# Microsoft Developer Studio Project File - Name="FieldServer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=FieldServer - Win32 D_LIN_Arg
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "FieldServer.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "FieldServer.mak" CFG="FieldServer - Win32 D_LIN_Arg"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "FieldServer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Test140" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Yedang_Kor" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Wikigames_Eng" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Yetime_Chn" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Intecom_Viet" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Gameforge4D_Eng" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Gameforge4D_Deu" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Gameforge4D_Turkish" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Gameforge4D_Italian" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Gameforge4D_France" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Gameforge4D_Pol" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Gameforge4D_Esp" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_WinnerOnline_Tha" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_WinnerOnline_SGP" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_WinnerOnline_IDN" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Innova_Rus" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Netpower_Tpe" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_Arario_Jpn" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 D_LIN_Arg" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Test140" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Yedang_Kor" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Wikigames_Eng" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Yetime_Chn" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Intecom_Viet" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Gameforge4D_Eng" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Gameforge4D_Deu" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Gameforge4D_Turkish" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Gameforge4D_Italian" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Gameforge4D_France" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Gameforge4D_Pol" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Gameforge4D_Esp" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_WinnerOnline_Tha" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_WinnerOnline_SGP" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_WinnerOnline_IDN" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Innova_Rus" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Netpower_Tpe" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_Arario_Jpn" (based on "Win32 (x86) Application")
!MESSAGE "FieldServer - Win32 R_LIN_Arg" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "FieldServer - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x412 /d "NDEBUG"
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LINK32=link.exe
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# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 Debug"

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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "TEST140" /FR /YX"StdAfx.h" /FD /GZ /c
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# SUBTRACT BASE LINK32 /pdb:none
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# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Yedang_Kor"

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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "YEDANG_KOR" /FR /YX"StdAfx.h" /FD /GZ /c
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# SUBTRACT BASE LINK32 /pdb:none
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# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Wikigames_Eng"

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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "WIKIGAMES_ENG" /FR /YX"StdAfx.h" /FD /GZ /c
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# SUBTRACT BASE LINK32 /pdb:none
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# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Yetime_Chn"

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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "YETIME_CHN" /FR /YX"StdAfx.h" /FD /GZ /c
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# SUBTRACT BASE LINK32 /pdb:none
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# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Intecom_Viet"

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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "INTECOM_VIET" /FR /YX"StdAfx.h" /FD /GZ /c
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# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Gameforge4D_Eng"

# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "GAMEFORGE4D_ENG" /FR /YX"StdAfx.h" /FD /GZ /c
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Gameforge4D_Deu"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_Gameforge4D_Deu"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_Deu"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_Gameforge4D_Deu"
# PROP Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_Deu"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "GAMEFORGE4D_DEU" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Gameforge4D_Turkish"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_Gameforge4D_Turkish"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_Turkish"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_Gameforge4D_Turkish"
# PROP Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_Turkish"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "GAMEFORGE4D_TURKISH" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Gameforge4D_Italian"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_Gameforge4D_Italian"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_Italian"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_Gameforge4D_Italian"
# PROP Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_Italian"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "GAMEFORGE4D_ITALIAN" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Gameforge4D_France"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_Gameforge4D_France"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_France"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_Gameforge4D_France"
# PROP Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_France"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "GAMEFORGE4D_FRANCE" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Gameforge4D_Pol"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_Gameforge4D_Pol"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_Pol"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_Gameforge4D_Pol"
# PROP Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_Pol"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "GAMEFORGE4D_POL" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Gameforge4D_Esp"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_Gameforge4D_Esp"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_Esp"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_Gameforge4D_Esp"
# PROP Intermediate_Dir "FieldServer___Win32_D_Gameforge4D_Esp"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "GAMEFORGE4D_ESP" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_WinnerOnline_Tha"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_WinnerOnline_Tha"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_WinnerOnline_Tha"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_WinnerOnline_Tha"
# PROP Intermediate_Dir "FieldServer___Win32_D_WinnerOnline_Tha"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "WINNERONLINE_THA" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_WinnerOnline_SGP"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_WinnerOnline_SGP"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_WinnerOnline_SGP"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_WinnerOnline_SGP"
# PROP Intermediate_Dir "FieldServer___Win32_D_WinnerOnline_SGP"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "WINNERONLINE_SGP" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_WinnerOnline_IDN"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_WinnerOnline_IDN"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_WinnerOnline_IDN"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_WinnerOnline_IDN"
# PROP Intermediate_Dir "FieldServer___Win32_D_WinnerOnline_IDN"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "WINNERONLINE_IDN" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Innova_Rus"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_Innova_Rus"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_Innova_Rus"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_Innova_Rus"
# PROP Intermediate_Dir "FieldServer___Win32_D_Innova_Rus"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "INNOVA_RUS" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Netpower_Tpe"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_Netpower_Tpe"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_Netpower_Tpe"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_Netpower_Tpe"
# PROP Intermediate_Dir "FieldServer___Win32_D_Netpower_Tpe"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "NETPOWER_TPE" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_Arario_Jpn"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_Arario_Jpn"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_Arario_Jpn"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_Arario_Jpn"
# PROP Intermediate_Dir "FieldServer___Win32_D_Arario_Jpn"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "ARARIO_JPN" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 D_LIN_Arg"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "FieldServer___Win32_D_LIN_Arg"
# PROP BASE Intermediate_Dir "FieldServer___Win32_D_LIN_Arg"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "FieldServer___Win32_D_LIN_Arg"
# PROP Intermediate_Dir "FieldServer___Win32_D_LIN_Arg"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_ATUM_LOAD_TEST" /D "LIN_ARG" /FR /YX"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLibD.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /nodefaultlib:"libcpmtd.lib" /out:"..\..\Bin\Debug/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Test140"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Test140"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Test140"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Test140"
# PROP Intermediate_Dir "FieldServer___Win32_R_Test140"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "TEST140" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Yedang_Kor"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Yedang_Kor"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Yedang_Kor"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Yedang_Kor"
# PROP Intermediate_Dir "FieldServer___Win32_R_Yedang_Kor"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "YEDANG_KOR" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /pdb:"..\..\BuildResultSvr\KOR\Dbg\FieldServer.pdb" /map:"..\..\BuildResultSvr\KOR\Dbg\FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\KOR\Server\Bin\Release\FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Wikigames_Eng"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Wikigames_Eng"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Wikigames_Eng"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Wikigames_Eng"
# PROP Intermediate_Dir "FieldServer___Win32_R_Wikigames_Eng"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "WIKIGAMES_ENG" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\Bin\Release\CAN\FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Yetime_Chn"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Yetime_Chn"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Yetime_Chn"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Yetime_Chn"
# PROP Intermediate_Dir "FieldServer___Win32_R_Yetime_Chn"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "YETIME_CHN" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Intecom_Viet"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Intecom_Viet"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Intecom_Viet"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Intecom_Viet"
# PROP Intermediate_Dir "FieldServer___Win32_R_Intecom_Viet"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "INTECOM_VIET" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\Bin\Release\VIE\FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Gameforge4D_Eng"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Gameforge4D_Eng"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Eng"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Gameforge4D_Eng"
# PROP Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Eng"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "GAMEFORGE4D_ENG" /Fr /YX"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Gameforge4D_Deu"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Gameforge4D_Deu"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Deu"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Gameforge4D_Deu"
# PROP Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Deu"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "GAMEFORGE4D_DEU" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Gameforge4D_Turkish"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Gameforge4D_Turkish"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Turkish"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Gameforge4D_Turkish"
# PROP Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Turkish"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "GAMEFORGE4D_TURKISH" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Gameforge4D_Italian"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Gameforge4D_Italian"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Italian"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Gameforge4D_Italian"
# PROP Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Italian"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GAMEFORGE4D_ITALIAN" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Gameforge4D_France"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Gameforge4D_France"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_France"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Gameforge4D_France"
# PROP Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_France"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GAMEFORGE4D_FRANCE" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Gameforge4D_Pol"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Gameforge4D_Pol"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Pol"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Gameforge4D_Pol"
# PROP Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Pol"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GAMEFORGE4D_POL" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Gameforge4D_Esp"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Gameforge4D_Esp"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Esp"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_Gameforge4D_Esp"
# PROP Intermediate_Dir "FieldServer___Win32_R_Gameforge4D_Esp"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GAMEFORGE4D_ESP" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_WinnerOnline_Tha"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_WinnerOnline_Tha"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_WinnerOnline_Tha"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FieldServer___Win32_R_WinnerOnline_Tha"
# PROP Intermediate_Dir "FieldServer___Win32_R_WinnerOnline_Tha"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "WINNERONLINE_THA" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_WinnerOnline_SGP"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_WinnerOnline_SGP"
# PROP BASE Intermediate_Dir "FieldServer___Win32_R_WinnerOnline_SGP"
# PROP BASE Ignore_Export_Lib 0
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# PROP Use_MFC 0
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# PROP Output_Dir "FieldServer___Win32_R_WinnerOnline_SGP"
# PROP Intermediate_Dir "FieldServer___Win32_R_WinnerOnline_SGP"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "WINNERONLINE_SGP" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_WinnerOnline_IDN"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "FieldServer___Win32_R_WinnerOnline_IDN"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "WINNERONLINE_IDN" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Innova_Rus"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "FieldServer___Win32_R_Innova_Rus"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "INNOVA_RUS" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
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# SUBTRACT BASE LINK32 /pdb:none
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# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Netpower_Tpe"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "FieldServer___Win32_R_Netpower_Tpe"
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# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "NETPOWER_TPE" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib D3dx8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib QuestLoaderLib.lib /nologo /subsystem:windows /map:"..\..\Bin\Release/FieldServer.map" /debug /machine:I386 /out:"..\..\BuildResultSvr\Server\Bin\Release/FieldServer.exe" /libpath:"..\..\Lib" /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_Arario_Jpn"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_Arario_Jpn"
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# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "ARARIO_JPN" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# SUBTRACT BASE LINK32 /pdb:none
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# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "FieldServer - Win32 R_LIN_Arg"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "FieldServer___Win32_R_LIN_Arg"
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# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_MBCS" /D "_ATUM_FIELD_SERVER" /D "WIN32" /D "_WINDOWS" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /YX"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Fr
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "." /I "..\..\Common" /I ".\Main" /I "..\CommonGameServer" /D "NDEBUG" /D "_ATUM_FIELD_SERVER" /D "_ATUM_SERVER" /D "_ATUM_LOAD_TEST" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "LIN_ARG" /YX"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
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BSC32=bscmake.exe
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LINK32=link.exe
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# SUBTRACT BASE LINK32 /pdb:none
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# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "FieldServer - Win32 Release"
# Name "FieldServer - Win32 Debug"
# Name "FieldServer - Win32 D_Test140"
# Name "FieldServer - Win32 D_Yedang_Kor"
# Name "FieldServer - Win32 D_Wikigames_Eng"
# Name "FieldServer - Win32 D_Yetime_Chn"
# Name "FieldServer - Win32 D_Intecom_Viet"
# Name "FieldServer - Win32 D_Gameforge4D_Eng"
# Name "FieldServer - Win32 D_Gameforge4D_Deu"
# Name "FieldServer - Win32 D_Gameforge4D_Turkish"
# Name "FieldServer - Win32 D_Gameforge4D_Italian"
# Name "FieldServer - Win32 D_Gameforge4D_France"
# Name "FieldServer - Win32 D_Gameforge4D_Pol"
# Name "FieldServer - Win32 D_Gameforge4D_Esp"
# Name "FieldServer - Win32 D_WinnerOnline_Tha"
# Name "FieldServer - Win32 D_WinnerOnline_SGP"
# Name "FieldServer - Win32 D_WinnerOnline_IDN"
# Name "FieldServer - Win32 D_Innova_Rus"
# Name "FieldServer - Win32 D_Netpower_Tpe"
# Name "FieldServer - Win32 D_Arario_Jpn"
# Name "FieldServer - Win32 D_LIN_Arg"
# Name "FieldServer - Win32 R_Test140"
# Name "FieldServer - Win32 R_Yedang_Kor"
# Name "FieldServer - Win32 R_Wikigames_Eng"
# Name "FieldServer - Win32 R_Yetime_Chn"
# Name "FieldServer - Win32 R_Intecom_Viet"
# Name "FieldServer - Win32 R_Gameforge4D_Eng"
# Name "FieldServer - Win32 R_Gameforge4D_Deu"
# Name "FieldServer - Win32 R_Gameforge4D_Turkish"
# Name "FieldServer - Win32 R_Gameforge4D_Italian"
# Name "FieldServer - Win32 R_Gameforge4D_France"
# Name "FieldServer - Win32 R_Gameforge4D_Pol"
# Name "FieldServer - Win32 R_Gameforge4D_Esp"
# Name "FieldServer - Win32 R_WinnerOnline_Tha"
# Name "FieldServer - Win32 R_WinnerOnline_SGP"
# Name "FieldServer - Win32 R_WinnerOnline_IDN"
# Name "FieldServer - Win32 R_Innova_Rus"
# Name "FieldServer - Win32 R_Netpower_Tpe"
# Name "FieldServer - Win32 R_Arario_Jpn"
# Name "FieldServer - Win32 R_LIN_Arg"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AllGuildItemManager.cpp
# End Source File
# Begin Source File

SOURCE=..\CommonGameServer\Security\ApexProxy.cpp
# End Source File
# Begin Source File

SOURCE=.\ArenaDeathMatchRoom.cpp
# End Source File
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SOURCE=.\ArenaFieldWinSocket.cpp
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SOURCE=.\ArenaManager.cpp
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SOURCE=.\ArenaTeam.cpp
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SOURCE=.\ArenaTickManager.cpp
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SOURCE=..\CommonGameServer\AtumDateTime.cpp
# End Source File
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SOURCE=..\CommonGameServer\AtumDBHelper.cpp
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SOURCE=..\CommonGameServer\AtumDBManager.cpp
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SOURCE=.\main\AtumFieldDBManager.cpp
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SOURCE=..\CommonGameServer\AtumLogSender.cpp
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SOURCE=..\CommonGameServer\AtumParamProtocolFunctions.cpp
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# Begin Source File

SOURCE=..\CommonGameServer\AtumSJ.cpp
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# Begin Source File

SOURCE=..\CommonGameServer\AtumThread.cpp
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# Begin Source File

SOURCE=.\Main\BazaarManager.cpp
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# Begin Source File

SOURCE=.\BillCrux_BillingLib.cpp
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# Begin Source File

SOURCE=..\CommonGameServer\Billing_Yetime_Chn.cpp
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# Begin Source File

SOURCE=.\Main\BunchCountableItemCount.cpp
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# Begin Source File

SOURCE=.\Main\CallWarpEventManager.cpp
# End Source File
# Begin Source File

SOURCE=..\CommonGameServer\ChatBlockManager.cpp
# End Source File
# Begin Source File

SOURCE=.\Cinema.cpp
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# Begin Source File

SOURCE=.\CityLeader.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\CityWar.cpp
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# Begin Source File

SOURCE=.\Main\CityWarManager.cpp
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# Begin Source File

SOURCE=..\CommonGameServer\Config.cpp
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# Begin Source File

SOURCE=..\CommonGameServer\CountdownChecker.cpp
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# Begin Source File

SOURCE=.\Main\CouponManager.cpp
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# Begin Source File

SOURCE=..\CommonGameServer\Debuff.cpp
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# Begin Source File

SOURCE=.\DissolutionItemmanager.cpp
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# Begin Source File

SOURCE=..\CommonGameServer\Dot.cpp
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# Begin Source File

SOURCE=.\Main\DropItemManager.cpp
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# Begin Source File

SOURCE=.\Main\EXPDivisionManager.cpp
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# Begin Source File

SOURCE=.\Main\FieldCharacterQuest.cpp
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# Begin Source File

SOURCE=.\Main\FieldDataManager.cpp
# End Source File
# Begin Source File

SOURCE=.\FieldDebuff.cpp
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# Begin Source File

SOURCE=.\FieldDot.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\FieldGlobal.cpp
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# Begin Source File

SOURCE=.\main\FieldIOCP.cpp
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# Begin Source File

SOURCE=.\main\FieldIOCPSocket.cpp
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# Begin Source File

SOURCE=.\Main\FieldIOCPSocket2.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\FieldItemManager.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\FieldMapChannel.cpp
# End Source File
# Begin Source File

SOURCE=.\main\FieldMapProject.cpp
# End Source File
# Begin Source File

SOURCE=.\main\FieldMapWorkspace.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\FieldMonster.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\FieldODBC.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\FieldParty.cpp
# End Source File
# Begin Source File

SOURCE=.\FieldServer.cpp
# End Source File
# Begin Source File

SOURCE=.\FieldServer.rc
# End Source File
# Begin Source File

SOURCE=.\Main\FieldSkillManager.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\FieldTickManager.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\FieldTimerManager.cpp
# End Source File
# Begin Source File

SOURCE=..\CommonGameServer\GameDataLast.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\GameEventManager.cpp
# End Source File
# Begin Source File

SOURCE=.\Main\GeneralRequestHandler.cpp
# End Source File
# Begin Source File

SOURCE=..\CommonGameServer\GenericHTTPClient.cpp
# End Source File
# Begin Source File

SOURCE=.\GiveItemManager.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\Global.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\GlobalFunc.cpp
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