SUCCESS_TALK			= $QUEST_1133_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1133_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 1134;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1132;
		S_REQ_LEVEL				= (103~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3086; #J-ARK #1
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_ITEM				= 7031480(10) FROM MONSTER(2101600, 1~1, 500000);
		C_REQ_MONSTER  				= 2101500(15);
		C_REQ_MONSTER  				= 2101700(15);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_ITEM				= 7008030(5) TO $UNITKIND_BGEAR; 
		C_PAY_ITEM				= 7008030(5) TO $UNITKIND_MGEAR; 
		C_PAY_ITEM				= 7008030(5) TO $UNITKIND_IGEAR; 
		C_PAY_ITEM				= 7008130(5) TO $UNITKIND_AGEAR; 
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7031480(ALL);
	};
};

###########################################################################################################################
quest (1134)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_3;
		QUEST_INDEX				= 1134;
		QUEST_NAME				= $QUEST_1134_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_1134_PRE_TALK;
			MID_TALK			= $QUEST_1134_MID_TALK;
			SUCCESS_TALK			= $QUEST_1134_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_1134_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2000;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 1133;
		S_REQ_LEVEL				= (104~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3086; #J-ARK #1
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2101100(1);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_ITEM				= 7902490(1) TO $UNITKIND_BGEAR; # 바우 스풀
		C_PAY_ITEM				= 7902600(1) TO $UNITKIND_MGEAR; # 애로우 케일
		C_PAY_ITEM				= 7902600(1) TO $UNITKIND_IGEAR; # 애로우 케일
		C_PAY_ITEM				= 7018290(1) TO $UNITKIND_AGEAR; # 빅스매쉬
		C_PAY_EXPERIENCE			= 27920565;
	};
};

#################################################episode4 미션##########################################################################
quest (2000)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2000;
		QUEST_NAME				= $QUEST_2000_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2000_PRE_TALK;
			MID_TALK			= $QUEST_2000_MID_TALK;
			SUCCESS_TALK			= $QUEST_2000_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2000_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2001;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_LEVEL				= (98~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=3017; #루메인 화산
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MEET_OBJ_INDEX	=  1005 AREA 4100; # 루메인화산에서 1005번 이벤트 오브젝트와 충돌시 미션종료 
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
	};
};

###########################################################################################################################
quest (2001)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2001;
		QUEST_NAME				= $QUEST_2001_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2001_PRE_TALK;
			MID_TALK			= $QUEST_2001_MID_TALK;
			SUCCESS_TALK			= $QUEST_2001_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2001_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2002;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2000;
		S_REQ_LEVEL				= (98~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4100; #애쉬 레인
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM				= 7033510(15) FROM MONSTER(2108800, 1~1, 700000);

	};
	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7033510(ALL);
	};
};

###########################################################################################################################
quest (2002)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2002;
		QUEST_NAME				= $QUEST_2002_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2002_PRE_TALK;
			MID_TALK			= $QUEST_2002_MID_TALK;
			SUCCESS_TALK			= $QUEST_2002_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2002_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2003;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2001;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4100; #애쉬 레인
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2107000(30);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_ITEM				= 7921170(1) TO $UNITKIND_BGEAR; # 봉인된 바우
		C_PAY_ITEM				= 7913790(1) TO $UNITKIND_MGEAR; # 봉인된 애로우
		C_PAY_ITEM				= 7913790(1) TO $UNITKIND_IGEAR; # 봉인된 애로우
		C_PAY_ITEM				= 7057234(1) TO $UNITKIND_AGEAR; # 봉인된 빅스매쉬

		C_PAY_EXPERIENCE			= 27920565;
	};
};

###########################################################################################################################
quest (2003)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2003;
		QUEST_NAME				= $QUEST_2003_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2003_PRE_TALK;
			MID_TALK			= $QUEST_2003_MID_TALK;
			SUCCESS_TALK			= $QUEST_2003_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2003_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2004;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2002;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4100; #애쉬 레인
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM				= 7033520(20) FROM MONSTER(2108400, 1~1, 700000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7033520(ALL);
	};
};

###########################################################################################################################
quest (2004)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2004;
		QUEST_NAME				= $QUEST_2004_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2004_PRE_TALK;
			MID_TALK			= $QUEST_2004_MID_TALK;
			SUCCESS_TALK			= $QUEST_2004_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2004_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2005;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2003;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4100; #애쉬 레인
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM				= 7033530(5) FROM MONSTER(2107600, 1~1, 700000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7033530(ALL);
	};
};

###########################################################################################################################
quest (2005)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2005;
		QUEST_NAME				= $QUEST_2005_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2005_PRE_TALK;
			MID_TALK			= $QUEST_2005_MID_TALK;
			SUCCESS_TALK			= $QUEST_2005_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2005_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2006;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2004;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4101; #플루팅 레이크
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM				= 7033540(20) FROM MONSTER(2107200, 1~1, 700000);


	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7033540(ALL);
	};
};

###########################################################################################################################
quest (2006)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2006;
		QUEST_NAME				= $QUEST_2006_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2006_PRE_TALK;
			MID_TALK			= $QUEST_2006_MID_TALK;
			SUCCESS_TALK			= $QUEST_2006_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2006_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2007;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2005;
		S_REQ_LEVEL				= (99~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4101; #플루팅 레이크
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2107300 (15);
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
	};
};

###########################################################################################################################
quest (2007)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2007;
		QUEST_NAME				= $QUEST_2007_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2007_PRE_TALK;
			MID_TALK			= $QUEST_2007_MID_TALK;
			SUCCESS_TALK			= $QUEST_2007_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2007_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2009;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2006;
		S_REQ_LEVEL				= (100~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4101; #플루팅 레이크
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2107500(20);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
	};
};

###########################################################################################################################
quest (2008)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2008;
		QUEST_NAME				= $QUEST_2008_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2008_PRE_TALK;
			MID_TALK			= $QUEST_2008_MID_TALK;
			SUCCESS_TALK			= $QUEST_2008_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2008_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= -1;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2007;
		S_REQ_LEVEL				= (100~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4101; #플루팅 레이크
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM				= 7033560(1) FROM MONSTER(2107700, 1~1, 1000000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(2499528);
		C_PAY_EXPERIENCE			= 27920565;
		C_DEL_ITEM				= 7033560(ALL);
	};
};
###########################################################################################################################
quest (2009)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2009;
		QUEST_NAME				= $QUEST_2009_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2009_PRE_TALK;
			MID_TALK			= $QUEST_2009_MID_TALK;
			SUCCESS_TALK			= $QUEST_2009_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2009_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2010;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2007;
		S_REQ_LEVEL				= (101~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4101; #플루팅 레이크
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MEET_OBJ_INDEX	=  1005 AREA 4300; # 로스트 오아시스에서 1005번 이벤트 오브젝트와 충돌시 미션종료 
	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5750000);
		C_PAY_EXPERIENCE			= 50000000;

	};
};

###########################################################################################################################
quest (2010)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2010;
		QUEST_NAME				= $QUEST_2010_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2010_PRE_TALK;
			MID_TALK			= $QUEST_2010_MID_TALK;
			SUCCESS_TALK			= $QUEST_2010_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2010_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2011;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2009;
		S_REQ_LEVEL				= (101~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM		= 7034980(20) FROM MONSTER(2112500, 1~1, 700000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5900000);
		C_PAY_EXPERIENCE			= 70000000;
		C_DEL_ITEM				= 7034980(ALL);

	};
};

###########################################################################################################################
quest (2011)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2011;
		QUEST_NAME				= $QUEST_2011_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2011_PRE_TALK;
			MID_TALK			= $QUEST_2011_MID_TALK;
			SUCCESS_TALK			= $QUEST_2011_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2011_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2012;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2010;
		S_REQ_LEVEL				= (101~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM		= 7034990(2) FROM MONSTER(2113600, 1~1, 1000000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5900000);
		C_PAY_EXPERIENCE			= 90000000;
		C_DEL_ITEM				= 7034990(ALL);
	};
};

###########################################################################################################################
quest (2012)
{
	BASIC_INFO				# 기본 정보
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2012;
		QUEST_NAME				= $QUEST_2012_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #시나리오 미션
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_TIME_OVER;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#디에고
			PRE_TALK			= $QUEST_2012_PRE_TALK;
			MID_TALK			= $QUEST_2012_MID_TALK;
			SUCCESS_TALK			= $QUEST_2012_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2012_DESCRIPTION;
		NEXT_QUEST_INDEX		= 2013;
		TIME_LIMIT_IN_MINUTES	= 5; # 5분이 지나면 종료
		DISCARDABLE_QUEST		= TRUE; #미션포기가능
		DROP_ITEM_TO_ALL_ATTACK_CHARACTER	= TRUE;
	};

	START_REQ				# 퀘스트 시작 조건
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_LEVEL				= (101~);
		S_REQ_QUEST_INDEX		= 2011;
	};

	START_ACTION			# 퀘스트 시작 시 캐릭터에게 해 주는 일
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# 퀘스트 성공(해결) 조건
	{
		C_REQ_ITEM	= 7035010(0) FROM CHARACTER($INFLUENCE_TYPE_ANI, $UNITKIND_ALL, 1~1, 1000000); # 알링턴기의 킬마크
	};

	COMPLETION_ACTION		# 퀘스트 성공 시 캐릭터에게 해 주는 일
	{
		C_PAY_ITEM				= $SPI(500000)  PER 7035010;  #알링턴기의 킬마크
		C_PAY_EXPERIENCE			= 100000000;
		C_DEL_ITEM				= 7035010(ALL);
	};
};
###################################################################################
quest (2013)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2013;
		QUEST_NAME				= $QUEST_2013_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2013_PRE_TALK;
			MID_TALK			= $QUEST_2013_MID_TALK;
			SUCCESS_TALK			= $QUEST_2013_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2013_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2014;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2012;
		S_REQ_LEVEL				= (101~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2113700(1);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5900000);
		C_PAY_EXPERIENCE			= 100000000;
	};
};

###########################################################################################################################
quest (2014)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2014;
		QUEST_NAME				= $QUEST_2014_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2014_PRE_TALK;
			MID_TALK			= $QUEST_2014_MID_TALK;
			SUCCESS_TALK			= $QUEST_2014_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2014_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2015;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2013;
		S_REQ_LEVEL				= (102~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM		= 7035030(15) FROM MONSTER(2112900, 1~1, 700000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5900000);
		C_PAY_EXPERIENCE			= 100000000;
		C_DEL_ITEM				= 7035030(ALL);
	};
};

###########################################################################################################################
quest (2015)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2015;
		QUEST_NAME				= $QUEST_2015_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2015_PRE_TALK;
			MID_TALK			= $QUEST_2015_MID_TALK;
			SUCCESS_TALK			= $QUEST_2015_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2015_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2016;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2014;
		S_REQ_LEVEL				= (102~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM		= 7035060(5) FROM MONSTER(2112000, 1~1, 700000);
	C_REQ_ITEM		= 7035080(5) FROM MONSTER(2112100, 1~1, 700000);
	C_REQ_ITEM		= 7035070(5) FROM MONSTER(2112200, 1~1, 700000);
	C_REQ_ITEM		= 7035040(5) FROM MONSTER(2112300, 1~1, 700000);


	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(5900000);
		C_PAY_EXPERIENCE			= 100000000;
		C_DEL_ITEM				= 7035040(ALL);
		C_DEL_ITEM				= 7035060(ALL);
		C_DEL_ITEM				= 7035070(ALL);
		C_DEL_ITEM				= 7035080(ALL);
	};
};

###########################################################################################################################
quest (2016)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2016;
		QUEST_NAME				= $QUEST_2016_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2016_PRE_TALK;
			MID_TALK			= $QUEST_2016_MID_TALK;
			SUCCESS_TALK			= $QUEST_2016_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2016_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= 2017;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2015;
		S_REQ_LEVEL				= (102~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
	C_REQ_ITEM		= 7035050(1) FROM MONSTER(2113000, 1~1, 1000000);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(6200000);
		C_PAY_EXPERIENCE			= 130000000;
		C_DEL_ITEM				= 7035050(ALL);
	};
};

###########################################################################################################################
quest (2017)
{
	BASIC_INFO				# Standard information
	{
		QUEST_EPISODE_TYPE = $QUEST_EPISODE_TYPE_4;
		QUEST_INDEX				= 2017;
		QUEST_NAME				= $QUEST_2017_QUEST_NAME;
		QUEST_KIND			= $QUEST_KIND_SCENARIO; #Scenario mission
		QUEST_TYPE				= $QUEST_TYPE_SERIES;
		QUEST_START_TYPE		= $QUEST_START_TYPE_MEET_NPC;
		QUEST_END_TYPE			= $QUEST_END_TYPE_REQESTED_BY_CLIENT;
		QUEST_NPC_INFO
		{
			NPC_INDEX			= 3;#Diego
			PRE_TALK			= $QUEST_2017_PRE_TALK;
			MID_TALK			= $QUEST_2017_MID_TALK;
			SUCCESS_TALK			= $QUEST_2017_SUCCESS_TALK;
			FAIL_TALK			= '';
		};
		DESCRIPTION				= $QUEST_2017_DESCRIPTION;
		
		NEXT_QUEST_INDEX		= -1;
	};

	START_REQ				# Quest start condition
	{
		S_REQ_INFLUENCE_TYPE	= 2;
		S_REQ_UNIT_KIND			= $UNITKIND_ALL;
		S_REQ_QUEST_INDEX		= 2015;
		S_REQ_LEVEL				= (102~);
	};

	START_ACTION			# Action taken to the character when starting the mission
	{
		S_START_MAP_INDEX		=4300; #로스트 오아시스
		S_START_PARTY_WARP_FLAG = TRUE; # 편대원 모두 미션맵으로 워프됨
	};

	COMPLETION_REQ		# Quest success condition
	{
		C_REQ_MONSTER   = 2113800(1);

	};

	COMPLETION_ACTION		# Action taken to the character when quest has been successfully finished
	{	
		C_PAY_ITEM				= $SPI(6200000);
		C_PAY_EXPERIENCE			= 130000000;
	};
};

###########################################################################################################################
