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    Build Log

    --------------------Configuration: NPCServer - Win32 R_Wikigames_Eng--------------------

    Command Lines
    Creating command line "rc.exe /l 0x412 /fo"NPCServer___Win32_R_Wikigames_Eng/NPCServer.res" /d "NDEBUG" "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\NPCServer.rc""
    Creating temporary file "C:\Users\Krzysiek\AppData\Local\Temp\RSPDC44.tmp" with contents
    [
    /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /I ".\D3D\Include" /I ".\D3D\Src" /D "NDEBUG" /D "_MBCS" /D "_ATUM_NPC_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "WIKIGAMES_ENG" /Fp"NPCServer___Win32_R_Wikigames_Eng/NPCServer.pch" /Yu"stdafx.h" /Fo"NPCServer___Win32_R_Wikigames_Eng/" /Fd"NPCServer___Win32_R_Wikigames_Eng/" /FD /c
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\AtumDateTime.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\AtumDBHelper.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\AtumDBManager.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\Main\AtumNode.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\AtumParamProtocol.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\AtumParamProtocolFunctions.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\AtumSJ.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\AtumThread.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\Config.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\GameDataLast.cpp"
    "E:\CLEAN_ao_4.3_code\Common\Global.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\GlobalGameServer.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\HPAction.cpp"
    "E:\CLEAN_ao_4.3_code\Common\IOCP.cpp"
    "E:\CLEAN_ao_4.3_code\Common\IOCPSocket.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\Localization.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\MapBlock.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\MapChannel.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\MapProject.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\MapWorkspace.cpp"
    "E:\CLEAN_ao_4.3_code\Common\md5_lib_src.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\Monster.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\MonsterDBAccess.cpp"
    "E:\CLEAN_ao_4.3_code\Common\MTAutoCriticalSection.cpp"
    "E:\CLEAN_ao_4.3_code\Common\MTCriticalSection.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\main\N2FSocket.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\Main\NPCGlobal.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\main\NPCIOCP.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\main\NPCIOCPSocket.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\Main\NPCMapChannel.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\main\NPCMapProject.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\main\NPCMapWorkspace.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\Main\NPCMonster.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\NPCServer.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\NPCSkillManager.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\Main\NPCTickManager.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\ODBCStatement.cpp"
    "E:\CLEAN_ao_4.3_code\Common\Overlapped.cpp"
    "E:\CLEAN_ao_4.3_code\Common\QueueINT.cpp"
    "E:\CLEAN_ao_4.3_code\Common\sha256.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\Main\SkinnedMesh.cpp"
    "E:\CLEAN_ao_4.3_code\Common\SocketHeader.cpp"
    "E:\CLEAN_ao_4.3_code\Common\SystemLogManager.cpp"
    "E:\CLEAN_ao_4.3_code\Common\ThreadCheck.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\TickManager.cpp"
    "E:\CLEAN_ao_4.3_code\Common\VMem.cpp"
    "E:\CLEAN_ao_4.3_code\Common\VMemPool.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\CommonGameServer\WayPointManager.cpp"
    "E:\CLEAN_ao_4.3_code\Common\WinPacket.cpp"
    "E:\CLEAN_ao_4.3_code\Common\WinSocket.cpp"
    "E:\CLEAN_ao_4.3_code\Common\XOR_Lib.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\D3D\src\d3dapp.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\D3D\src\d3dutil.cpp"
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\D3D\src\dxutil.cpp"
    ]
    Creating command line "cl.exe @C:\Users\Krzysiek\AppData\Local\Temp\RSPDC44.tmp"
    Creating temporary file "C:\Users\Krzysiek\AppData\Local\Temp\RSPDC45.tmp" with contents
    [
    /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /I ".\D3D\Include" /I ".\D3D\Src" /D "NDEBUG" /D "_MBCS" /D "_ATUM_NPC_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "WIKIGAMES_ENG" /Fp"NPCServer___Win32_R_Wikigames_Eng/NPCServer.pch" /Yc"stdafx.h" /Fo"NPCServer___Win32_R_Wikigames_Eng/" /Fd"NPCServer___Win32_R_Wikigames_Eng/" /FD /c
    "E:\CLEAN_ao_4.3_code\GameServer\NPCServer\StdAfx.cpp"
    ]
    Creating command line "cl.exe @C:\Users\Krzysiek\AppData\Local\Temp\RSPDC45.tmp"
    Creating temporary file "C:\Users\Krzysiek\AppData\Local\Temp\RSPDC46.tmp" with contents
    [
    d3d8.lib D3dx8.lib D3dxof.lib Dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib /nologo /subsystem:windows /incremental:no /pdb:"NPCServer___Win32_R_Wikigames_Eng/NPCServer.pdb" /map:"..\..\Bin\Release/NPCServer.map" /debug /machine:I386 /out:"..\..\Bin\Release\CAN\NPCServer.exe" /MAPINFO:EXPORTS /MAPINFO:LINES
    .\NPCServer___Win32_R_Wikigames_Eng\AtumDateTime.obj
    .\NPCServer___Win32_R_Wikigames_Eng\AtumDBHelper.obj
    .\NPCServer___Win32_R_Wikigames_Eng\AtumDBManager.obj
    .\NPCServer___Win32_R_Wikigames_Eng\AtumNode.obj
    .\NPCServer___Win32_R_Wikigames_Eng\AtumParamProtocol.obj
    .\NPCServer___Win32_R_Wikigames_Eng\AtumParamProtocolFunctions.obj
    .\NPCServer___Win32_R_Wikigames_Eng\AtumSJ.obj
    .\NPCServer___Win32_R_Wikigames_Eng\AtumThread.obj
    .\NPCServer___Win32_R_Wikigames_Eng\Config.obj
    .\NPCServer___Win32_R_Wikigames_Eng\GameDataLast.obj
    .\NPCServer___Win32_R_Wikigames_Eng\Global.obj
    .\NPCServer___Win32_R_Wikigames_Eng\GlobalGameServer.obj
    .\NPCServer___Win32_R_Wikigames_Eng\HPAction.obj
    .\NPCServer___Win32_R_Wikigames_Eng\IOCP.obj
    .\NPCServer___Win32_R_Wikigames_Eng\IOCPSocket.obj
    .\NPCServer___Win32_R_Wikigames_Eng\Localization.obj
    .\NPCServer___Win32_R_Wikigames_Eng\MapBlock.obj
    .\NPCServer___Win32_R_Wikigames_Eng\MapChannel.obj
    .\NPCServer___Win32_R_Wikigames_Eng\MapProject.obj
    .\NPCServer___Win32_R_Wikigames_Eng\MapWorkspace.obj
    .\NPCServer___Win32_R_Wikigames_Eng\md5_lib_src.obj
    .\NPCServer___Win32_R_Wikigames_Eng\Monster.obj
    .\NPCServer___Win32_R_Wikigames_Eng\MonsterDBAccess.obj
    .\NPCServer___Win32_R_Wikigames_Eng\MTAutoCriticalSection.obj
    .\NPCServer___Win32_R_Wikigames_Eng\MTCriticalSection.obj
    .\NPCServer___Win32_R_Wikigames_Eng\N2FSocket.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCGlobal.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCIOCP.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCIOCPSocket.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCMapChannel.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCMapProject.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCMapWorkspace.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCMonster.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCServer.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCSkillManager.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCTickManager.obj
    .\NPCServer___Win32_R_Wikigames_Eng\ODBCStatement.obj
    .\NPCServer___Win32_R_Wikigames_Eng\Overlapped.obj
    .\NPCServer___Win32_R_Wikigames_Eng\QueueINT.obj
    .\NPCServer___Win32_R_Wikigames_Eng\sha256.obj
    .\NPCServer___Win32_R_Wikigames_Eng\SkinnedMesh.obj
    .\NPCServer___Win32_R_Wikigames_Eng\SocketHeader.obj
    .\NPCServer___Win32_R_Wikigames_Eng\StdAfx.obj
    .\NPCServer___Win32_R_Wikigames_Eng\SystemLogManager.obj
    .\NPCServer___Win32_R_Wikigames_Eng\ThreadCheck.obj
    .\NPCServer___Win32_R_Wikigames_Eng\TickManager.obj
    .\NPCServer___Win32_R_Wikigames_Eng\VMem.obj
    .\NPCServer___Win32_R_Wikigames_Eng\VMemPool.obj
    .\NPCServer___Win32_R_Wikigames_Eng\WayPointManager.obj
    .\NPCServer___Win32_R_Wikigames_Eng\WinPacket.obj
    .\NPCServer___Win32_R_Wikigames_Eng\WinSocket.obj
    .\NPCServer___Win32_R_Wikigames_Eng\XOR_Lib.obj
    .\NPCServer___Win32_R_Wikigames_Eng\d3dapp.obj
    .\NPCServer___Win32_R_Wikigames_Eng\d3dutil.obj
    .\NPCServer___Win32_R_Wikigames_Eng\dxutil.obj
    .\NPCServer___Win32_R_Wikigames_Eng\NPCServer.res
    ]
    Creating command line "link.exe @C:\Users\Krzysiek\AppData\Local\Temp\RSPDC46.tmp"
    Output Window
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    AtumDateTime.cpp
    AtumDBHelper.cpp
    AtumDBManager.cpp
    AtumNode.cpp
    AtumParamProtocol.cpp
    AtumParamProtocolFunctions.cpp
    AtumSJ.cpp
    AtumThread.cpp
    Config.cpp
    GameDataLast.cpp
    Global.cpp
    GlobalGameServer.cpp
    HPAction.cpp
    IOCP.cpp
    IOCPSocket.cpp
    Localization.cpp
    MapBlock.cpp
    MapChannel.cpp
    MapProject.cpp
    MapWorkspace.cpp
    Generating Code...
    Compiling...
    md5_lib_src.cpp
    Monster.cpp
    MonsterDBAccess.cpp
    MTAutoCriticalSection.cpp
    MTCriticalSection.cpp
    N2FSocket.cpp
    NPCGlobal.cpp
    NPCIOCP.cpp
    NPCIOCPSocket.cpp
    NPCMapChannel.cpp
    NPCMapProject.cpp
    NPCMapWorkspace.cpp
    NPCMonster.cpp
    NPCServer.cpp
    NPCSkillManager.cpp
    NPCTickManager.cpp
    ODBCStatement.cpp
    Overlapped.cpp
    QueueINT.cpp
    sha256.cpp
    Generating Code...
    Compiling...
    SkinnedMesh.cpp
    SocketHeader.cpp
    SystemLogManager.cpp
    ThreadCheck.cpp
    TickManager.cpp
    VMem.cpp
    VMemPool.cpp
    WayPointManager.cpp
    WinPacket.cpp
    WinSocket.cpp
    XOR_Lib.cpp
    d3dapp.cpp
    d3dutil.cpp
    dxutil.cpp
    Generating Code...
    Linking...

    Results
    NPCServer.exe - 0 error(s), 0 warning(s)