#ifndef _STRING_DEFINE_CLIENT_H
#define _STRING_DEFINE_CLIENT_H

// English Define
#define LANGUAGE_ENGLISH  
//#define WORLD_RELEASE
#define GAMEFORGE_RELEASE

#define WINDOWTEXT_NAME_CLIENT         "AirRivals_R"
#define WINDOWTEXT_NAME_VOIP           "AirRivalsVoIPClient_R"

// Default Font Define
//#define ENGLISH_FONT		"Verdana"
#define ENGLISH_FONT		"Tahoma"
#define KOREAN_FONT			"Tahoma"
#define VIETNAM_FONT		"Arial"
#define CHINA_FONT			"Tahoma"

// 2006-08-24 by dgwoo 서버로 통합
// Command
//#define STRCMD_C_COMMAND_CALL						"/call"
//#define STRCMD_C_COMMAND_PARTYCALL					"/formcall"
//#define STRCMD_C_COMMAND_PARTYCALLEND				"/formcallend"
//#define STRCMD_C_COMMAND_GUILDCALL					"/brigcall"
//#define STRCMD_C_COMMAND_GUILDCALLEND				"/brigcallend"
//#define STRCMD_C_COMMAND_CALLEND					"/endcall"
//#define STRCMD_C_COMMAND_BATTLE						"/fight"
//#define STRCMD_C_COMMAND_COMBAT						"/confront"
//#define STRCMD_C_COMMAND_SURRENDER					"/surrender"
//#define STRCMD_C_COMMAND_PARTYBATTLE				"/formfight"
//#define STRCMD_C_COMMAND_PARTYCOMBAT				"/formconfront"
//#define STRCMD_C_COMMAND_PARTYWAR					"/formbattle"
//#define STRCMD_C_COMMAND_GUILDBATTLE				"/brigfight"
//#define STRCMD_C_COMMAND_GUILDCOMBAT				"/brigconfront"
//#define STRCMD_C_COMMAND_GUILDWAR					"/brigbattle"
//#define STRCMD_C_COMMAND_GUILDSURRENDER				"/brigsurrender"
//#define STRCMD_C_COMMAND_NAME						"/name"
//#define STRCMD_C_COMMAND_WARP						"/warp"
//#define STRCMD_C_COMMAND_CANCELSKILL				"/cancelskill"
//#define STRCMD_C_COMMAND_INITCHAT					"/initchat"
//#define STRCMD_C_COMMAND_REFUSEBATTLE				"/refusefight"
//#define STRCMD_C_COMMAND_REFUSETRADE				"/refusetrade"



// AUCTION_MSG
#define STRMSG_C_AUCTION_0001	"This item cannot be used."
#define STRMSG_C_AUCTION_0002	"Would you like to give this to the %s goods agency shop?"
#define STRMSG_C_AUCTION_0003	"Receiving information from server...Please try again."
#define STRMSG_C_AUCTION_0004	"You must be at the register in order to register your item."
#define STRMSG_C_AUCTION_0005	"Equipped items cannot be sold."
#define STRMSG_C_AUCTION_0006	"Purchases cannot be made at your present location."
#define STRMSG_C_AUCTION_0007	"Would you like to cancel the registration of %s?"
#define STRMSG_C_AUCTION_0008	"Auction items cannot be deleted at your present location."
#define STRMSG_C_AUCTION_0009	"Please re-enter the auction price"
#define STRMSG_C_AUCTION_0010	"What price would you like to set for your item at the goods agency shop?[Price:(SPI)]"
#define STRMSG_C_AUCTION_0011	"Item has been registered on the auction list."
#define STRMSG_C_AUCTION_0012	
#define STRMSG_C_AUCTION_0013	
#define STRMSG_C_AUCTION_0014	
#define STRMSG_C_AUCTION_0015	
#define STRMSG_C_AUCTION_0016	
#define STRMSG_C_AUCTION_0017	
#define STRMSG_C_AUCTION_0018	
#define STRMSG_C_AUCTION_0019	


// CARD_MSG
#define STRMSG_C_CARD_0001		"Do you want to use the Standard Rebirth Card? (Cancelling will move you to the hangar.)"
#define STRMSG_C_CARD_0002		"Do you want to use the Super Rebirth Card? (Cancelling will move you to the hangar.)"
#define STRMSG_C_CARD_0003		"Moving to hangar."
#define STRMSG_C_CARD_0004		"Do you want to use the Standard Rebirth Card?"
#define STRMSG_C_CARD_0005		"Do you want to use the Super Rebirth Card?"
#define STRMSG_C_CARD_0006		"Enter the unit that you want to execute the rebirth on."
#define STRMSG_C_CARD_0007		"Enter the unit that you want to summon."
#define STRMSG_C_CARD_0008		"Please enter new character's name(\\rLogged off when changed\\r)"
#define STRMSG_C_CARD_0009		"Character name is wrong (maximum of 18 letters)"
#define STRMSG_C_CARD_0010		"Membership service account."
#define STRMSG_C_CARD_0011		"Expiration time : %s"
#define STRMSG_C_CARD_0012		"Membership service account." //#define STRMSG_C_CARD_0012		"Super premium account."
#define STRMSG_C_CARD_0013		"Brigade member \'%s\' has changed his character name to \'%s\'."
#define STRMSG_C_CARD_0014	
#define STRMSG_C_CARD_0015	
#define STRMSG_C_CARD_0016	
#define STRMSG_C_CARD_0017	
#define STRMSG_C_CARD_0018	
#define STRMSG_C_CARD_0019		


// CITY_MSG
#define STRMSG_C_CITY_0001		"[Mission objective]"
#define STRMSG_C_CITY_0002		"Engines must be equipped prior to taking off."
#define STRMSG_C_CITY_0003		"Exiting the hangar."
#define STRMSG_C_CITY_0004		"Log off has been cancelled."
#define STRMSG_C_CITY_0005		"Game exit has been cancelled."
#define STRMSG_C_CITY_0006		"Insufficient SPI for warping."
#define STRMSG_C_CITY_0007		"Engines must be equipped prior to taking off."
#define STRMSG_C_CITY_0008	
#define STRMSG_C_CITY_0009	


// CITYLAP_MSG
#define STRMSG_C_CITYLAP_0001	"How many items do you want to give?"
#define STRMSG_C_CITYLAP_0002	"Equipped items cannot be added."
#define STRMSG_C_CITYLAP_0003	"Invalid item combination."
#define STRMSG_C_CITYLAP_0004	"Not enough SPI."
#define STRMSG_C_CITYLAP_0005	
#define STRMSG_C_CITYLAP_0006	
#define STRMSG_C_CITYLAP_0007	
#define STRMSG_C_CITYLAP_0008	
#define STRMSG_C_CITYLAP_0009	


// COMMUNITY_MSG
#define STRMSG_C_COMMUNITY_0001		"Please enter the ID of the friend your want to add."
#define STRMSG_C_COMMUNITY_0002		"Are you sure you want to delete %s?"
#define STRMSG_C_COMMUNITY_0003		"Please enter the name of the person you want to add to your reject list."
#define STRMSG_C_COMMUNITY_0004		"Are you sure you want to delete %s from your reject list?"
#define STRMSG_C_COMMUNITY_0005		"You cannot register yourself as a friend."
#define STRMSG_C_COMMUNITY_0006		"Please enter the name of the character you would like to register as a friend."
#define STRMSG_C_COMMUNITY_0007		"You cannot add yourself to your own reject list."
#define STRMSG_C_COMMUNITY_0008		"Please enter the character name you would like to register on the reject list."
#define STRMSG_C_COMMUNITY_0009	


// DIRECTX_MSG
#define STRMSG_C_DIRECTX_0001	"DirectX version is outdated. Please install DirectX 9.0 or higher."
#define STRMSG_C_DIRECTX_0002	"Game does not support your screen resolution."
#define STRMSG_C_DIRECTX_0003	"DirectInput initialization has failed. Keyboard has been disabled."
#define STRMSG_C_DIRECTX_0004	
#define STRMSG_C_DIRECTX_0005	
#define STRMSG_C_DIRECTX_0006	
#define STRMSG_C_DIRECTX_0007	
#define STRMSG_C_DIRECTX_0008	
#define STRMSG_C_DIRECTX_0009	


// ERROR_ERR
#define STRERR_ERROR_0001	"Connection to the server has been lost. The game will be terminated. Terminated at [0x%x] case T_ERROR:(FC)"
#define STRERR_ERROR_0002	"Connection to the server has been lost. The game will be terminated. Terminated at [0x%x] case T_ERROR:(FC)"
#define STRERR_ERROR_0003	"Your fuel is low. Please refuel."
#define STRERR_ERROR_0004	"The distance is too far away."
#define STRERR_ERROR_0005	"This player is already in the middle of a battle."
#define STRERR_ERROR_0006	"You are too far away to request a battle."
#define STRERR_ERROR_0007	"You cannot begin a 1:1 fight if your level difference is greater than 10."
#define STRERR_ERROR_0008	"Not in a battle."
#define STRERR_ERROR_0009	"Not in a state to use the corresponding item."
#define STRERR_ERROR_0010	"You already have this item."
#define STRERR_ERROR_0011	"You already have this skill."
#define STRERR_ERROR_0012	"Not enough experience points."
#define STRERR_ERROR_0013	"Your formations size has reached its limit."
#define STRERR_ERROR_0014	"Trade in %d units."
#define STRERR_ERROR_0015	"You are too far away to trade."
#define STRERR_ERROR_0016	"You are already trading."
#define STRERR_ERROR_0017	"Abnormal approach route. Close client."
#define STRERR_ERROR_0018	"Insufficient skill points."
#define STRERR_ERROR_0019	"This item cannot be moved."
#define STRERR_ERROR_0020	"You cannot have this item due to excess freight."
#define STRERR_ERROR_0021	"An item is required for buying this skill."
#define STRERR_ERROR_0022	"Your inventory space is insufficient."
#define STRERR_ERROR_0023	"Your warehouse storage space is insufficient."
#define STRERR_ERROR_0024	"An item is required to start this mission."
#define STRERR_ERROR_0025	"The corresponding item has not been found."
#define STRERR_ERROR_0026	"The player has not been found."
#define STRERR_ERROR_0027	"City occupation information error. Please report this to support."
#define STRERR_ERROR_0028	"City occupation battle mission can only be received by the brigade leader."
#define STRERR_ERROR_0029	"Already received another city occupation battle mission."
#define STRERR_ERROR_0030	"City occupation mission can only be cancelled on the corresponding server."
#define STRERR_ERROR_0031	"Invalid coupon number."
#define STRERR_ERROR_0032	"This coupon number has already been used."
#define STRERR_ERROR_0033	"Coupon number has an elapsed expiration date"
#define STRERR_ERROR_0034	"This is not a valid shop."
#define STRERR_ERROR_0035	"This item cannot be used."
#define STRERR_ERROR_0036	"Please make an inquiry to customer support."
#define STRERR_ERROR_0037	"An error occurred whilst using this item."
#define STRERR_ERROR_0038	"Invalid item combination."
#define STRERR_ERROR_0039	"This name already exists."
#define STRERR_ERROR_0040	"Stat type error. Please make an inquiry to the team."
#define STRERR_ERROR_0041	"Character creation failed."
#define STRERR_ERROR_0042	"You cannot raise the corresponding stat any further."
#define STRERR_ERROR_0043	"There are no bonus stats left or the stat type is invalid."
#define STRERR_ERROR_0044	"Bonus stat use error."
#define STRERR_ERROR_0045	"Paid item purchase error. Please contact support."
#define STRERR_ERROR_0046	"Credit related error. Please contact support."
#define STRERR_ERROR_0047	"You do not have enough credits. In order to purchase credits, please go to www.airrivals.net and login."
#define STRERR_ERROR_0048	"Units level is lower than the minimum level required for use."
#define STRERR_ERROR_0049	"Units level is higher that the maximum level required for use."
#define STRERR_ERROR_0050	"Stat initializations must be performed in the relevant city."	
#define STRERR_ERROR_0051	"Stat initialization has failed."
#define STRERR_ERROR_0052	"Please un-equip all items before using a stat initialisation."
#define STRERR_ERROR_0053	"An error occurred whilst initialising the stat."
#define STRERR_ERROR_0054	"The stat has already been initialised."
#define STRERR_ERROR_0055	"You are already using a repair kit."
#define STRERR_ERROR_0056	"You are already using a shield kit."
#define STRERR_ERROR_0057	"You are already using an SP kit."
#define STRERR_ERROR_0058	"You are already using a fuel kit."
#define STRERR_ERROR_0059	"Error related to the energy item used."
#define STRERR_ERROR_0060	"The item that you want to use has already been used."
#define STRERR_ERROR_0061	"You currently have a similar item already in use."
#define STRERR_ERROR_0062	"Item use related error."
#define STRERR_ERROR_0063	"The other unit could not be found."
#define STRERR_ERROR_0064	"You cannot make a request to yourself."
#define STRERR_ERROR_0065	"You cannot make the request if you are too far away from the other user."
#define STRERR_ERROR_0066	"You cannot make the request if you or the other user do not belong to a formation."
#define STRERR_ERROR_0067	"This request cannot be made if you or the other user are not the formation leaders."
#define STRERR_ERROR_0068	"You or the other user is already requesting a formation fight."
#define STRERR_ERROR_0069	"Cannot begin the formation fight as your levels do not match."
#define STRERR_ERROR_0070	"Not all members of the formation are on the same map."
#define STRERR_ERROR_0071	"That is not a valid request."
#define STRERR_ERROR_0072	"The formation fight request has failed."
#define STRERR_ERROR_0073	"Cannot cancel when city occupation battle is in progress."
#define STRERR_ERROR_0074	"Cannot start when city occupation battle is in progress."
#define STRERR_ERROR_0075	"Cannot start quest as levels are unmatched."
#define STRERR_ERROR_0076	"Cannot start quest due to lack of attack stat points."
#define STRERR_ERROR_0077	"Cannot start quest due to lack of defence stat points."
#define STRERR_ERROR_0078	"Cannot start quest due to lack of fuel stat points."
#define STRERR_ERROR_0079	"Cannot start quest due to lack of spirit stat points."
#define STRERR_ERROR_0080	"Cannot start quest due to lack of shield stat points."
#define STRERR_ERROR_0081	"Mission cannot be started.  Not enough agility-stat points available."
#define STRERR_ERROR_0082	"Mission cannot be started."
#define STRERR_ERROR_0083	"Flight cannot be started as the levels are unmatched."
#define STRERR_ERROR_0084	"Item movement error."
#define STRERR_ERROR_0085	"You cannot use this item. Your level is too low."
#define STRERR_ERROR_0086	"You cannot use this item. Your level is too high."
#define STRERR_ERROR_0087	"This item does not correspond to your gear type"
#define STRERR_ERROR_0088	"Your race cannot equip this item."
#define STRERR_ERROR_0089	"This item cannot be equipped due to insufficient attack stat points."
#define STRERR_ERROR_0090	"This item cannot be equipped due to insufficient defence stat points."
#define STRERR_ERROR_0091	"Unable to equip item due to insufficient fuel stats."
#define STRERR_ERROR_0092	"This item cannot be equipped due to insufficient spirit stat points."
#define STRERR_ERROR_0093	"Unable to equip item due to insufficient shield stat points."
#define STRERR_ERROR_0094	"Item cannot be used due to insufficient evasion stat points."
#define STRERR_ERROR_0095	"Item cannot be used."
#define STRERR_ERROR_0096	"You are unable to buy the skill with your current race."
#define STRERR_ERROR_0097	"Upgrade/gamble cannot be executed due to Gear type."
#define STRERR_ERROR_0098	"Upgrading/gambling cannot be activated."
#define STRERR_ERROR_0099	"Upgrading/gambling cannot be activated."
#define STRERR_ERROR_0100	"Upgrading/gambling cannot be activated. Not enough SPI."
#define STRERR_ERROR_0101	"Rare option not available for chosen item."
#define STRERR_ERROR_0102	"Upgrade/gamble cannot be activated."
#define STRERR_ERROR_0103	"You do not have enough SPI to use the warehouse."
#define STRERR_ERROR_0104	"You are unable to use the warehouse at the moment."
#define STRERR_ERROR_0105	"You do not have enough SPI to combine these items."
#define STRERR_ERROR_0106	"Combination not possible."
#define STRERR_ERROR_0107	"You do not have enough SPI to warp here."
#define STRERR_ERROR_0108	"Unable to warp at the moment."
#define STRERR_ERROR_0109	"You do not have enough SPI to purchase this item."
#define STRERR_ERROR_0110	"You cannot purchase this item."	
#define STRERR_ERROR_0111	"You do not have enough SPI for a repair."
#define STRERR_ERROR_0112	"Unable to repair at the moment."
#define STRERR_ERROR_0113	"This can only be used by the brigade leader."
#define STRERR_ERROR_0114	"A brigade card is already in use."
#define STRERR_ERROR_0115	"Cannot use the Brigade Card."
#define STRERR_ERROR_0116	"Monster information error."
#define STRERR_ERROR_0117	"Please contact the support service."
#define STRERR_ERROR_0118	"NPC server error."
#define STRERR_ERROR_0119	"Please use again later."
#define STRERR_ERROR_0120	"Monster Summon Card cannot be used here."
#define STRERR_ERROR_0121	"Cannot use Monster Summon Card."
#define STRERR_ERROR_0122	"This item cannot be used when in a formation."
#define STRERR_ERROR_0123	"This character name is invalid."
#define STRERR_ERROR_0124	"This name already exists."
#define STRERR_ERROR_0125	"This item cannot be used."
#define STRERR_ERROR_0126	"Unidentified error message for F_DBG: MsgType(0X%X), ErrorCode(0X%X)"
#define STRERR_ERROR_0127	"Not enough formation members to create a brigade."
#define STRERR_ERROR_0128	"A brigade with the same name already exists."
#define STRERR_ERROR_0129	"You have already joined the brigade."
#define STRERR_ERROR_0130	"You do not have the authority to perform that action."	
#define STRERR_ERROR_0131	"You have not joined the brigade."
#define STRERR_ERROR_0132	"The brigade you belong to is not unanimous."
#define STRERR_ERROR_0133	"Member is not in this brigade."
#define STRERR_ERROR_0134	"Cannot create brigade as formation has not been created."
#define STRERR_ERROR_0135	"Not in a formation flight state."
#define STRERR_ERROR_0136	"Unable to invite."
#define STRERR_ERROR_0137	"Corresponding brigade does not exist."
#define STRERR_ERROR_0138	"This character name is invalid."
#define STRERR_ERROR_0139	"You have been added to the reject list."
#define STRERR_ERROR_0140	"Already registered on the list."
#define STRERR_ERROR_0141	"You have reached the maximum number of users that can be registered on the list."
#define STRERR_ERROR_0142	"This name is not on your friend list."
#define STRERR_ERROR_0143	"This name does not exist in your reject list."
#define STRERR_ERROR_0144	"This user is currently not online."
#define STRERR_ERROR_0145	"This user is currently offline."
#define STRERR_ERROR_0146	"This user has disabled whispering at the moment."
#define STRERR_ERROR_0147	"Trade chat is only available if you are on level 21 or above."
#define STRERR_ERROR_0148	"You can only create a brigade from level 21 onwards."
#define STRERR_ERROR_0149	"Unidentified error message for IM_DBG : MsgType(0X%X), ErrorCode(0X%X)"
#define STRERR_ERROR_0150			
	 
// 2010. 05. 19 by hsLee 인하 헌 2차 난 절. (신窄?+ 몬스터 窄?서버) )
#define STRERR_ERROR_0151	"Cannot find any information about setting Infinity Field level."
#define STRERR_ERROR_0152	"The information about setting the Infinity Field level is not correct."
#define STRERR_ERROR_0153	"Cannot be at the same level."
	

// ENCHANT_MSG
#define STRMSG_C_ENCHANT_0001
#define STRMSG_C_ENCHANT_0002
#define STRMSG_C_ENCHANT_0003


// ENCHANT_ERR
#define STRERR_C_ENCHANT_0001	"Constitution cannot be upgraded."
#define STRERR_C_ENCHANT_0002
#define STRERR_C_ENCHANT_0003


// ETC_MSG
#define STRMSG_C_ETC_0001	"\\r No results found!"
#define STRMSG_C_ETC_0002	"Please enter your music directory name. (e.g. \"C:\\My Documents\\My Music\")"
#define STRMSG_C_ETC_0003	"Do you wish to delete the selected song from your playlist?"
#define STRMSG_C_ETC_0004	"Coupon number input is incorrect."
#define STRMSG_C_ETC_0005	"Screenshot has been saved as %s."
#define STRMSG_C_ETC_0006	
#define STRMSG_C_ETC_0007	
#define STRMSG_C_ETC_0008	
#define STRMSG_C_ETC_0009	


// EVENT_MSG
#define STRMSG_C_EVENT_0001		"The happy hour event has ended."
#define STRMSG_C_EVENT_0002		"Happy hour event will occur from %d hours to %d hours."
#define STRMSG_C_EVENT_0003		"Experience gain increased by %.0f%%"
#define STRMSG_C_EVENT_0004		"Rare drop percentages increased by %.0f%%"
#define STRMSG_C_EVENT_0005		"Penalty for death decreased by %.0f%%"
#define STRMSG_C_EVENT_0006		"Item drop percentage increased by %.0f%%"
#define STRMSG_C_EVENT_0007		"SPI drop amount increased by %.0f%%."
#define STRMSG_C_EVENT_0008		"We hope you have fun playing the game."
#define STRMSG_C_EVENT_0009		"Happy hour event is still in progress starting from %d to %d."
#define STRMSG_C_EVENT_0010		"Just a test code during the event."
#define STRMSG_C_EVENT_0011		
#define STRMSG_C_EVENT_0012		
#define STRMSG_C_EVENT_0013		
#define STRMSG_C_EVENT_0014		
#define STRMSG_C_EVENT_0015		
#define STRMSG_C_EVENT_0016		
#define STRMSG_C_EVENT_0017		
#define STRMSG_C_EVENT_0018		
#define STRMSG_C_EVENT_0019		


// GUILD_MSG
#define STRMSG_C_GUILD_0001		"Please enter the name of the brigade that you wish to create."
#define STRMSG_C_GUILD_0002		"Flight brigade %s has been created."
#define STRMSG_C_GUILD_0003		"Are you sure you want to withdraw from your brigade?"
#define STRMSG_C_GUILD_0004		"Please enter the name of the pilot that you want to invite."
#define STRMSG_C_GUILD_0005		"Are you sure you want to disband your brigade?"
#define STRMSG_C_GUILD_0006		"Are you sure you want to cancel the disbanding of your brigade?"
#define STRMSG_C_GUILD_0007		"Do you want to join '%s''s flight brigade '%s'?"
#define STRMSG_C_GUILD_0008		"'%s' has joined the flight brigade."
#define STRMSG_C_GUILD_0009		"'%s' has rejected the flight brigade offer."
#define STRMSG_C_GUILD_0010		"'%s' has been expelled from the flight brigade."
#define STRMSG_C_GUILD_0011		"'%s' has withdrawn from the flight brigade."
#define STRMSG_C_GUILD_0012		"Your brigade has been disbanded."
#define STRMSG_C_GUILD_0013		"The flight brigade disbanding has been cancelled."
#define STRMSG_C_GUILD_0014		"Are you sure you want to expel '%s' from the flight brigade?"
#define STRMSG_C_GUILD_0015		"The flight brigade that you currently belong to is in standby for disbanding."
#define STRMSG_C_GUILD_0016		"The flight brigade will disband at %s." 
#define STRMSG_C_GUILD_0017		"Name of the flight brigade has changed to '%s'."
#define STRMSG_C_GUILD_0018		"Please enter the file name of your brigade insignia within the game directory. (BMP,size:24 x 12)"
#define STRMSG_C_GUILD_0019		"The insignia of the flight brigade has been changed."
#define STRMSG_C_GUILD_0020		"'%s''s brigade rank has changed to '%s'."
#define STRMSG_C_GUILD_0021		"Cannot be promoted to regiment commander."
#define STRMSG_C_GUILD_0022		"Member"
#define STRMSG_C_GUILD_0023		"Flight brigade commander"
#define STRMSG_C_GUILD_0024		"1st battalion commander"
#define STRMSG_C_GUILD_0025		"1st battalion member"
#define STRMSG_C_GUILD_0026		"2nd battalion commander"
#define STRMSG_C_GUILD_0027		"2nd battalion member"
#define STRMSG_C_GUILD_0028		"3rd battalion commander"
#define STRMSG_C_GUILD_0029		"3rd battalion member"
#define STRMSG_C_GUILD_0030		"4th battalion commander"
#define STRMSG_C_GUILD_0031		"4th battalion member"
#define STRMSG_C_GUILD_0032		"5th battalion commander"
#define STRMSG_C_GUILD_0033		"5th battalion member"
#define STRMSG_C_GUILD_0034		"Brigade fights can only be requested by the brigade leader."
#define STRMSG_C_GUILD_0035		"Do you want to initiate a brigade fight with %s's brigade?"
#define STRMSG_C_GUILD_0036		"The brigade fight request has been rejected."
#define STRMSG_C_GUILD_0037		"The brigade fight request has been cancelled."
#define STRMSG_C_GUILD_0038		"%s has accepted the brigade fight request."
#define STRMSG_C_GUILD_0039		"The brigade fight has begun. Fight!"
#define STRMSG_C_GUILD_0040		"You have won the fight against %s."
#define STRMSG_C_GUILD_0041		"You have lost the fight against %s."
#define STRMSG_C_GUILD_0042		"The fight has resulted in a draw against %s."
#define STRMSG_C_GUILD_0043		"The fight with %s is finished."
#define STRMSG_C_GUILD_0044			
#define STRMSG_C_GUILD_0045		
#define STRMSG_C_GUILD_0046		
#define STRMSG_C_GUILD_0047		
#define STRMSG_C_GUILD_0048		
#define STRMSG_C_GUILD_0049		


// GUILD_ERR
#define STRERR_C_GUILD_0001		"Flight brigade name is too long."
#define STRERR_C_GUILD_0002		"File name is too long."
#define STRERR_C_GUILD_0003		"The image format is invalid."
#define STRERR_C_GUILD_0004 


// INTERFACE_MSG
#define STRMSG_C_INTERFACE_0001		"Lock on released"
#define STRMSG_C_INTERFACE_0002		"1_ST"
#define STRMSG_C_INTERFACE_0003		"3_RD"
#define STRMSG_C_INTERFACE_0004		"Reloaded %d rounds"
#define STRMSG_C_INTERFACE_0005		"Race: %s"
#define STRMSG_C_INTERFACE_0006		"Title: %d"
#define STRMSG_C_INTERFACE_0007		"Fame: %d"
#define STRMSG_C_INTERFACE_0008		"Duels:%3d Wins %3d Losses"
#define STRMSG_C_INTERFACE_0009		"Brig.War:%3d wins %3d losses"
#define STRMSG_C_INTERFACE_0010		"Defence - Standard : %.2f%%"
#define STRMSG_C_INTERFACE_0011		"- Improved : %.2f%%"
#define STRMSG_C_INTERFACE_0012		"Evasion - Standard : %.2f%%"
#define STRMSG_C_INTERFACE_0013		"Probability : %.2f%%"
#define STRMSG_C_INTERFACE_0014		"Damage / sec : %.2f ~ %.2f"
#define STRMSG_C_INTERFACE_0015		"Weight : %d%%(%dKg/%dKg)"
#define STRMSG_C_INTERFACE_0016		"%s number : %d"
#define STRMSG_C_INTERFACE_0017		"1v1 battle"
#define STRMSG_C_INTERFACE_0018		"Formation flight"
#define STRMSG_C_INTERFACE_0019		"Brigade battle"
#define STRMSG_C_INTERFACE_0020		"[Remaining time] %2.d minutes %2.d seconds"
#define STRMSG_C_INTERFACE_0021		"%s frequently appearing locations"
#define STRMSG_C_INTERFACE_0022		"Energy"
#define STRMSG_C_INTERFACE_0023		"Shield"
#define STRMSG_C_INTERFACE_0024		"City occupation battle in progress."
#define STRMSG_C_INTERFACE_0025		"Possible PK location"
#define STRMSG_C_INTERFACE_0026		"Inventory"
#define STRMSG_C_INTERFACE_0027		"Automatic"
#define STRMSG_C_INTERFACE_0028		"Passive"
#define STRMSG_C_INTERFACE_0029		"Installation"
#define STRMSG_C_INTERFACE_0030		"Cancellation"
#define STRMSG_C_INTERFACE_0031		"Auto"
#define STRMSG_C_INTERFACE_0032		"Active"
#define STRMSG_C_INTERFACE_0033		"Default"
#define STRMSG_C_INTERFACE_0034		"Joystick"
#define STRMSG_C_INTERFACE_0035		"Not used"
#define STRMSG_C_INTERFACE_0036		"\\r %d sec\\r      until log off."
#define STRMSG_C_INTERFACE_0037		"\\r %d sec\\r      until game exit."
#define STRMSG_C_INTERFACE_0038		"Exit."
#define STRMSG_C_INTERFACE_0039		"Not supported"
#define STRMSG_C_INTERFACE_0040		"5 sec      until log off."	
#define STRMSG_C_INTERFACE_0041		"5 sec      until game exit."
#define STRMSG_C_INTERFACE_0042		"Log off has been cancelled."
#define STRMSG_C_INTERFACE_0043		"Game exit has been cancelled."
#define STRMSG_C_INTERFACE_0044		"Your gear loading capacity has exceeded 90%."
#define STRMSG_C_INTERFACE_0045		"Movement is limited to a minimum speed and fuel consumption will be increased."
#define STRMSG_C_INTERFACE_0046		"Your gear load capacity has exceeded 80%."
#define STRMSG_C_INTERFACE_0047		"Boosters have been disabled and fuel consumption will be increased."
#define STRMSG_C_INTERFACE_0048		"Your gear load capacity has exceeded 70% and fuel consumption will be increased."
#define STRMSG_C_INTERFACE_0049		"[Notice] %s"	
#define STRMSG_C_INTERFACE_0050		"%s has received %d damage.( Damage Type: %d)"	
#define STRMSG_C_INTERFACE_0051		"Warning: [%s] has targeted your ship."
#define STRMSG_C_INTERFACE_0052		"[%s] has cancelled the targeting."
#define STRMSG_C_INTERFACE_0053		
#define STRMSG_C_INTERFACE_0054		
#define STRMSG_C_INTERFACE_0055		
#define STRMSG_C_INTERFACE_0056		
#define STRMSG_C_INTERFACE_0057		
#define STRMSG_C_INTERFACE_0058		
#define STRMSG_C_INTERFACE_0059		


// ITEM_MSG
#define STRMSG_C_ITEM_0001		"%s (%d pieces)"
#define STRMSG_C_ITEM_0002		"You have gained %d SPI."
#define STRMSG_C_ITEM_0003		"%d SPI have been deducted."
#define STRMSG_C_ITEM_0004		"Item %s has been deleted."
#define STRMSG_C_ITEM_0005		"Item %s, (%d/%d) pieces have been added."
#define STRMSG_C_ITEM_0006		"Item %s, %d pieces have been added."
#define STRMSG_C_ITEM_0007		"You cannot de-equip that item. Another item requires the stats it provides."                                   
#define STRMSG_C_ITEM_0008		"Equipped items cannot be thrown away."
#define STRMSG_C_ITEM_0009		"How many %s do you want to throw away?"
#define STRMSG_C_ITEM_0010		"Do you really want to throw %s away?"
#define STRMSG_C_ITEM_0011		"[ %08d ] is a not an equipable item."
#define STRMSG_C_ITEM_0012		"Bullets have already been loaded."
#define STRMSG_C_ITEM_0013		"Bullets have already been loaded."
#define STRMSG_C_ITEM_0014		"There is no weapon to load these bullets."
#define STRMSG_C_ITEM_0015		"There is no equipped item."
#define STRMSG_C_ITEM_0016		"[ %s ] is not a usable item."
#define STRMSG_C_ITEM_0017		"Type : %s"
#define STRMSG_C_ITEM_0018		"Gear type :"
#define STRMSG_C_ITEM_0019		"All Gears"
#define STRMSG_C_ITEM_0020		"Standard"
#define STRMSG_C_ITEM_0021		"Demanded : LEVEL (%d\\g[%d]\\g)"
#define STRMSG_C_ITEM_0022		"Required : LEVEL [%d]"
#define STRMSG_C_ITEM_0023		"Required : LEVEL [%d]~[%d]"
#define STRMSG_C_ITEM_0024		"Required : \\rLEVEL (%d\\g[%d]\\r)\\r"
#define STRMSG_C_ITEM_0025		"Required : \\rLEVEL [%d]\\r"
#define STRMSG_C_ITEM_0026		"Required : \\rLEVEL [%d]~[%d]"
#define STRMSG_C_ITEM_0027		"Required when purchasing : \\r%s\\r"
#define STRMSG_C_ITEM_0028		"Necessary when purchasing : %s"
#define STRMSG_C_ITEM_0029		"Application: %s"	
#define STRMSG_C_ITEM_0030		"Damage: (%.0f"
#define STRMSG_C_ITEM_0031		"Damage / sec : %.0f"
#define STRMSG_C_ITEM_0032		"Defence : %.0f"
#define STRMSG_C_ITEM_0033		"Probability : %.2f%%"
#define STRMSG_C_ITEM_0034		"Distance : %dm"
#define STRMSG_C_ITEM_0035		"Reattack time : %.2fsec"
#define STRMSG_C_ITEM_0036		"Overheating time : %.2fsec"
#define STRMSG_C_ITEM_0037		"Valid angle : %d degrees"
#define STRMSG_C_ITEM_0038		"%s\\e[+%.1f degrees]\\e"
#define STRMSG_C_ITEM_0039		"%s\\e[%.1f degrees]\\e"
#define STRMSG_C_ITEM_0040		"%s\\g[+%.1f degrees]\\g"
#define STRMSG_C_ITEM_0041		"%s\\g[%.1f degrees]\\g"
#define STRMSG_C_ITEM_0042		"Explosion radius : %dm"
#define STRMSG_C_ITEM_0043		"Reaction radius : %dm"
#define STRMSG_C_ITEM_0044		"Motion : %.2fsec"
#define STRMSG_C_ITEM_0045		"Weight : %d"
#define STRMSG_C_ITEM_0046		"Quantity : %d"
#define STRMSG_C_ITEM_0047		"Fuel : %d / %d"
#define STRMSG_C_ITEM_0048		"Quantity : %d"
#define STRMSG_C_ITEM_0049		"Speed : %.0fm/s ~ %.0fm/s"
#define STRMSG_C_ITEM_0050		"Booster speed : %dm/s"
#define STRMSG_C_ITEM_0051		"Booster time : %d seconds"
#define STRMSG_C_ITEM_0052		"Standard turning angle : %.0f degrees"
#define STRMSG_C_ITEM_0053		"Booster turning angle : %.0f degrees"
#define STRMSG_C_ITEM_0054		"Function : \\g%s/%s"
#define STRMSG_C_ITEM_0055		"Function : \\g%s"
#define STRMSG_C_ITEM_0056		"Explanation :"
#define STRMSG_C_ITEM_0057		"Shop price : %d(SPI) / %d per piece"
#define STRMSG_C_ITEM_0058		"Shop price : %d(SPI)"
#define STRMSG_C_ITEM_0059		"Acquired %s(%d)."	
#define STRMSG_C_ITEM_0060		"Acquired %s."
#define STRMSG_C_ITEM_0061		"Cannot acquire corresponding item."
#define STRMSG_C_ITEM_0062		"Error while receiving Buy Item Size(-)"
#define STRMSG_C_ITEM_0063		"Using shield item."
#define STRMSG_C_ITEM_0064		"Retraction of shield item."
#define STRMSG_C_ITEM_0065		"Using decoy item."
#define STRMSG_C_ITEM_0066		"Cancelling decoy item."
#define STRMSG_C_ITEM_0067			
#define STRMSG_C_ITEM_0068		
#define STRMSG_C_ITEM_0069		


// MENU_MSG
#define STRMSG_C_MENU_0001		"You cannot register yourself as a friend."
#define STRMSG_C_MENU_0002		"You have sent a buddy request to %s."
#define STRMSG_C_MENU_0003		"You have invited %s to join your brigade."
#define STRMSG_C_MENU_0004		"You have invited %s to join your formation."
#define STRMSG_C_MENU_0005		"You have requested a 1 vs 1 fight against %s."
#define STRMSG_C_MENU_0006		"You have sent a trade request to %s."
#define STRMSG_C_MENU_0007		
#define STRMSG_C_MENU_0008		
#define STRMSG_C_MENU_0009		
#define STRMSG_C_MENU_0010		
#define STRMSG_C_MENU_0011		
#define STRMSG_C_MENU_0012		
#define STRMSG_C_MENU_0013		
#define STRMSG_C_MENU_0014		
#define STRMSG_C_MENU_0015		
#define STRMSG_C_MENU_0016		
#define STRMSG_C_MENU_0017		
#define STRMSG_C_MENU_0018		
#define STRMSG_C_MENU_0019		


// MIX_MSG
#define STRMSG_C_MIX_0001
#define STRMSG_C_MIX_0002
#define STRMSG_C_MIX_0003

// MIX_ERR
#define STRERR_C_MIX_0001	"These items cannot be combined."
#define STRERR_C_MIX_0002	"The items have failed to combine and have been lost."
#define STRERR_C_MIX_0003


// MONSTER_MSG
#define STRMSG_C_MONSTER_0001	"%d beat machines have been summoned."
#define STRMSG_C_MONSTER_0002	"Beat sweeping completed."
#define STRMSG_C_MONSTER_0003	"%s has received %d damage.(DamageKind:%d)"
#define STRMSG_C_MONSTER_0004
#define STRMSG_C_MONSTER_0005


// OCCUPY_MSG
#define STRMSG_C_OCCUPY_0001	"Management menu"	
#define STRMSG_C_OCCUPY_0002	"- tax rate setup"
#define STRMSG_C_OCCUPY_0003	"- Next defence flight date, time-setup"
#define STRMSG_C_OCCUPY_0004	"- List of shops that are presently open"
#define STRMSG_C_OCCUPY_0005	"- Amount of defence fights won"
#define STRMSG_C_OCCUPY_0006	"- Tax information"
#define STRMSG_C_OCCUPY_0007	"- Greetings setup"
#define STRMSG_C_OCCUPY_0008	"\\g* if not entered, initial value will be set*"
#define STRMSG_C_OCCUPY_0009	"[Not entered]"
#define STRMSG_C_OCCUPY_0010	"[00month00day00hour00minute]"
#define STRMSG_C_OCCUPY_0011	"[Occupied shop does not exist]"
#define STRMSG_C_OCCUPY_0012	"[Successful XX times]"
#define STRMSG_C_OCCUPY_0013	"Present XXXXXXXXXXX SPI"
#define STRMSG_C_OCCUPY_0014	"[Initial greeting]"
#define STRMSG_C_OCCUPY_0015	"Occupied cities : %s"
#define STRMSG_C_OCCUPY_0016	"Unoccupied cities : %s"
#define STRMSG_C_OCCUPY_0017	"Please enter tax for shop setup"
#define STRMSG_C_OCCUPY_0018	"Next brigade fight (year,month,day,hour,minute ex[200502151720])setup"
#define STRMSG_C_OCCUPY_0019	"Please set the initial greeting that should be displayed on the management menu"
#define STRMSG_C_OCCUPY_0020	"Do you want to pay your taxes?"
#define STRMSG_C_OCCUPY_0021	"Tax rate has been set too high."
#define STRMSG_C_OCCUPY_0022	"Minimum tax rate is 2%."
#define STRMSG_C_OCCUPY_0023	"Date has been input incorrectly."
#define STRMSG_C_OCCUPY_0024	"[Occupying brigade : %s]"
#define STRMSG_C_OCCUPY_0025	"\\g   *Initial value will be set if not input*"
#define STRMSG_C_OCCUPY_0026	"[%d%% tax rate has been set]"
#define STRMSG_C_OCCUPY_0027	"[%d years %d months %d days %d hours %d minutes]"
#define STRMSG_C_OCCUPY_0028	"[Occupied shop does not exist]"
#define STRMSG_C_OCCUPY_0029	"%d shops have been occupied."
#define STRMSG_C_OCCUPY_0030	"Defence successful %d times."
#define STRMSG_C_OCCUPY_0031	"[Present \\r%d\\r(SPI)]."
#define STRMSG_C_OCCUPY_0032	"Bought %d(SPI)."
#define STRMSG_C_OCCUPY_0033	"\"%s\" City occupation battle has started."
#define STRMSG_C_OCCUPY_0034	"Present occupier: NPC."
#define STRMSG_C_OCCUPY_0035	"At present, brigade %s is occupying."
#define STRMSG_C_OCCUPY_0036	"\"%s\" All users on the map (except occupying brigade) will"
#define STRMSG_C_OCCUPY_0037	"be warped to the city."
#define STRMSG_C_OCCUPY_0038	"\"%s\" City occupation battle has been completed."
#define STRMSG_C_OCCUPY_0039	"\"NPC\" has occupied \"%s\"."
#define STRMSG_C_OCCUPY_0040	"\"%s\" brigade has occupied \"%s\"."
#define STRMSG_C_OCCUPY_0041	"Estimated time for next \"%s\""
#define STRMSG_C_OCCUPY_0042	"will progress at %s ~ %s"
#define STRMSG_C_OCCUPY_0043	"Time might vary due to occupying brigade leader."
#define STRMSG_C_OCCUPY_0044	
#define STRMSG_C_OCCUPY_0045	
#define STRMSG_C_OCCUPY_0046	
#define STRMSG_C_OCCUPY_0047	
#define STRMSG_C_OCCUPY_0048	
#define STRMSG_C_OCCUPY_0049		

// PARAM_MSG
#define STRMSG_C_PARAM_0001		"Information does not exist"
#define STRMSG_C_PARAM_0002		"[Attack"
#define STRMSG_C_PARAM_0003		"[Defence"
#define STRMSG_C_PARAM_0004		"[Fuel"
#define STRMSG_C_PARAM_0005		"[Spirit"
#define STRMSG_C_PARAM_0006		"[Shield"
#define STRMSG_C_PARAM_0006_1	"[Shield"
#define STRMSG_C_PARAM_0007		"[Evasion"
#define STRMSG_C_PARAM_0008		"[Condition change]"
#define STRMSG_C_PARAM_0009		"[Standard Weapon endurance"
#define STRMSG_C_PARAM_0010		"[Standard Weapon equipped bullets"
#define STRMSG_C_PARAM_0011		"[Advanced Weapon equipped bullets"
#define STRMSG_C_PARAM_0012		"[Propensity"
#define STRMSG_C_PARAM_0013		"[Energy"
#define STRMSG_C_PARAM_0014		"[Skill point"
#define STRMSG_C_PARAM_0015		"[Skill point recovery power"
#define STRMSG_C_PARAM_0016		"[Energy recovery power"
#define STRMSG_C_PARAM_0017		"[Standard Weapon Damage (min)"                                        
#define STRMSG_C_PARAM_0018		"[Advanced Weapon Damage (min)"
#define STRMSG_C_PARAM_0019		"[Standard Weapon Damage (max)"
#define STRMSG_C_PARAM_0020		"[Advanced Weapon Damage (max)"
#define STRMSG_C_PARAM_0021		"[Standard Weapon Probability"
#define STRMSG_C_PARAM_0022		"[Advanced Weapon Probability"
#define STRMSG_C_PARAM_0023		"[Defence against Standard Weapons"
#define STRMSG_C_PARAM_0024		"[Defence against Advanced Weapons"
#define STRMSG_C_PARAM_0025		"[Evasion against Standard Weapons"
#define STRMSG_C_PARAM_0026		"[Evasion against Advanced Weapons"
#define STRMSG_C_PARAM_0027		"[Standard Weapon Attack probability"
#define STRMSG_C_PARAM_0028		"[Advanced Weapon attack probability"
#define STRMSG_C_PARAM_0029		"[Attribute resisting power for Standard Weapons"
#define STRMSG_C_PARAM_0030		"[Attribute resisting power for Advanced Weapons"
#define STRMSG_C_PARAM_0031		"[Movement speed"
#define STRMSG_C_PARAM_0032		"[Weight"
#define STRMSG_C_PARAM_0033		"[Quality"
#define STRMSG_C_PARAM_0034		"[Reattack time for Standard Weapons"
#define STRMSG_C_PARAM_0035		"[Reattack time for Advanced Weapons"
#define STRMSG_C_PARAM_0036		"[Wearing rate of Standard Weapons"
#define STRMSG_C_PARAM_0037		"[Wearing rate of Advanced Weapon"
#define STRMSG_C_PARAM_0038		"[Standard Weapon distance"
#define STRMSG_C_PARAM_0039		"[Advanced Weapon distance"
#define STRMSG_C_PARAM_0040		"[Valid angle increase"	                     //standard
#define STRMSG_C_PARAM_0041		"[Valid angle increase"	                     //advanced
#define STRMSG_C_PARAM_0042		"[Number of concurrent targets possible"     //standard
#define STRMSG_C_PARAM_0043		"[Number of concurrent targets possible"     //advanced
#define STRMSG_C_PARAM_0044		"[Standard Weapon explosion radius"	
#define STRMSG_C_PARAM_0045		"[Advanced Weapon explosion radius"	
#define STRMSG_C_PARAM_0046		"[Type of unit"	
#define STRMSG_C_PARAM_0047		"[Unit's revision value"
#define STRMSG_C_PARAM_0048		"[Evasion power on Standard Weapon attributes"
#define STRMSG_C_PARAM_0049		"[Evasion power at Advanced Weapon attributes"
#define STRMSG_C_PARAM_0050		"[Continuous fire for Standard Weapons"
#define STRMSG_C_PARAM_0051		"[Continuous fire for Advanced Weapons"
#define STRMSG_C_PARAM_0052		"[Standard Weapon multi shot"
#define STRMSG_C_PARAM_0053		"[Number of missiles fired"
#define STRMSG_C_PARAM_0054		"[Standard Weapon activity time"
#define STRMSG_C_PARAM_0055		"[Advanced Weapon activity time"
#define STRMSG_C_PARAM_0056		"[Overheating time for Standard Weapon"
#define STRMSG_C_PARAM_0057		"[Overheating time for Advanced Weapon"
#define STRMSG_C_PARAM_0058		"[Standard Weapon weight"
#define STRMSG_C_PARAM_0059		"[Advanced Weapon weight"
#define STRMSG_C_PARAM_0060		"[Advanced Weapon reaction distance"
#define STRMSG_C_PARAM_0061		"[Upgrade airframe:"
#define STRMSG_C_PARAM_0062		"%s B-GEAR Type 1]"
#define STRMSG_C_PARAM_0063		"%s B-GEAR Type 2]"
#define STRMSG_C_PARAM_0064		"%s B-GEAR Type 3]"
#define STRMSG_C_PARAM_0065		"%s B-GEAR Type 4]"
#define STRMSG_C_PARAM_0066		"%s M-GEAR Type 1]"
#define STRMSG_C_PARAM_0067		"%s M-GEAR Type 2]"
#define STRMSG_C_PARAM_0068		"%s M-GEAR Type 3]"
#define STRMSG_C_PARAM_0069		"%s M-GEAR Type 4]"
#define STRMSG_C_PARAM_0070		"%s A-GEAR Type 1]"
#define STRMSG_C_PARAM_0071		"%s A-GEAR Type 2]"
#define STRMSG_C_PARAM_0072		"%s A-GEAR Type 3]"
#define STRMSG_C_PARAM_0073		"%s A-GEAR Type 4]"
#define STRMSG_C_PARAM_0074		"%s I-GEAR Type 1]"
#define STRMSG_C_PARAM_0075		"%s I-GEAR Type 2]"
#define STRMSG_C_PARAM_0076		"%s I-GEAR Type 3]"
#define STRMSG_C_PARAM_0077		"%s I-GEAR Type 4]"
#define STRMSG_C_PARAM_0078		"[Item:"
#define STRMSG_C_PARAM_0079		"%s automatic]"
#define STRMSG_C_PARAM_0080		"%s balkan]"
//#define STRMSG_C_PARAM_0081		"%sgrenade]"			// 2005-08-02 by ispark grenade do not exist
#define STRMSG_C_PARAM_0082		"%s Cannon]"
#define STRMSG_C_PARAM_0083		"%s rifle]"
#define STRMSG_C_PARAM_0084		"%s gatling]"
#define STRMSG_C_PARAM_0085		"%s launcher]"
#define STRMSG_C_PARAM_0086		"%s mass drive]"
#define STRMSG_C_PARAM_0087		"%s rocket type]"
#define STRMSG_C_PARAM_0088		"%s missile type]"
#define STRMSG_C_PARAM_0089		"%s bundle type]"	
#define STRMSG_C_PARAM_0090		"%s mine type]"
#define STRMSG_C_PARAM_0091		"%s shield]"
#define STRMSG_C_PARAM_0092		"%s dummy]"
#define STRMSG_C_PARAM_0093		"%s pixer]"
#define STRMSG_C_PARAM_0094		"%s decoy]"
#define STRMSG_C_PARAM_0095		"%s all weapons]"
#define STRMSG_C_PARAM_0096		"%s standard weapon]"
#define STRMSG_C_PARAM_0097		"%s bullet type standard weapon]"
#define STRMSG_C_PARAM_0098		"%s fuel type standard weapon]"
#define STRMSG_C_PARAM_0099		"%s advance weapon]"	
#define STRMSG_C_PARAM_0100		"%s advance weapon (support)]"
#define STRMSG_C_PARAM_0101		"%s armour]"
#define STRMSG_C_PARAM_0102		"%s support/engine]"
#define STRMSG_C_PARAM_0103		"[Bombing mode"
#define STRMSG_C_PARAM_0104		"[Siege mode"
#define STRMSG_C_PARAM_0105		"[Energy Heal"
#define STRMSG_C_PARAM_0106		"[Shield Repair"
#define STRMSG_C_PARAM_0107		"[Skill P"
#define STRMSG_C_PARAM_0108		"[Refill Fuel"
#define STRMSG_C_PARAM_0109		"Gives a rare prefix to the item"	
#define STRMSG_C_PARAM_0110		"Gives a rare suffix to the item"
#define STRMSG_C_PARAM_0111		"prefix, suffix"
#define STRMSG_C_PARAM_0112		"Is removing a prefix"
#define STRMSG_C_PARAM_0113		"Is removing a suffix"
#define STRMSG_C_PARAM_0114		
#define STRMSG_C_PARAM_0115		
#define STRMSG_C_PARAM_0116		
#define STRMSG_C_PARAM_0117		
#define STRMSG_C_PARAM_0118		
#define STRMSG_C_PARAM_0119		
#define STRMSG_C_PARAM_0120			
	
// PARTY_MSG
#define STRMSG_C_PARTY_0001		"Out of formation flight."
#define STRMSG_C_PARTY_0002		"Formation group created."
#define STRMSG_C_PARTY_0003		"You have joined the formation."
#define STRMSG_C_PARTY_0004		"[ %s ] has joined the formation."
#define STRMSG_C_PARTY_0005		"You have been removed from the formation."
#define STRMSG_C_PARTY_0006		"%s has been removed from the formation."
#define STRMSG_C_PARTY_0007		"Withdraw from the formation."
#define STRMSG_C_PARTY_0008		"The battle is over."
#define STRMSG_C_PARTY_0009		"[ %s ] has withdrawn from the formation."
#define STRMSG_C_PARTY_0010		"The formation has been disbanded."
#define STRMSG_C_PARTY_0011		"Joined the former formation."
#define STRMSG_C_PARTY_0012		"%s has been promoted to formation leader."
#define STRMSG_C_PARTY_0013		"%s has logged in."
#define STRMSG_C_PARTY_0014		"You have won the formation fight."
#define STRMSG_C_PARTY_0015		"You have lost the formation fight."
#define STRMSG_C_PARTY_0016		"The formation fight has ended in a draw."
#define STRMSG_C_PARTY_0017		"The formation fight is over."
#define STRMSG_C_PARTY_0018		"The formation fight has begun!"
#define STRMSG_C_PARTY_0019		"Created a formation group"
#define STRMSG_C_PARTY_0020		"%s has acquired %s (%d)."
#define STRMSG_C_PARTY_0021		"%s has acquired %s."
#define STRMSG_C_PARTY_0022		"[ %s ] has refused the formation invitation"
#define STRMSG_C_PARTY_0023		"Do you want to create a formation?"
#define STRMSG_C_PARTY_0024		"Enter the pilot that you would like to invite."
#define STRMSG_C_PARTY_0025		"Do you want to withdraw from the formation?"
#define STRMSG_C_PARTY_0026		"Would you like to join %s's formation?"
#define STRMSG_C_PARTY_0027		"You must choose a person to expel from the formation."
#define STRMSG_C_PARTY_0028		"You cannot expel yourself!"
#define STRMSG_C_PARTY_0029		"Are you sure you want to expel %s?"
#define STRMSG_C_PARTY_0030		"You must choose one of the members from the list as a formation leader."
#define STRMSG_C_PARTY_0031		"Do you want to delegate the formation lead to %s?"
#define STRMSG_C_PARTY_0032		"Delegation is only available to users who are on the same map."
#define STRMSG_C_PARTY_0033		"Free Form"
#define STRMSG_C_PARTY_0034		"Column"
#define STRMSG_C_PARTY_0035		"Row"
#define STRMSG_C_PARTY_0036		"Flying A"
#define STRMSG_C_PARTY_0037		"Flying V"
#define STRMSG_C_PARTY_0038		"Box"
#define STRMSG_C_PARTY_0039		"Slant"
#define STRMSG_C_PARTY_0040		"Wall"
#define STRMSG_C_PARTY_0041		"Arrow"
#define STRMSG_C_PARTY_0042		"The formation leader cannot currently initiate a formation flight."
#define STRMSG_C_PARTY_0043		"You are too far away from the formation leader."
#define STRMSG_C_PARTY_0044		"Your formation leader must set a flight pattern."
#define STRMSG_C_PARTY_0045		"Formation flight position is wrong."
#define STRMSG_C_PARTY_0046		"You are not a member of the formation. Please check again."
#define STRMSG_C_PARTY_0047		"Formation flight cannot be performed at the moment."
#define STRMSG_C_PARTY_0048		"Do you want to participate in a formation fight with %s's formation?"
#define STRMSG_C_PARTY_0049		"Formation fight request has been rejected."
#define STRMSG_C_PARTY_0050		"Formation fight request has been rejected."
#define STRMSG_C_PARTY_0051		"%s has accepted the request for a formation fight."
#define STRMSG_C_PARTY_0052		"Taking off is not available as a formation fight is still in progress."
#define STRMSG_C_PARTY_0053		
#define STRMSG_C_PARTY_0054		
#define STRMSG_C_PARTY_0055		
#define STRMSG_C_PARTY_0056		
#define STRMSG_C_PARTY_0057		
#define STRMSG_C_PARTY_0058		
#define STRMSG_C_PARTY_0059		
	

// PARTY_ERR
#define STRERR_C_PARTY_0001		"You have been removed from the formation flight due to a collision."
#define STRERR_C_PARTY_0002
#define STRERR_C_PARTY_0003
#define STRERR_C_PARTY_0004

// PK_MSG
#define STRMSG_C_PK_0001	"Attack available for 0 seconds."
#define STRMSG_C_PK_0002	"%d seconds"
#define STRMSG_C_PK_0003	"This is a safe area around the warp gate."
#define STRMSG_C_PK_0004	"Enter the unit name that you wish to duel with."
#define STRMSG_C_PK_0005	"Fight refusal has been cancelled."
#define STRMSG_C_PK_0006	"In fight refusal status."
#define STRMSG_C_PK_0007	"Do you want to duel with %s?"
#define STRMSG_C_PK_0008	"\\yfight refusal status \\y has refused the fight with %s."
#define STRMSG_C_PK_0009	"The duel has begun."
#define STRMSG_C_PK_0010	"No opponent could be found."
#define STRMSG_C_PK_0011	"Your opponent has cancelled the duel."
#define STRMSG_C_PK_0012	"Your opponent has offered to surrender."
#define STRMSG_C_PK_0013	"Will you accept %s's surrender?"
#define STRMSG_C_PK_0014	"Your opponent has rejected the capitulation."
#define STRMSG_C_PK_0015	"[Win] You've won the duel."
#define STRMSG_C_PK_0016	"[Lose] You have lost the duel."
#define STRMSG_C_PK_0017	"[Draw] Duel has resulted in a draw."
#define STRMSG_C_PK_0018	"[Fight over] The duel is over."
#define STRMSG_C_PK_0019		

// QUEST_MSG
#define STRMSG_C_QUEST_0001		"%d bonus stats have been added"
#define STRMSG_C_QUEST_0002		"%d bonus skill points have been added"
#define STRMSG_C_QUEST_0003		"Fame has risen by %d"
#define STRMSG_C_QUEST_0004		"Identity has risen by %d"
#define STRMSG_C_QUEST_0005		"Level has risen by %d"
#define STRMSG_C_QUEST_0006		"You will receive %d experience points."
#define STRMSG_C_QUEST_0007		"Mission[\\g%s\\g]'s [%s] has been accepted %dpieces/%dpieces. Please visit %s's %s."
#define STRMSG_C_QUEST_0008		"Mission[\\g%s\\g]'s [%s] has been accepted %d pieces/%d pieces."
#define STRMSG_C_QUEST_0009		"Server: %s"
#define STRMSG_C_QUEST_0010		"Mission information"
#define STRMSG_C_QUEST_0011		"Level limit: %d ~"
#define STRMSG_C_QUEST_0012		"Level limit: %d ~ %d"
#define STRMSG_C_QUEST_0013		"Map: %s"
#define STRMSG_C_QUEST_0014		"Please enter coupon number."
#define STRMSG_C_QUEST_0015		"Are you sure you want to abandon this mission?."
#define STRMSG_C_QUEST_0016		"Preparation details"
#define STRMSG_C_QUEST_0017		"Provided at the beginning"
#define STRMSG_C_QUEST_0018		"Required item necessary for completion :"
#define STRMSG_C_QUEST_0019		"Quest Rewards"
#define STRMSG_C_QUEST_0020		"Reward item probability"
#define STRMSG_C_QUEST_0021		"Reward item (combined)"
#define STRMSG_C_QUEST_0022		"Title :"
#define STRMSG_C_QUEST_0023		"Characteristics : Unlimited repeated missions"
#define STRMSG_C_QUEST_0024		"Level limit :"
#define STRMSG_C_QUEST_0025		"Next mission :"
#define STRMSG_C_QUEST_0026		"Available unit :"
#define STRMSG_C_QUEST_0027		"Available level : %d ~ %d"
#define STRMSG_C_QUEST_0028		"Necessary attack part : %d ~ %d"
#define STRMSG_C_QUEST_0029		"Necessary defence part : %d ~ %d"
#define STRMSG_C_QUEST_0031		"Necessary fuel part : %d ~ %d"
#define STRMSG_C_QUEST_0032		"Necessary response part : %d ~ %d"
#define STRMSG_C_QUEST_0033		"Necessary shield part : %d ~ %d"
#define STRMSG_C_QUEST_0034		"Necessary agility part : %d ~ %d"
#define STRMSG_C_QUEST_0035		"%d (SPI)"
#define STRMSG_C_QUEST_0036		"%s : %d pieces" //"   %s : %dpieces"
#define STRMSG_C_QUEST_0037		"%d (SPI) (%s per 1 piece)"
#define STRMSG_C_QUEST_0038		"%s : %d pieces (%s per 1 piece)"
#define STRMSG_C_QUEST_0039		"[%s] : %d (SPI)"
#define STRMSG_C_QUEST_0040		"[%s] %s : %d pieces"
#define STRMSG_C_QUEST_0041		"[%s] %d (SPI) (%s per 1 piece)"
#define STRMSG_C_QUEST_0042		"[%s] %s : %d piece (%s per 1 piece)"
#define STRMSG_C_QUEST_0043		"%d (SPI) (probability:%d%%)"
#define STRMSG_C_QUEST_0044		"%s:%d pieces (probability: %d%%)"
#define STRMSG_C_QUEST_0045		"Awarded bonus stats : %d"
#define STRMSG_C_QUEST_0046		"Awarded bonus skill points : %d"
#define STRMSG_C_QUEST_0047		"Awarded fame : %d"
#define STRMSG_C_QUEST_0048		"Awarded identity : %d"
#define STRMSG_C_QUEST_0049		"Awarded level : %d"
#define STRMSG_C_QUEST_0050		"Awarded experience points : %d"
#define STRMSG_C_QUEST_0051		"Awarded identity value : %d"
#define STRMSG_C_QUEST_0052		"Map transfer : %d"
#define STRMSG_C_QUEST_0053		"* %s per 1 piece"
#define STRMSG_C_QUEST_0054		"* Result item : %s"
#define STRMSG_C_QUEST_0055		"[production probability : %d%%]"
#define STRMSG_C_QUEST_0056		"[Material item]"
#define STRMSG_C_QUEST_0057		"You can accomplish the mission if you go to map '\\g%s\\g' 's '\\g%s\\g' shop '%s'."
#define STRMSG_C_QUEST_0058		"New missions have become available"
#define STRMSG_C_QUEST_0059		"Press mission button on the screen to"
#define STRMSG_C_QUEST_0060		"check the mission."
#define STRMSG_C_QUEST_0061		"You have received a mission briefing"
#define STRMSG_C_QUEST_0062		"[%s] has been completed."
#define STRMSG_C_QUEST_0063		"[%s] has been cancelled."
#define STRMSG_C_QUEST_0064		
#define STRMSG_C_QUEST_0065		
#define STRMSG_C_QUEST_0066		
#define STRMSG_C_QUEST_0067		
#define STRMSG_C_QUEST_0068		
#define STRMSG_C_QUEST_0069		




// QUEST_ERR
#define STRERR_C_QUEST_0001		"Another timed mission is in progress at the moment."
#define STRERR_C_QUEST_0002		"Quest data is not correct. Please reinstall the programme."
#define STRERR_C_QUEST_0003		"The mission has already started."
#define STRERR_C_QUEST_0004		
#define STRERR_C_QUEST_0005		

// RESOURCE_MSG
#define STRMSG_C_RESOURCE_0001
#define STRMSG_C_RESOURCE_0002
#define STRMSG_C_RESOURCE_0003

// RESOURCE_ERR
#define STRERR_C_RESOURCE_0001	"Resource file error. Please close the programme and reinstall it."
#define STRERR_C_RESOURCE_0002	"Resource is not correct. Please reinstall the programme."
#define STRERR_C_RESOURCE_0003	"Failed to load (standard) map file. Programme is being terminated."
#define STRERR_C_RESOURCE_0004	"Failed to load (standard) mesh file. Please check the graphic-resources."
#define STRERR_C_RESOURCE_0005	"Failed to initialize the graphic file. Please check the resource."
#define STRERR_C_RESOURCE_0006	"Failed to load shuttle mesh file. Please check your hardware and driver."
#define STRERR_C_RESOURCE_0007	"Failed to initialize the effect file. Please check your hardware and driver."
#define STRERR_C_RESOURCE_0008	"An error has occurred whilst restoring the effect file. The programme is being terminated."
#define STRERR_C_RESOURCE_0009	"Failed to initialize weapon texture file. Please check your hardware and driver."
#define STRERR_C_RESOURCE_0010	"An error has occurred whilst restoring the weapon vertex-buffer. Please check your hardware and driver."
#define STRERR_C_RESOURCE_0011	"Failed loading of the map. Programme is being closed."
#define STRERR_C_RESOURCE_0012	"Object creation has been stopped due to a problem in loading a resource file."
#define STRERR_C_RESOURCE_0013	
#define STRERR_C_RESOURCE_0014	
#define STRERR_C_RESOURCE_0015	
#define STRERR_C_RESOURCE_0016	
#define STRERR_C_RESOURCE_0017	
#define STRERR_C_RESOURCE_0018	
#define STRERR_C_RESOURCE_0019		

// SELECT_MSG
#define STRMSG_C_SELECT_0001	"DECA"
#define STRMSG_C_SELECT_0002	"Vatallus"
#define STRMSG_C_SELECT_0003	"Demo"
#define STRMSG_C_SELECT_0004	"Game Master"
#define STRMSG_C_SELECT_0005	"Administrator"
#define STRMSG_C_SELECT_0006	"Guest"
#define STRMSG_C_SELECT_0007	"Monitor"
#define STRMSG_C_SELECT_0008	"Please choose the stat division option."
#define STRMSG_C_SELECT_0009	"Incorrect name"
#define STRMSG_C_SELECT_0010	"Please re-enter the \\eunit name\\e to delete it."
#define STRMSG_C_SELECT_0011	
#define STRMSG_C_SELECT_0012	
#define STRMSG_C_SELECT_0013	
#define STRMSG_C_SELECT_0014	
#define STRMSG_C_SELECT_0015	
#define STRMSG_C_SELECT_0016	
#define STRMSG_C_SELECT_0017	
#define STRMSG_C_SELECT_0018	
#define STRMSG_C_SELECT_0019	

// SERVER_MSG
#define STRMSG_C_SERVER_0001	"Quiet" // "Smooth"
#define STRMSG_C_SERVER_0002	"Normal" // "Normal"
#define STRMSG_C_SERVER_0003	"Overcrowded" // "Crowded"
#define STRMSG_C_SERVER_0004	"Receiving information from the server... Please try again."
#define STRMSG_C_SERVER_0005	"Connection to the field server has been terminated. Game is being closed."
#define STRMSG_C_SERVER_0006	"Connection to the IM server has been terminated. Game is being closed."
#define STRMSG_C_SERVER_0007	"Game is being terminated due to failure in connecting to the field server."
#define STRMSG_C_SERVER_0008	"Connection to the server has been closed. Client is being terminated. (FieldWinSocket WS_CLOSED)"
#define STRMSG_C_SERVER_0009	"Cannot connect to the server (Game Start OK Error)"
#define STRMSG_C_SERVER_0010	"Please delete the programme and reinstall it."
#define STRMSG_C_SERVER_0011	"IP cannot connect to another server whilst warping"
#define STRMSG_C_SERVER_0012	"Server has been closed. Game is being terminated.  [%d]"
#define STRMSG_C_SERVER_0013	"Terminating non-existent message client TYPE[%#04x] : %s"
#define STRMSG_C_SERVER_0014	"Terminating non-existent message client."
#define STRMSG_C_SERVER_0015	"Game is being terminated due to failure of the IM server connection."
#define STRMSG_C_SERVER_0016	"Guild information has arrived before GAMESTART_OK."
#define STRMSG_C_SERVER_0017	"Chatting server closed. Game will be terminated. Termination in [%d] T_IC_CONNECT_CLOSE"
#define STRMSG_C_SERVER_0018	"[A] server"
#define STRMSG_C_SERVER_0019	"[A] map"
#define STRMSG_C_SERVER_0020	"Connection to the server has been closed. Game will be terminated. Termination in [0x%x] case T_ERROR:(IM)"
#define STRMSG_C_SERVER_0021	"Terminated by CInitThread::Run()"
#define STRMSG_C_SERVER_0022	
#define STRMSG_C_SERVER_0023	
#define STRMSG_C_SERVER_0024	
#define STRMSG_C_SERVER_0025	
#define STRMSG_C_SERVER_0026	
#define STRMSG_C_SERVER_0027	
#define STRMSG_C_SERVER_0028	
#define STRMSG_C_SERVER_0029	

// SKILL_MSG
#define STRMSG_C_SKILL_0001		"Activating skill."
#define STRMSG_C_SKILL_0002		"[%s] has been activated." //charing part
#define STRMSG_C_SKILL_0003		"[%s] has been cancelled."
#define STRMSG_C_SKILL_0004		"[%s] has been activated." //activated
#define STRMSG_C_SKILL_0005		"Skill level : [%d]"
#define STRMSG_C_SKILL_0006		"Time : %.2f sec"
#define STRMSG_C_SKILL_0007		"SP (Skill points) : %d"
#define STRMSG_C_SKILL_0008		"SP (Skill points) : \\r%d\\r"
#define STRMSG_C_SKILL_0009		"%d min"
#define STRMSG_C_SKILL_0010		"%2d sec"
#define STRMSG_C_SKILL_0011		

// SKILL_ERR
#define STRERR_C_SKILL_0001		"Skill has been transferred into the warehouse. Please report this bug to the administrator."
#define STRERR_C_SKILL_0002		"You are in a status where skills cannot be used."
#define STRERR_C_SKILL_0003		"The weapon this skill requires is not equipped."
#define STRERR_C_SKILL_0004		"This skill is only available while on the ground."
#define STRERR_C_SKILL_0005		"This skill is only available while in a formation."
#define STRERR_C_SKILL_0006		"Another target type skill is already active."
#define STRERR_C_SKILL_0007		"Insufficient skill points."
#define STRERR_C_SKILL_0008		"Cooldown time is still left."
#define STRERR_C_SKILL_0009		"Skill cannot be used with [%s] at the same time."
#define STRERR_C_SKILL_0010		"Cancelling activation of [%s] skill."
#define STRERR_C_SKILL_0011		"Skill has been cancelled as no target has been chosen."
#define STRERR_C_SKILL_0012		"Skill deletion is not supported yet."
#define STRERR_C_SKILL_0013		

// SHOP_MSG
#define STRMSG_C_SHOP_0001	"%d pieces/pack"
#define STRMSG_C_SHOP_0002	"Credit"
#define STRMSG_C_SHOP_0003	"%3.d pieces/pack \\e%s Credit \\q[Level %d]"
#define STRMSG_C_SHOP_0004	"%3.d piece/pack \\e%s Credit \\q[Level %d~%d]"
#define STRMSG_C_SHOP_0005	"Insufficient Credits."
#define STRMSG_C_SHOP_0006	"Do you want to purchase %s?"
#define STRMSG_C_SHOP_0007	"How many %s do you want to sell?[Price: per %d pieces %s (SPI)]"
#define STRMSG_C_SHOP_0008	"Receiving information from the server... Please try again."
#define STRMSG_C_SHOP_0009	"Do you want to sell %s?[Price:%s (SPI)]"
#define STRMSG_C_SHOP_0010	"Equipped items cannot be sold."
#define STRMSG_C_SHOP_0011	"Insufficient SPI for item purchase."
#define STRMSG_C_SHOP_0012	"Level: %d"
#define STRMSG_C_SHOP_0013	"Insufficient SPI for skill purchase."
#define STRMSG_C_SHOP_0014	"You can still be attacked by monsters. Would you still like to go into the shop?"
#define STRMSG_C_SHOP_0015	
#define STRMSG_C_SHOP_0016	
#define STRMSG_C_SHOP_0017	
#define STRMSG_C_SHOP_0018	
#define STRMSG_C_SHOP_0019	
#define STRMSG_C_SHOP_0020	
#define STRMSG_C_SHOP_0021	
#define STRMSG_C_SHOP_0022	
#define STRMSG_C_SHOP_0023	
#define STRMSG_C_SHOP_0024	
#define STRMSG_C_SHOP_0025	
#define STRMSG_C_SHOP_0026	
#define STRMSG_C_SHOP_0027	
#define STRMSG_C_SHOP_0028	
#define STRMSG_C_SHOP_0029	

// STORE_MSG
#define STRMSG_C_STORE_0001		"How much do you want to deposit? [price : %d SPI]"
#define STRMSG_C_STORE_0002		"How much do you want to withdraw?"
#define STRMSG_C_STORE_0003		"%s How many items do you want to take?"
#define STRMSG_C_STORE_0004		"%s How many do you want to deposit? [price:%d(SPI)]"
#define STRMSG_C_STORE_0005		"Do you want to deposit %s? [price:%d (SPI)]"
#define STRMSG_C_STORE_0006		"Equipped item cannot be deposited."
#define STRMSG_C_STORE_0007		"Receiving store Item Size(-) error"
#define STRMSG_C_STORE_0008	
#define STRMSG_C_STORE_0009	
#define STRMSG_C_STORE_0010		
#define STRMSG_C_STORE_0011		
#define STRMSG_C_STORE_0012		
#define STRMSG_C_STORE_0013		
#define STRMSG_C_STORE_0014		
#define STRMSG_C_STORE_0015		
#define STRMSG_C_STORE_0016		
#define STRMSG_C_STORE_0017		
#define STRMSG_C_STORE_0018		
#define STRMSG_C_STORE_0019		




// SOUND_MSG
#define STRMSG_C_SOUND_0001
#define STRMSG_C_SOUND_0002
#define STRMSG_C_SOUND_0003

// SOUND_ERR
#define STRERR_C_SOUND_0001		"Sound initialization error. No sound will be heard during the game."
#define STRERR_C_SOUND_0002		"Sound module error. No sound will be heard during the game."
#define STRERR_C_SOUND_0003		"Play failed(%d)"

// STAT_MSG
#define STRMSG_C_STAT_0001	"Attack"
//#define STRMSG_C_STAT_0002	"Defense"
#define STRMSG_C_STAT_0003	"Fuel"
#define STRMSG_C_STAT_0004	"Spirit"
#define STRMSG_C_STAT_0005	"Agility"
#define STRMSG_C_STAT_0006	"Shield"
#define STRMSG_C_STAT_0007	"Choose the stat that you want to initialize."
#define STRMSG_C_STAT_0008	"Stat required :"
#define STRMSG_C_STAT_0009	"%s attack[%d]"
#define STRMSG_C_STAT_0010	"%s \\rattack[%d]\\r"
#define STRMSG_C_STAT_0011	"%s defense[%d]"
#define STRMSG_C_STAT_0012	"%s \\rdefense[%d]\\r"
#define STRMSG_C_STAT_0013	"%s fuel[%d]"
#define STRMSG_C_STAT_0014	"%s \\rfuel[%d]\\r"
#define STRMSG_C_STAT_0015	"%s spirit[%d]"
#define STRMSG_C_STAT_0016	"%s \\rSkill[%d]\\r"
#define STRMSG_C_STAT_0017	"%s shield[%d]"
#define STRMSG_C_STAT_0018	"%s \\rshield[%d]\\r"
#define STRMSG_C_STAT_0019	"%s evasion[%d]"
#define STRMSG_C_STAT_0020	"%s \\rEvasion[%d]\\r"
#define STRMSG_C_STAT_0021	
#define STRMSG_C_STAT_0022	
#define STRMSG_C_STAT_0023	
#define STRMSG_C_STAT_0024	
#define STRMSG_C_STAT_0025	
#define STRMSG_C_STAT_0026	
#define STRMSG_C_STAT_0027	
#define STRMSG_C_STAT_0028	
#define STRMSG_C_STAT_0029	



// TARGET_MSG
#define STRMSG_C_TARGET_0001	"Type 2 target discarded."
#define STRMSG_C_TARGET_0002	
#define STRMSG_C_TARGET_0003	
#define STRMSG_C_TARGET_0004	
#define STRMSG_C_TARGET_0005	

// TARGET_ERR
#define STRERR_C_TARGET_0001	"Attack target does not exist."
#define STRERR_C_TARGET_0002	
#define STRERR_C_TARGET_0003	
#define STRERR_C_TARGET_0004	
#define STRERR_C_TARGET_0005	

#define STRMSG_C_TRADE_0001		"Do you want to cancel the trade?"
#define STRMSG_C_TRADE_0002		"Enter the name of the player you want to trade with." //Enter the items that you want to trade."
#define STRMSG_C_TRADE_0003		"Do you want to cancel the trade?"
#define STRMSG_C_TRADE_0004		"Equipped items cannot be traded."
#define STRMSG_C_TRADE_0005		"How much do you want to trade?"
#define STRMSG_C_TRADE_0006		"How many do you want to put up?"
#define STRMSG_C_TRADE_0007		"Are you sure you want to complete the trade?"
#define STRMSG_C_TRADE_0008		"Do you want to cancel the trade?"
#define STRMSG_C_TRADE_0009		"Do you want to trade with %s?"
#define STRMSG_C_TRADE_0010		"\\yRejected trade \\y%s has rejected the trade."
#define STRMSG_C_TRADE_0011		"Trade has been accepted."
#define STRMSG_C_TRADE_0012		"Trade has been rejected."
#define STRMSG_C_TRADE_0013		"%s is trading at the moment."
#define STRMSG_C_TRADE_0014		"Trade has been completed."
#define STRMSG_C_TRADE_0015		"Trade has been cancelled."
#define STRMSG_C_TRADE_0016		"Trade rejection has been cancelled."
#define STRMSG_C_TRADE_0017		"Trade rejected."
#define STRMSG_C_TRADE_0018		
#define STRMSG_C_TRADE_0019		

// TOOLTIP_MSG
#define STRMSG_C_TOOLTIP_0001	"Increases attack damage."
#define STRMSG_C_TOOLTIP_0002	"\\yAttack stat increase rate: %d"	
#define STRMSG_C_TOOLTIP_0003	"Reduces damage received from opponents."
#define STRMSG_C_TOOLTIP_0004	"\\yDefense increase rate: %d"
#define STRMSG_C_TOOLTIP_0005	"Increase fuel and storage capacity."
#define STRMSG_C_TOOLTIP_0006	"\\yIncrease fuel stat: %d"
#define STRMSG_C_TOOLTIP_0007	"Increases skill points and skill point regeneration."
#define STRMSG_C_TOOLTIP_0008	"\\y Increase skill stats: %d"
#define STRMSG_C_TOOLTIP_0009	"Improves evasion ability."
#define STRMSG_C_TOOLTIP_0010	"\\yIncreased evasion: %d"
#define STRMSG_C_TOOLTIP_0011	"Improves shields."
#define STRMSG_C_TOOLTIP_0012	"\\yshield stat increase rate: %d"
#define STRMSG_C_TOOLTIP_0013	"%s (%d pieces)"
#define STRMSG_C_TOOLTIP_0014	"%s(%08d)(%08d)(%d pieces)"
#define STRMSG_C_TOOLTIP_0015	"You can fit radar equipment here."
#define STRMSG_C_TOOLTIP_0016	"You can fit CPUs here."
#define STRMSG_C_TOOLTIP_0017	"You can fit standard weapons here."
#define STRMSG_C_TOOLTIP_0018	"You can fit advanced weapons here."
#define STRMSG_C_TOOLTIP_0019	"You can fit armour equipment here."
#define STRMSG_C_TOOLTIP_0020	"You can fit other additional equipment here."
#define STRMSG_C_TOOLTIP_0021	"Stat type, available to adjust to desired type."
#define STRMSG_C_TOOLTIP_0022	"Stat type, increases attack strength"
#define STRMSG_C_TOOLTIP_0023	"Multi function stat type"
#define STRMSG_C_TOOLTIP_0024	"Stat type, increases agility strength."
#define STRMSG_C_TOOLTIP_0025	"Stat type, increases survival strength"
#define STRMSG_C_TOOLTIP_0026	"Stat type, increases defence strength"
#define STRMSG_C_TOOLTIP_0027	"Stat-type, increases support power of the formation"
#define STRMSG_C_TOOLTIP_0028	
#define STRMSG_C_TOOLTIP_0029	

// VOIP_MSG
#define STRMSG_C_VOIP_0001	"Do you want to initiate a voice chat with %s?"
#define STRMSG_C_VOIP_0002	"Voice chat has started."
#define STRMSG_C_VOIP_0003	"Do you want to participate in a formation voice chat?"
#define STRMSG_C_VOIP_0004	"Closing formation voice chat."
#define STRMSG_C_VOIP_0005	"Do you want to participate in a brigade voice chat?"
#define STRMSG_C_VOIP_0006	"Closing the brigade voice chat."
#define STRMSG_C_VOIP_0007	"Do you want to go through the brigade voice chat?"
#define STRMSG_C_VOIP_0008	"Not in the right state for a voice chat."
#define STRMSG_C_VOIP_0009	"Already in voice chat."
#define STRMSG_C_VOIP_0010	"Do you want to close the brigade voice chat?"
#define STRMSG_C_VOIP_0011	"Already in 1:1 voice chat"
#define STRMSG_C_VOIP_0012	"Already in formation voice chat"
#define STRMSG_C_VOIP_0013	"Already in brigade voice chat"
#define STRMSG_C_VOIP_0014	"Do you want to communicate within your formation?"
#define STRMSG_C_VOIP_0015	"Do you want to close the formation voice chat?"
#define STRMSG_C_VOIP_0016	"Still communicating."
#define STRMSG_C_VOIP_0017	"Closing formation voice chat"
#define STRMSG_C_VOIP_0018	"Please enter the ID of the person that you want to voice communicate with."
#define STRMSG_C_VOIP_0019	"Brigade call has been terminated."	
#define STRMSG_C_VOIP_0020	"Formation call has been terminated."
#define STRMSG_C_VOIP_0021	"Voice communication service [ Ready ]"
#define STRMSG_C_VOIP_0022	"Voice communication service [ Connecting ]"
#define STRMSG_C_VOIP_0023	"Voice communication service [ Ringing ]"
#define STRMSG_C_VOIP_0024	"Voice chat has started."
#define STRMSG_C_VOIP_0025	"Voice communication service [ Error ]"
#define STRMSG_C_VOIP_0026	"Voice communication service [ Unknown Status ]"
#define STRMSG_C_VOIP_0027	"[Formation/brigade call] Server under examination."
#define STRMSG_C_VOIP_0028	"[Formation/brigade call] Connecting..."
#define STRMSG_C_VOIP_0029	"[Formation/brigade call] Linking..."
#define STRMSG_C_VOIP_0030	"[Formation/brigade call] Call has been started. The talk shortcut key is 'Z'."
#define STRMSG_C_VOIP_0031	"Formation voice chat has started. The talk shortcut key is 'Z'."
#define STRMSG_C_VOIP_0032	"Brigade voice chat has started. The talk shortcut key is 'Z'."
#define STRMSG_C_VOIP_0033	"%s is now participating in a formation voice chat"
#define STRMSG_C_VOIP_0034	"%s is now participating in a brigade voice chat"
#define STRMSG_C_VOIP_0035	"1:1 voice chat has been closed."
#define STRMSG_C_VOIP_0036	"%s has left the voice chat."
#define STRMSG_C_VOIP_0037	"%s has ended the brigade voice chat."
#define STRMSG_C_VOIP_0038	"%s has started the voice chat"
#define STRMSG_C_VOIP_0039	"%s has ended the voice chat"
#define STRMSG_C_VOIP_0040		
#define STRMSG_C_VOIP_0041
#define STRMSG_C_VOIP_0042	
#define STRMSG_C_VOIP_0043	
#define STRMSG_C_VOIP_0044	
#define STRMSG_C_VOIP_0045	
#define STRMSG_C_VOIP_0046	
#define STRMSG_C_VOIP_0047	
#define STRMSG_C_VOIP_0048	
#define STRMSG_C_VOIP_0049	
	

	

// VOIP_ERR
#define STRERR_C_VOIP_0001	"Wrong character name."
#define STRERR_C_VOIP_0002	"Wrong user."
#define STRERR_C_VOIP_0003	"Person is already in the voice chat."
#define STRERR_C_VOIP_0004	"Call request has been rejected."
#define STRERR_C_VOIP_0005	"Formation call cannot be made as you are already in the middle of a voice chat."
#define STRERR_C_VOIP_0006	"Brigade call cannot be made as you are already in the middle of a voice chat."
#define STRERR_C_VOIP_0007	"[Voice error] Invalid product."
#define STRERR_C_VOIP_0008	"[Voice error] Invalid PCN"
#define STRERR_C_VOIP_0009	"[Voice error] Invalid Number"
#define STRERR_C_VOIP_0010	"[Voice error] Server Error"
#define STRERR_C_VOIP_0011	"[Voice error] No Free Channel"
#define STRERR_C_VOIP_0012	"[Voice error] Network Error"
#define STRERR_C_VOIP_0013	"[Voice error] No bandwidth"
#define STRERR_C_VOIP_0014	"[Voice error] No Permission"
#define STRERR_C_VOIP_0015	"[Voice error] Busy.. Try again"
#define STRERR_C_VOIP_0016	"[Voice error] No Answer"
#define STRERR_C_VOIP_0017	"[Voice error] Already logged in"
#define STRERR_C_VOIP_0018	"[Voice error] Incorrect password"
#define STRERR_C_VOIP_0019	"[Voice error] Not logged in"
#define STRERR_C_VOIP_0020	"[Voice error] [  ]"
#define STRERR_C_VOIP_0021	"[Voice error] Using Serial Port"
#define STRERR_C_VOIP_0022	"[Voice error] Invalid Serial Port"
#define STRERR_C_VOIP_0023	"[Formation/brigade call error] Unknown error."
#define STRERR_C_VOIP_0024	"[Formation/brigade call error] Status error."
#define STRERR_C_VOIP_0025	"[Formation/brigade call error] Parameter error."
#define STRERR_C_VOIP_0026	"[Formation/brigade call error] Formation call creation error."
#define STRERR_C_VOIP_0027	"[Formation/brigade call error] Server connection error."
#define STRERR_C_VOIP_0028	"[Formation/brigade call error] Protocol error."
#define STRERR_C_VOIP_0029	"[Formation/brigade call] Unknown error."
#define STRERR_C_VOIP_0030	"Voice communication server is under examination."
#define STRERR_C_VOIP_0031	
#define STRERR_C_VOIP_0032	
#define STRERR_C_VOIP_0033	
#define STRERR_C_VOIP_0034	
#define STRERR_C_VOIP_0035	
#define STRERR_C_VOIP_0036	
#define STRERR_C_VOIP_0037	
#define STRERR_C_VOIP_0038	
#define STRERR_C_VOIP_0039	
#define STRERR_C_VOIP_0040		
	
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------

#define STRMSG_C_050510_0001	"%s: %d pieces"
#define STRMSG_C_050510_0002	"%s: %d piece(%s per 1 piece)"

#define STRMSG_C_050512_0001	"EFFECT ERROR : Program will be terminated as Default Effect(01200016) does not exist."
#define STRMSG_C_050512_0002	"Moving to gate on the present map."

#define STRMSG_C_050513_0001	"CINEMA ERROR : Programme is being terminated as Default Cinema(99999999) does not exist."
								

#define STRMSG_C_050516_0001	"\"NPC\" has presently occupied \"%s\"."
#define STRMSG_C_050516_0002	"\"%s\" brigade has presently occupied \"%s\"."	
#define STRMSG_C_050517_0001	"defence"
#define STRMSG_C_050518_0001	"\\e%s\\e \\w%d piece/%d\\w"
#define STRMSG_C_050518_0002	"[Help]"
#define STRMSG_C_050518_0003	"Using the gear is impossible"

#define STRMSG_C_050620_0001	"[Overheat recovery time"

#define STRMSG_C_050603_0001	"Membership service card already in use."   //#define STRMSG_C_050603_0001	"Already using a Premium Card"
#define STRMSG_C_050603_0002	"Unable to purchase membership service upgrade card." //#define STRMSG_C_050603_0002	"Cannot purchase Premium Upgrade Card."
#define STRMSG_C_050603_0003	"No more membership service cards can be purchased." //#define STRMSG_C_050603_0003	"Cannot purchase any more Premium Cards."
#define STRMSG_C_050603_0004	"Unable to purchase membership service upgrade card." //#define STRMSG_C_050603_0004	"Cannot purchase Premium Upgrade Card."
#define STRMSG_C_050627_0001	"Unable to warp."

#define STRMSG_C_050726_0001	"\\yProgress condition\\y"
#define STRMSG_C_050726_0002	"Target : %s %d pieces"
#define STRMSG_C_050726_0003	"Find [%s]!"
#define STRMSG_C_050726_0004	"Go through [%s]!"
#define STRMSG_C_050726_0005	"\\e%s\\e \\w%d\\w"

#define STRMSG_C_050802_0001	"%sDualist]"
#define STRMSG_C_050802_0002	"%s Blaster]"
#define STRMSG_C_050802_0003	"%s Rail gun]"

#define STRMSG_C_050805_0001	"Raise your level by one"
#define STRMSG_C_050805_0002	"%s [Unsolved]"
#define STRMSG_C_050805_0003	"%s [solved]"
#define STRMSG_C_050809_0001	"You will still be vulnerable to attacks. Are you sure you want to stop?"

// 2006-08-24 by dgwoo 서버로 통합.
//#define STRMSG_C_050810_0001	"/Close window"
//#define STRMSG_C_050810_0002	"/Open window"
#define STRMSG_C_050810_0003	"Close window has been cancelled."
#define STRMSG_C_050810_0004	"Close window has been opened."

#define STRMSG_C_050811_0001	"Unable to warp until %s mission is completed."

#define STRMSG_C_050812_0001	"Close window option has been cancelled."
#define STRMSG_C_050812_0002	"Formation invitation from [%s]"
#define STRMSG_C_050812_0003	"Trade request from [%s]"
#define STRMSG_C_050812_0004	"Voice chatting request from [%s]"
#define STRMSG_C_050812_0005	"Duel request from [%s]"
#define STRMSG_C_050812_0006	"Surrender request from [%s]"
#define STRMSG_C_050812_0007	"Formation fight request has been rejected."
#define STRMSG_C_050812_0008	"Brigade fight request has been rejected."
#define STRMSG_C_050812_0009	"Formation voice chat request has been rejected."
#define STRMSG_C_050812_0010	"Brigade voice chat request has been rejected."

#define STRMSG_C_050817_0001	"Standard Weapon lock-on distance : %.1fm"
#define STRMSG_C_050817_0002	"Advanced Weapon lock-on distance : %.1fm"
#define STRMSG_C_050817_0003	"Object sensing radius : %dm"
#define STRMSG_C_050817_0004	"Sideways speed : %dm"

#define STRMSG_C_050818_0001	"With Bygeniou city in the middle, 2 forces are confronting each other; A.N.I in the north and R.R.F in the west. Your assigned force is 'Freeska', the regular army of the Bygeniou 11th battle flying corps."
#define STRMSG_C_050818_0002	"It is a group that is approved by the [National Force Rally] of the Bygeniou government. They exclude other races other than their own with their objective of unifying the Phillon planet. With this arbitrary and linear political line their diplomatic position is at risk. This state has bolstered the 'anti government movement' in some regions."
#define STRMSG_C_050818_0003	"Freeska, the 11th battle flying corps of the Bygeniou regular army, has 'Krueitoen Andersson', lieutenant general, as their leader. All operations and missions are executed independently and the command system is exercised independently as well. They are a force with a lot of freedom, unlike their political line."

#define STRMSG_C_050818_0004	"With Arlington city in the middle, B.C.U to the south and R.R.F in the west, everyone is in a state of war. Your assigned force is an independent force, 'Munebis', that is based on the famous guard force, 'Atums hawk.'"
#define STRMSG_C_050818_0005	"They are a rebellious movement that promotes an Arlington National Influence. They have strongly opposed the [National Force Rally] and demanded withdrawal from the Bygeniou government political line. When they were ignored; drill instructors, commissioned officers, politicians and citizens retaliated by forming this army. Their objective is to achieve a peaceful unification of the Vatallus, Phillon, and the Deca people with equality and freedom. This line did not earn much power due to the passive behaviour of Vatallus, which caused a split with the Vatallus side."
#define STRMSG_C_050818_0006	"Originally formed from the famous 'Atums hawk' also known as 'Warlord of Atum', the Munebis independent force is ably led by lieutenant general, 'Herne Santoriani '. Their pilots are confident and have high self-esteem. They accomplish this by focusing on teamwork and great abilities. Even though they are a foreign legion their military discipline and command system is second to none for a, albeit, fledgling force. They gain ardent support from Arlington citizens and have been called the [Sword of Arlington]. They also use this motto with the citizens of Arlington, 'Sword of Arlington. Slice the wickedness of Munebis. Fly through our skies with our desires and idealism!"
#define STRMSG_C_050818_0007	"[Explanation]"
#define STRMSG_C_050818_0008	"[Background]"
#define STRMSG_C_050818_0009	"[Aerial Cry]"
#define STRMSG_C_050818_0010	"Take off possible after mission '%s' is accomplished!"
#define STRMSG_C_050818_0011	"Target : %s(%s) %d pieces"

#define STRMSG_C_050819_0001	"EXP points:"
#define STRMSG_C_050819_0002	"Level:"
#define STRMSG_C_050819_0003	"Fame value:"
#define STRMSG_C_050819_0004	"Bonus stats:"

#define STRMSG_C_050819_0100	"Crashed due to lack of fuel."
#define STRMSG_C_050819_0101	"Warped back to the city due to lack of fuel."
#define STRMSG_C_050819_0102	"%d SPI will be paid for repair costs." //"%d SPI will be paid for repair costs."
#define STRMSG_C_050819_0103	"%d SPI will be paid for moving costs."

#define STRMSG_C_050822_0100	"You are going to lose %d fame points because you do not have enough SPI."

#define STRMSG_C_050825_0001	"Do you want to start %s?"
#define STRMSG_C_050825_0002	"Insufficient level."
#define STRMSG_C_050825_0003	"Insufficient Attack stats."
#define STRMSG_C_050825_0004	"Insufficient defence stats."
#define STRMSG_C_050825_0005	"Insufficient fuel stats."
#define STRMSG_C_050825_0006	"Insufficient spirit stats."
#define STRMSG_C_050825_0007	"Insufficient shield stats."
#define STRMSG_C_050825_0008	"Insufficient Agility stats."
#define STRMSG_C_050825_0009	"item \\r"
#define STRMSG_C_050825_0010	"\\r is needed."
#define STRMSG_C_050825_0011	"Wrong army."
#define STRMSG_C_050825_0012	"Experience points are insufficient"
#define STRMSG_C_050825_0013	"mission \\r"
#define STRMSG_C_050825_0014	"\\r must be completed in order to proceed."
#define STRMSG_C_050825_0015	"Hidden mission"
#define STRMSG_C_050825_0016	"Please keep to the \\rspecific deadline\\r"

#define STRMSG_C_050913_0001	"Please check the number of items. (Maximum valid number 2 billion)"
#define STRMSG_C_050913_0002	"Maximum number of items exceeded. (Maximum number allowed is 2 billion)"

#define STRMSG_C_050927_0001	"Item cannot be equipped as storage space is already full."
#define STRMSG_C_050927_0002	"Cannot use Upgrade Item Destruction Prevention Card."
#define STRMSG_C_050927_0003	"At the moment this mission cannot be carried out."

#define STRMSG_C_051006_0001	"Talk authority request failed. Please try again later."
#define STRMSG_C_051006_0002	"Talk authority cancelled. Please try again later."

#define STRMSG_C_051013_0001	"Enter the user ID that you want to make calls with."
#define STRMSG_C_051013_0002	"Select the menu"

#define STRMSG_C_051026_0001	"\\e%s\\e \\w%d pieces / %d pieces\\w"	

#define STRMSG_C_051102_0001	"You cannot trade with an administrator."
#define STRMSG_C_051102_0002	"You cannot fight against yourself."

#define STRMSG_C_051108_0001	"Insufficient SPI for renewed supply."
#define STRMSG_C_051108_0002	"[%d] points of [%s] have been supplied at the cost of [%d] SPI."
#define STRMSG_C_051108_0003	"[%d] points of [%s] have been supplied at the cost of [%d] SPI."
#define STRMSG_C_051108_0004	"Your [%s] has been supplied with [%d] bullets at the cost of [%d] SPI."

#define STRMSG_C_051114_0001	"Still in preparation."

#define STRMSG_C_051115_0001	"You must wait %d seconds in between barrel rolls."
#define STRMSG_C_051115_0002	"Please equip your gear with a driver first"

#define STRMSG_C_051118_0001	"You cannot buy that item, due to insufficient level requirements."

#define STRMSG_C_051122_0001	"[Decreased damage on shields"
#define STRMSG_C_051122_0002	"[Decreased damage from collisions"
#define STRMSG_C_051122_0003	"[Increases radar range for Primary Weapons"
#define STRMSG_C_051122_0004	"[Increases radar range for Advanced Weapons"
#define STRMSG_C_051122_0005	"This is an item that cannot be upgraded."
#define STRMSG_C_051122_0006	"Duration : %.2fsec"
#define STRMSG_C_051122_0007	"Cooldown time : %.2f sec"
#define STRMSG_C_051122_0008	"[SP consumption decrease"

#define STRMSG_C_051125_0001	"[Summon a formation member]"
#define STRMSG_C_051125_0002	"Multi-target and ground bombing mode cannot be used at the same time."

#define STRMSG_C_051126_0001	"[Reverse thrust]"

#define STRMSG_C_051128_0001	"[Engine turning speed" //"[Engine turning speed"

#define STRMSG_C_051202_0001	"[Engine turning angle"
#define STRMSG_C_051202_0002	"[Booster turning speed"

#define STRMSG_C_051203_0001	"Please equip an engine."
#define STRMSG_C_051203_0002	"%s has used the call of the hero. Do you want to accept the invitation?"
#define STRMSG_C_051203_0003	"%s has refused [%s]."
#define STRMSG_C_051203_0004	"%s has accepted [%s]."

#define STRMSG_C_051205_0001	"[%s] cannot be used on yourself."
#define STRMSG_C_051205_0002	"[%s] can only be used on formation members."
#define STRMSG_C_051205_0003	"[%s] has been cancelled as the time has expired."
#define STRMSG_C_051205_0004	"You are in a place where other users cannot warp."
#define STRMSG_C_051205_0005	"If you want to return to your home town, click on 'OK'. If you click on 'Cancel', you will stay on your current map."

#define STRMSG_C_051206_0001	"Cannot proceed as armour is not equipped."
#define STRMSG_C_051206_0002	"You are in a territory where skills cannot be used."

#define STRMSG_C_051207_0001	"You cannot select a nation whilst in a formation."
#define STRMSG_C_051207_0002	"Time until it can be reused: %.2f sec"
#define STRMSG_C_051207_0003	"This item cannot be used in the colour shop."

#define STRMSG_C_051208_0001	"Standard colour"
#define STRMSG_C_051208_0002	"Colour : %s"
#define STRMSG_C_051208_0100	"Whisper mode is not available for users from different nations."
#define STRMSG_C_051208_0101	"You cannot create a brigade prior to choosing a nation."
#define STRMSG_C_051208_0102	"You cannot select another nation, as you already belong to one. Your nationality remains the same, even after you have chosen a new gear."
#define STRMSG_C_051208_0103	"A different character status cannot be selected."
#define STRMSG_C_051208_0104	"This nation cannot be selected."
#define STRMSG_C_051208_0105	"You cannot buy that as your level does not meet with the requirements."
#define STRMSG_C_051208_0106	"This is not the colour shop."
#define STRMSG_C_051208_0107	"Colour item number error."

#define STRMSG_C_051209_0001	"\\yBackground information:\\y"

#define STRMSG_C_051215_0100	"Speed : %dm/s"
#define STRMSG_C_051215_0101	"Induction angle : %.0f degrees"

#define STRMSG_C_051220_0100	"This account has been bound to the %s nation."

#define STRMSG_C_051222_0100	"[Return to city]"

#define STRMSG_C_051228_0001	"An enemy has appeared in"
#define STRMSG_C_051228_0002	"The warship has gone down."
#define STRMSG_C_051228_0003	"The warship has been destroyed."

#define STRMSG_C_051229_0100	"No armour has been equipped."
#define STRMSG_C_051229_0101	"No radar has been equipped."
#define STRMSG_C_051229_0102	"It is not possible to move to a city from another nation."

#define STRMSG_C_051230_0100	"Movement speed decrease" //"Movement speed decrease"

#define STRMSG_C_060102_0100	"Return to the city."

#define STRMSG_C_060105_0100	"Select the skill that you wish to purchase."

#define STRMSG_C_060120_0000	"%s is under attack."

#define STRMSG_C_060208_0000	"Tax: %.0f%%"
#define STRMSG_C_060208_0001	"The current nation ratio is Bygeniou \\e%d\\e%% and Arlington \\e%d\\e%%."

#define STRMSG_C_060209_0000	"The prices of \\y%s\\y nation are \\r%d\\r%%. More expensive."
#define STRMSG_C_060209_0001	"Will you choose \\y%s\\y as your nation?"

#define	STRMSG_C_060210_0000	"Bygeniou"
#define	STRMSG_C_060210_0001	"Arlington"

#define STRMSG_C_060214_0001	"You cannot enter the targeted area."
#define STRMSG_C_060214_0002	"Your nation currently does not have access to the targeted area."

#define STRMSG_C_060328_0001 	"\"This mission requires a formation.\""
#define STRMSG_C_060328_0002 	"You do not have enough formation members."
#define STRMSG_C_060328_0003 	"\"The level difference between the highest and lowest level in the formation is more than 10.\""
#define STRMSG_C_060328_0004 	"\"There is a formation member who is not eligible to warp.\""
 
#define STRMSG_C_060331_0001 	"\"Remaining Time : %d min\""
#define STRMSG_C_060331_0002 	"\"Time : %d min\""
#define STRMSG_C_060331_0003 	"\"This item cannot be equipped while using premium.\""
#define STRMSG_C_060331_0004 	"\"This item has expired. It will be deleted presently.\""

#define STRMSG_C_060410_0003	"Do you want to use %s? The success rate is %.0f%%"
#define STRMSG_C_060410_0004	"Resurrection has failed."

#define STRMSG_C_060412_0001	"Brigade name is invalid."
#define STRMSG_C_060412_0002	"You cannot create a brigade."

#define STRMSG_C_060414_0000	"%s's mothership, %s, will take off after %d minutes."
#define STRMSG_C_060414_0001	"%s's mothership, %s, has appeared."

#define STRMSG_C_060420_0000	"Preparations for the arrival of a Mothership has begun in the %s area. All pilots have to defend their territory immediately."
														
// 2007-10-06 by dgwoo
//#define STRMSG_C_060421_0000	"[Leader] %s"

#define STRMSG_C_060424_0000	"The leader has used <Item>.  Attack power has increased."
#define STRMSG_C_060424_0001	"<Nation Event> Item has been activated. The event will be on for 2 hours, starting now."
#define STRMSG_C_060424_0002	"Increases HP, Shield, and SP recovery rate: +%d%%"
#define STRMSG_C_060424_0003	"Resurrection rate"
#define STRMSG_C_060424_0004	"Time : Immediately"
#define STRMSG_C_060424_0005	"Time : Forever"
#define STRMSG_C_060424_0006	"Remaining Time : No Limit"
#define STRMSG_C_060424_0007	"[Experience"
#define STRMSG_C_060424_0008	"[SPI drop rate"
#define STRMSG_C_060424_0009	"[Item drop rate"
#define STRMSG_C_060424_0010	"Enables HP recovery while flying"
#define STRMSG_C_060424_0011	"[Normal shield recovery rate"
#define STRMSG_C_060424_0012	"[SP recovery speed"
#define STRMSG_C_060424_0013	"Reset all of your characters' stats."
#define STRMSG_C_060424_0014	"Reset one of your character's stats."
#define STRMSG_C_060424_0015	"change your characters name."
#define STRMSG_C_060424_0016	"Privilege : %s"
#define STRMSG_C_060424_0017	"Leader only" //"Leader only"
#define STRMSG_C_060424_0019	"Increases experience rate and SPI and respectively items are distributed  more often for a fixed duration" //Time of Growth - "Increases rate of Experience, SPI drops, and Item drops for a fixed duration"
#define STRMSG_C_060424_0020	"Prevents the destruction of your item when an upgrade fails."
#define STRMSG_C_060424_0021	"No monsters will attack you" 

#define STRMSG_C_060425_0000	"%d hr." // 1 hour , 2+ hours

#define STRMSG_C_060509_0000	"%d GM requests pending."
#define STRMSG_C_060509_0001	"[%s][%s][%s]"

#define STRMSG_C_060510_0000	"Error is being treated in the warp channel selection window"
 
#define STRMSG_C_060512_0000	"Item number error."
#define STRMSG_C_060512_0001	"This person is using a shop at the moment."

#define STRMSG_C_060519_0000	"%s (%d) has been purchased."
#define STRMSG_C_060519_0001	"%s (Skill Lv%d) has been purchased."
#define STRMSG_C_060519_0002	"%s colour has been purchased."
#define STRMSG_C_060519_0003	"You are already using this colour."

#define STRMSG_C_060608_0000	"The connection to your server has been lost. The game is being terminated."

#define STRMSG_C_060613_0000	"You must select a nation before you can trade (Level 11)."

#define STRMSG_C_060623_0000	"Is being prepared"

#define STRMSG_C_060720_0000	"Skill has expired."
#define STRMSG_C_060720_0001	"This mission cannot be abandoned."
#define STRMSG_C_060720_0002	"Please choose your mission."		
#define STRMSG_C_060720_0100	"This position is reserved for specific 'characters'."

#define STRMSG_C_060721_0000	"%2.2f experience points have been increased."

#define STRMSG_C_060724_0000	"\\rThis will disappear after %d seconds.\\w"

#define STRMSG_C_060728_0000	"You cannot register anymore."
#define STRMSG_C_060728_0001	"You must complete the item registration."
#define STRMSG_C_060728_0002	"The shop cannot be opened here."
#define STRMSG_C_060728_0003	"This is an item that cannot be registered."

#define STRMSG_C_060730_0000	"Do you want to close the %s shop?"
#define STRMSG_C_060730_0001	"Shop is being closed as %s has been completed."
#define STRMSG_C_060730_0002	"Sell"
#define STRMSG_C_060730_0003	"Buy"
#define STRMSG_C_060730_0004	"%s has opened a private shop.(%s)"

#define STRMSG_C_060731_0000	"%s has bought %s %d. \nSale price of %d SPI has been received.(%s)"
#define	STRMSG_C_060731_0001	"%s is browsing the shop.(%s)"
#define	STRMSG_C_060731_0002	"%s has sold %s %d to you. \n You have paid %d SPI as a purchasing fee.(%s)"
#define	STRMSG_C_060731_0003	"Due to insufficient SPI the item %s could not be purchased. (%s)"
#define	STRMSG_C_060731_0004	"There is not enough room in your inventory so the item %s cannot be purchased. (%s)"

#define STRMSG_C_060801_0000	"The private shop has been closed."
#define STRMSG_C_060801_0001	"Item registration has failed."
#define STRMSG_C_060801_0002	"The buyer has insufficient SPI."
#define STRMSG_C_060801_0003	"The buyer's inventory is full."
#define STRMSG_C_060801_0004	"Insufficient SPI for purchase."
#define STRMSG_C_060801_0005	"The item to be deleted could not be found."
#define STRMSG_C_060801_0006	"A character who has opened a shop could not be found."
#define STRMSG_C_060801_0007	"A character who has used the purchasing shop skill cannot be found."
#define STRMSG_C_060801_0008	"[Selling shop]"
#define STRMSG_C_060801_0009	"[Purchasing shop]"
#define STRMSG_C_060801_0010	"Cannot be selected while another person is using the private shop."
#define	STRMSG_C_060801_0100	"Item kind"
#define	STRMSG_C_060801_0101	"Item name"
#define STRMSG_C_060801_0102    "Shop name must be at least 2 characters long."
#define STRMSG_C_060801_0103    "Please input a price."
#define STRMSG_C_060801_0104	"Please enter a quantity."

#define STRMSG_C_060802_0000	"This item cannot be changed in the private shop."
#define STRMSG_C_060802_0001	"This item cannot be used in the private shop."
#define STRMSG_C_060802_0002	"Cannot be used on the present map."
#define STRMSG_C_060802_0003	"Cannot be used while using the private shop."
#define STRMSG_C_060802_0004	"Do you want to sell %s?"
#define STRMSG_C_060802_0005	"You have exceeded the maximum amount of SPI. (2 billion SPI)"

#define STRMSG_C_060803_0000	"Choose an item."
#define STRMSG_C_060803_0001 	"\"You have spent %dSPI.\""
#define STRMSG_C_060803_0002 	"\"You have received %d SPI.\""
#define STRMSG_C_060803_0003 	"\"%s has been sold. %d pieces of this item have been sold.\""
#define STRMSG_C_060803_0004	"You cannot re-register a stackable item."

#define STRMSG_C_060804_0000	"You will be disconnected when the server goes down in %d seconds."

#define STRMSG_C_060807_0000    "You cannot use this skill within a mission."
#define STRMSG_C_060807_0100    "You cannot buy this skill until you have chosen a nation. (Level 11)"

#define STRMSG_C_060808_0000    "Would you like to return to your home town? (Accept: City, Cancel: Previous Map)"

#define STRMSG_C_060809_0100	"%s won the brigade fight against %s."
#define STRMSG_C_060809_0101	"%s and %s's brigade fight ended in a draw."

#define STRMSG_C_060810_0100	"You have not received an item."
#define STRMSG_C_060810_0101	"You got a %s !!"
#define STRMSG_C_060810_0102	"You have received %d Experience!"
#define STRMSG_C_060810_0103	"You have received %d SPI!"
 
#define STRMSG_C_060811_0000	"[WTS] %s"
#define STRMSG_C_060811_0001	"[WTB] %s"

#define STRMSG_C_060814_0000	"Some words are too long."
#define STRMSG_C_060814_0001	"Are you sure you want to exchange the %s-Killmark for EXP?"

#define STRMSG_C_060823_0000	"Bonus stats have increased by %d point(s).  You can add your stats to increase your gear's abilities by stopping your gear and clicking [gear info] or by pressing the V key to see the gear information."
#define STRMSG_C_060823_0001	"You have received new mission orders. You can access your mission log by stopping your gear and clicking mission or pressing the P key."

#define STRMSG_C_060829_0100	"Sale Shop"
#define STRMSG_C_060829_0101	"Purchase Shop"

#define STRMSG_C_060830_0100    "The affiliation service of this internet caf?has been terminated. Internet caf?benefits are no longer given"
#define STRMSG_C_060830_0101	"This is an affiliated internet caf?"
#define STRMSG_C_060830_0102	"The internet caf?happy hour event is on now."

#define STRMSG_C_060904_0100	"You have received %d of the event item %s."

#define STRMSG_C_060920_0100	"Brigade"
#define STRMSG_C_060920_0101	"Brigade Log"
#define STRMSG_C_060920_0102	"The warehouse of the selected character does not exist."
#define STRMSG_C_060920_0103	"Not a membership user."

#define STRMSG_C_060927_0100	"%s %s has deposited %s. %d of them have been deposited."//"%s %s has deposited %s(%d)"
#define STRMSG_C_060927_0101	"%s %s has withdrawn %s. %d of them have been withdrawn."//"%s %s has withdrawn %s(%d)"
#define STRMSG_C_060927_0102	"%s %s has deposited %d SPI"
#define STRMSG_C_060927_0103	"%s %s has withdrawn %d SPI"

#define STRMSG_C_061010_0001	"You cannot duel in the city."

#define STRMSG_C_061011_0001	"Remaining time: %d sec"
#define STRMSG_C_061011_0002	"Duration: %d sec"
#define STRMSG_C_061011_0003	"Expires in: %s"
#define STRMSG_C_061011_0004	"%d days"
#define STRMSG_C_061011_0100	"You are not in a brigade"
#define STRMSG_C_061011_0101	"If you are not a battalion member or commander you cannot withdraw from the brigade warehouse."

#define STRMSG_C_061012_0001	"You cannot use the trade chat prior to selecting a nation."
#define STRMSG_C_061012_0002	"Remaining time: %s"

#define STRMSG_C_061014_0000	"You cannot add an undecided user to your friend list."

#define STRMSG_C_061016_0000	"%s has requested to receive help for a mission on another map.  Do you want to help him?"
#define STRMSG_C_061016_0001	"Cannot warp as the time has expired."

#define STRMSG_C_061017_0000	"You cannot add a member of the opposing nation to your friend list."
#define STRMSG_C_061017_0001	"Unable to take off."

#define STRMSG_C_061018_0100	"Your inventory is full."
#define STRMSG_C_061018_0101	"Ground speed: %d m/s"
#define STRMSG_C_061018_0102	"This position is for additional attached armour equipment." //"This is the space for bonus equipment."

#define STRMSG_C_061019_0000	"The /ment command is only available for level 30 and above."

#define STRMSG_C_061106_0100	"Battle zone"
#define STRMSG_C_061106_0101	"Safe zone"

#define STRMSG_C_061117_0000	"You cannot use %s on an event map."                 //item
#define STRMSG_C_061117_0001	"You cannot use %s on an event map."                 //skill

#define STRMSG_C_061120_0100	"You cannot warp due to an excessive amount of players already on the map."

#define STRMSG_C_061121_0000	"A strategic point has been created at %s by \\c%s\\c."
#define STRMSG_C_061121_0001	"The strategic point has been destroyed at %s of \\c%s\\c."
#define STRMSG_C_061121_0002	"%d Nation Contribution Points have been added."
#define STRMSG_C_061121_0003	"The Strategic point in %s of \\c%s\\c  has disappeared."

#define STRMSG_C_061130_0000	"[%s] skill cannot be used on your own national force."

#define STRMSG_C_061206_0100	"This skill can only be used in the air."
#define STRMSG_C_061206_0101	"[%s] skill cannot be used in wait mode"
#define STRMSG_C_061206_0102	"Skill cannot be used while the [invisible] skill is being used."
#define STRMSG_C_061206_0103	"[Chaff HP"
#define STRMSG_C_061206_0104	"Continuous rolling is only possible while skill is active."
#define STRMSG_C_061206_0105	"Shield recovery rate is 0 for a certain amount of time."
#define STRMSG_C_061206_0106	"Invincible for all advanced weapons while skill is active. Can only be used on the ground"
#define STRMSG_C_061206_0107	"Self-destructs with a large explosion"
#define STRMSG_C_061206_0108	"Cannot be spotted by users nor monsters"
#define STRMSG_C_061206_0109	"All active skills on designated gear will be deleted"
#define STRMSG_C_061206_0110	"Damage is not received for certain amount of time."
#define STRMSG_C_061206_0111	"Designated gear is fully recovered"
#define STRMSG_C_061206_0112	"Any invisible gears within a certain radius are made visible"
#define STRMSG_C_061206_0113	"Designated Gear will not receive any missile warnings while skill is active"
#define STRMSG_C_061206_0114	"Becomes invisible. This can only be used on the ground"

#define STRMSG_C_061208_0101	"[Number of chaff"

#define STRMSG_C_061212_0100	"This skill cannot be used with the frenzy skill."
			  
#define STRMSG_C_061221_0100    "You cannot use charging and targeting skills at the same time."

#define STRMSG_C_070110_0100 	"Item shop is not open."

#define STRMSG_C_070116_0100	"Pierce Probability : %.2f%%"

#define STRMSG_C_070122_0201	"This mission is possible from level \\y%d\\y."

#define STRMSG_C_070126_0201	"New mission orders have arrived. Please complete all missions for each level for smooth game play. Press the mission button below."

#define STRMSG_C_070206_0201	"%s Mothership war in progress"
#define STRMSG_C_070206_0202	"Remaining time %02d:%02d"
#define STRMSG_C_070206_0203	"Less than 5 minutes remaining"
#define STRMSG_C_070206_0204	"Mothership war in progress in the Tylent Jungle"
#define STRMSG_C_070206_0205	"Mothership war in progress at Reynard Beach"

#define STRMSG_C_070212_0201	"Will you deposit all of the selected items? [Price: %s]"
#define STRMSG_C_070212_0202	"Will you sell all of the selected items? [Price: %s]"
#define STRMSG_C_070212_0203	"You have chosen an item that cannot be sold. [%s]"
#define STRMSG_C_070212_0204	"You have chosen an item that cannot be moved. [%s]"
#define STRMSG_C_070212_0205	"Will you bring back all of the selected items?"

#define STRMSG_C_070214_0100	"Do you want to elect \\g%s\\g as a %s?"

#define STRMSG_C_070329_0100	"\\eUpgrade:%d\\e"

#define STRMSG_C_070403_0100	"The item is in another area."
#define STRMSG_C_070403_0101	"Observer mode has started."
#define STRMSG_C_070403_0102	"Observer mode has been completed."

#define STRMSG_C_070409_0100 	"Only those who applied for the contest can enter."

#define STRMSG_C_070410_0100   	"Combine %s at the [factory]" //mission

#define STRMSG_C_070425_0200	"Shield"		// Shield/dp
#define STRMSG_C_070425_0201	"EP"			// Ep

#define STRMSG_C_070427_0100   "Death match"
#define STRMSG_C_070427_0101   "Round match"
#define STRMSG_C_070427_0102   "You cannot participate as you have not selected a nation."
#define STRMSG_C_070427_0103   "Cannot participate because a mission is in progress."
#define STRMSG_C_070427_0104   "Cannot participate because nation war is in progress." //-changed 2010-03-28 to include Infinity Field -- Edison
#define STRMSG_C_070427_0105   "[Aura of the leader] has to be discarded."
#define STRMSG_C_070427_0106   "The fight has started."
#define STRMSG_C_070427_0107   "Arena door will open in 30 seconds."
#define STRMSG_C_070427_0108   "Arena door will be open in 1 minute."

#define STRMSG_C_070430_0100   "Please enter the password."
#define STRMSG_C_070430_0101   "Wrong password"

#define STRMSG_C_070502_0100   "Waiting to participate. (%d/%d)"
#define STRMSG_C_070502_0101   "Waiting for preparation. (%d/%d)"
#define STRMSG_C_070502_0102   "Searching for another party... (%d/%d)"
#define STRMSG_C_070502_0103   "Cannot search... (%d/%d)"

#define STRMSG_C_070504_0100   "Would you like to go to the arena? If you decline, you will be removed from the team.\n"

#define STRMSG_C_070507_0100   "Would you like to be revived?"
#define STRMSG_C_070507_0101   "(You will be automatically revived in \\r%d seconds \\r.)"

#define STRMSG_C_070509_0100   "You can't open a shop as you are waiting to enter the arena."
#define STRMSG_C_070509_0101   "There is no team waiting at the moment."
#define STRMSG_C_070509_0102   "Team creation has failed. Please try again."
#define STRMSG_C_070509_0103   "Number of members have been exceeded."

#define STRMSG_C_070510_0100   "Status change will be limited to 3 seconds."

#define STRMSG_C_070514_0100   "As arena battle is in progress this request cannot be made."
#define STRMSG_C_070514_0101   "You have acquired %d war points."

#define STRMSG_C_070515_0100   "War will end in 1 minute."
#define STRMSG_C_070515_0101   "War has been finished because it has run overtime."

#define STRMSG_C_070516_0201   "\\y Stat exceeded"
#define STRMSG_C_070517_0100   "You have to be ready within %d minutes."

#define STRMSG_C_070525_0100   "mode(%s)/number of members(%d)/number of rooms(%d)"
#define STRMSG_C_070525_0101   "There are no teams waiting at the moment."

#define STRMSG_C_070528_0100   "mode(%s) / level(%c) / number of members (%d) / number of teams (%d)"
#define STRMSG_C_070528_0101   "Number of people waiting (%d / number of appropriate people (%d)/ Number of active people (%d)"
#define STRMSG_C_070528_0102   'A'
#define STRMSG_C_070528_0103   'B'
#define STRMSG_C_070528_0104   'C'
#define STRMSG_C_070528_0105   'D'

#define STRMSG_C_070529_0100   "Mission cannot be started while arena is in progress."

#define STRMSG_C_070604_0100   "This item cannot be used on the arena map."
#define STRMSG_C_070604_0101   "All of %s's items have been deleted."

#define STRMSG_C_070607_0100   "Waiting"
#define STRMSG_C_070607_0101   "Matching"
#define STRMSG_C_070607_0102   "In progress"
#define STRMSG_C_070607_0103   "Team in progress cannot participate."
#define STRMSG_C_070607_0104   "The matching team cannot participate."
#define STRMSG_C_070607_0105   "Person limit has been exceeded."
#define STRMSG_C_070607_0106   "Cannot enter as level is not suitable."
#define STRMSG_C_070607_0107   "%d times"                               // Number of times.
#define STRMSG_C_070607_0108   "%d wins / %d losses"

#define STRMSG_C_070608_0100   "B.C.U"
#define STRMSG_C_070608_0101   "A.N.I"
#define STRMSG_C_070608_0102   "Show all"
#define STRMSG_C_070608_0103   "Show waiting teams"

#define STRMSG_C_070612_0100   "Closed"

#define STRMSG_C_070614_0100   "[speed increase on advanced weapon" //"[Advanced Weapon's Speed"

#define STRMSG_C_070618_0100   "Timer has started."
#define STRMSG_C_070618_0101   "Timer has finished."

#define STRMSG_C_070622_0100	"Insufficient war points."

#define STRMSG_C_070626_0100	"Increase of %.0f%% war points"	//happy hour

#define STRMSG_C_070627_0201	"\\gMonster info"	
#define STRMSG_C_070627_0202	"\\yActive"	//"\\yFirst attack"	
#define STRMSG_C_070627_0203	"\\yPassive"	//"\\yMissed first attack"
#define STRMSG_C_070627_0204	"Your level is insufficient to execute this mission. You will have to be over level \\y%d\\y."
#define STRMSG_C_070627_0205	"\\r"
#define STRMSG_C_070627_0206	"\\rAs you have not completed the mission you cannot start it.\\r Finish your mission quickly."
#define STRMSG_C_070627_0207	"\\yObjective\\y"
#define STRMSG_C_070627_0208	"\\e%s\\e \\w%d units\\w"	
#define STRMSG_C_070627_0209	"This mission will be completed as soon as it has been started."	

#define STRMSG_C_070710_0201	"\\rCurrently prohibited from using the arena.(Time remaining : %d minutes)"	
#define STRMSG_C_070712_0201	"Welcome to the Freeska mercenary army. Every one of you will be conducting missions at this place before selecting a nation. If you would like a detailed explanation of this place, press the start button."	
#define STRMSG_C_070712_0202	"I have now explained everything that you need to know to become a successful flying ace. Has it been helpful? If you have any questions, please press the FAQ button on the bottom right hand corner to call me, Operator Gina. I will do my best to help you. Good luck!"	
#define STRMSG_C_070712_0203	"Mission accomplished. Please check your inventory for your reward."
#define STRMSG_C_070712_0204	"%d Experience Points received."
#define STRMSG_C_070712_0205	"%s %d given"
#define STRMSG_C_070712_0206	"%s Mothership has appeared at %s."
#define STRMSG_C_070712_0207	"Tylent Jungle"
#define STRMSG_C_070712_0208	"Reynard Beach"
#define STRMSG_C_070712_0209	"Creation time   %02d:%02d"
#define STRMSG_C_070712_0210	"Mission completed."
#define STRMSG_C_070712_0211	"%d bonus stat"


#define STRMSG_C_070716_0100	"Would you like to move to the tutorial mode?"

#define STRMSG_C_070718_0201	"This process explains how to control your gear using the mouse. Please use your mouse to go through the gate in front of you."
#define STRMSG_C_070718_0202	"You have been successful at moving in a straight line. Now lets try moving your gear to the left. In order to move your gear to the left move your mouse pointer \\yleft\\y. But beware, if you move your mouse too quickly, your gear will become very hard to control. Move your mouse slowly to reach your destination."
#define STRMSG_C_070718_0203	"Now let us try moving to the right. Move your mouse slowly to the \\yright\\y and pass through the gate."
#define STRMSG_C_070718_0204	"Now we will learn about raising your altitude. Move your mouse \\yUp\\y to pass through the gate above you."
#define STRMSG_C_070718_0205	"Now we will learn about lowering your altitude. Move your mouse \\yDown\\y to pass through the gate below you."
#define STRMSG_C_070718_0206	"Now you will learn how to land your gear. You can press the \\yC\\y key in the supply centre on each map to replenish your energy, bullets, and fuel. Now press \\yC\\y key above the runway to land."
#define STRMSG_C_070718_0207	"Now let's move on the ground. Press the \\yW,S,A,D\\y- keys to move to the target area in front of you."
#define STRMSG_C_070718_0208	"This time we will learn how to decrease speed and stop the gear. Press the \\yS\\y key for the minimum flight speed. Let's practice: Press the \\yS\\y- key and fly at your minimum speed for  \\y33 seconds\\y."
#define STRMSG_C_070718_0209	"You have been successful in decreasing your speed. Now we will try to stop the gear. Press the \\yB\\y key whilst in flight and press \\yConfirm\\y again to stop. When in standstill, your inventory and other options can be used. But you can still be attacked while in this state."
#define STRMSG_C_070718_0210	"Now we will learn how to move a stopped gear. Press \\yW\\y to start the gear again and normal control will be resumed."
#define STRMSG_C_070718_0211	"Now we will learn some basic evasion methods, when moving left to right. Press \\yA\\y to pitch to the left (strafe left) and press \\yD\\y to pitch to the right (strafe right). By doing so, you can evade the standard weapon (Advanced weapon for A-Gears) of your opponent."
#define STRMSG_C_070718_0212	"This time we will learn about rolling to evade a missile. Double-click\\yA\\y to roll left or double click \\yD\\y to roll right. When you perform a roll, \\y3 SP\\y will be used. Now try rolling to your left and right."
#define STRMSG_C_070718_0213	"Now we will learn how to use a booster. Press the \\ySpace bar\\y and hold it down to use the booster. While you are using your booster, the booster gauge on the top left corner will decrease. When it has been fully used up, the booster cannot be used and you will have to wait for it to recharge. Use your booster for more than \\y5 seconds\\y."
#define STRMSG_C_070718_0214	"Now we will learn about locking-on and releasing targets. When a monster appears in the white circle in the middle or your crosslines, it will automatically come into \\yLock-on\\y status. Try locking onto the target in front of you."
#define STRMSG_C_070718_0215	"You have been successful at locking on to a target. Now let's practice releasing the lock-on. When your enemy is chasing you, press \\yShift\\y to release the lock and to lock-on to another opponent. You will need this skill very often, so practice it well!"
#define STRMSG_C_070718_0216	"Now you will learn about equipping an item. If you look to your left you will see a slot for equipping items. Let's try equipping a standard weapon and an advanced weapon. There are two ways to equip them. One is to \\ydouble click\\y the weapon to equip it and the other is to press and hold down your left mouse button and to \\ydrag\\y the item to the corresponding slot. Please equip yourself with a standard and an advanced weapon now."
#define STRMSG_C_070718_0217	"Now I will explain how to use the standard weapon. By looking at the standard weapon information you can see the weapon's name, the number of bullets left and its overheat gauge. If you fire continuously, your standard weapon will overheat, so you will not be able to use it any more until the gauge has refilled. The standard weapon can be fired by pressing the \\yLeft mouse button\\y. Fire for more than \\y5 seconds\\y."
//#define STRMSG_C_070718_0218	"Now I will explain about advanced weapon. By looking at the advanced weapon information you can find out the name of the weapon, number of missiles, re-attack time. After firing the missile, it will not be able to refire until the gauge is fully recovered. Click \\yRight mouse button\\y to fire advanced weapon."
#define STRMSG_C_070718_0219	"This training session will teach you how to shoot. Use your standard and advanced weapons to shoot down \\y2 monsters\\y."
#define STRMSG_C_070718_0220	"This training is a mock battle to prepare you for a real one. When all these lessons have been successfully completed there will be a reward so please do your best. First, you will face a \\yTraining bomber\\y. Destroy it."
#define STRMSG_C_070718_0221	"You were great! A training bomber is a piece of cake for you, huh? Now you have to try bringing down an \\yM gear type training supporter\\y. As an M gear's speciality is its high defence be patient when destroying it. Good luck!"
#define STRMSG_C_070718_0222	"This time, your opponent will be moving on the ground. You will have to destroy a \\y gear ground training unit\\y. Think carefully about the up and down movement of your gear, which you will need to destroy your target."
#define STRMSG_C_070718_0223	"You will now face the fastest gear of all, the \\yI-gear hunter training unit\\y. As its speed is faster than that of any of the others it will be harder to take it down. When it is destroyed, the tutorial process will be completed. Good luck!!"
#define STRMSG_C_070718_0224    "Congratulations. If you would like to proceed with the next process press the \\yNext\\y button."
#define STRMSG_C_070718_0225	"Was it difficult? If you would like to try again, press the \\yNext\\y button. Good luck!"
#define STRMSG_C_070718_0226	"Perfect! I believe that you have a high potential of becoming an excellent pilot. The \\yreward for your completed training\\y has already been given to you. Now let's take off to the high skies and beyond!"
#define STRMSG_C_070718_0227	"Welcome to \\yBygeniou city\\y. This is the city where you will be staying for the duration of your career as a pilot. From now on you will receive damage from any collisions and when selecting a monster the interface will not be displayed. Be aware of this when fighting. Happy hunting!"
#define STRMSG_C_070718_0228	"Welcome to \\yArlington city\\y. I am \\yMonica\\y, your operator. From now on you will receive damage from any collisions and when selecting a monster the interface will not be displayed. Be aware of this when fighting. Happy hunting!"
#define STRMSG_C_070718_0229	"In order to start the final course all previous courses will have to be completed."
#define STRMSG_C_070718_0230	"Hello. Welcome to \\yAirRivals\\y. I am your operator Gina and I am here to help you become a successful pilot. If you have any questions or problems please call me. Now let us select a gear for your character. Press the \\yNEW\\y button on the bottom right hand side of the screen to choose your character.""Gina"" \\y at your service to help you fulfill your mission execution. If you have any questions or problems please call me. Now let us select the Gear for your character. Press \\yNEW\\y button on the bottom right hand side for your choice of gear. A description is given for each available choice."
#define STRMSG_C_070718_0231	"Strategic point will disappear in \\y10 minutes\\y."

#define STRMSG_C_070808_0201   "\\y[%s][%d] bullets have been added."

#define STRMSG_C_070810_0201   "Please enter message."
#define STRMSG_C_070810_0202   "%s : %s"
						  
// Outpost war
#define STRMSG_C_070816_0100 "\\yNot a member of the brigade in charge of the advance base."
#define STRMSG_C_070816_0101 "Starting time of the \\c%s\\y outpost war has been set to \\c%s\\y."
#define STRMSG_C_070816_0102 "National notice can be written."
#define STRMSG_C_070816_0103 "Warp of %s will open in %d minutes."
#define STRMSG_C_070816_0104 "Receivable SPI insufficient."
#define STRMSG_C_070816_0105 "\\yProtector\\r has been destroyed." // need space here infront of Protector. the Outpost name is added infront.
#define STRMSG_C_070816_0106 "Nation \\c%s\\y Brigade \\c%s\\y has been given the authority to replace the central process device system at %s."
#define STRMSG_C_070816_0107   "Nation \\c%s\\y Brigade \\c%s\\y has started replacing the central device system at %s."
#define STRMSG_C_070816_0108 "Brigade notice can be written."
#define STRMSG_C_070816_0109 "Warp of %s has opened."
#define STRMSG_C_070816_0110 "Outpost war of %s has finished."
#define STRMSG_C_070816_0111 "System replacement will be completed in %d minutes."
#define STRMSG_C_070816_0112 "\\c%s\\y Nation \\c%s\\y Brigade has taken possession of the %s advance base."
#define STRMSG_C_070816_0113 "Protector has been created."
#define STRMSG_C_070816_0114 "Since the central process equipment has been destroyed, you will be warped to a national capital city."
#define STRMSG_C_070816_0115 "Reset is complete."
#define STRMSG_C_070816_0116 "%s warp will be closed in 5 minutes."
#define STRMSG_C_070816_0117 "Either an outpost war is in progress or only the members of the brigade in possession of the base can enter."
#define STRMSG_C_070816_0118 "\\r%s advance base war has started."
#define STRMSG_C_070816_0119 "Nation \\c%s\\y brigade \\c%s\\y has won the %s war."
#define STRMSG_C_070816_0120 "\\y%s\\c location \\yWarp \\c setup has been completed."
#define STRMSG_C_070816_0121 "\\y%s\\c location \\yWarp\\c has been destroyed."
#define STRMSG_C_070816_0122 "Only the members of the brigade in possession of the advance base can enter."


#define STRMSG_C_070823_0201   "[War info] \\y%s\\y brigade has contributed the most towards destruction of \\y%s\\y."
#define STRMSG_C_070824_0201   "[Speaker] You cannot use this item at the moment."
#define STRMSG_C_070831_0201    "\\yOnly those who receive an entrance permission from y%s can enter. You will be warped back to the city."

#define STRMSG_C_070907_0201   "\\rTrade not possible\\r, \\rDeletion not possible\\r, \\rWarehouse not possible\\r"
#define STRMSG_C_070907_0202   "\\rTrade not possible \\r, Deletion possible, warehouse possible"
#define STRMSG_C_070907_0203   "Trade possible, deletion possible, warehouse possible"
#define STRMSG_C_070907_0204   "Transaction: %s"

#define STRMSG_C_070910_0201   "Please input the amount of money for refund."
#define STRMSG_C_070910_0202   "%s"
#define STRMSG_C_070910_0203   "%02d:%02d~%02d:%02d"
#define STRMSG_C_070910_0204   "Starting time of the \\c%s\\c\\yyoutpost war has been set to \\y\\c%s %02d:%02d\\c\\y.\\y"
#define STRMSG_C_070910_0205   "\\yNext advance base war date: %s%d \\y"
#define STRMSG_C_070910_0206   "\\yNext advance base war date: waiting for setup \\y"
#define STRMSG_C_070910_0207   "\\rReceivable SPI is not sufficient.\\r"
#define STRMSG_C_070910_0208   "\\yWar fund %dSPI has been added.\\y"

#define STRMSG_C_070912_0201   "Return to advance base"
#define STRMSG_C_070912_0202   "Send message"

#define STRMSG_C_070917_0201   "Please enter your security password"
#define STRMSG_C_070917_0202   "\\ySecurity system has been disarmed."
#define STRMSG_C_070917_0203   "\\yPassword incorrect."
#define STRMSG_C_070917_0204   "\\ySecurity password will need to be set beforehand."
#define STRMSG_C_070917_0205   "\\ySecurity system activated."
#define STRMSG_C_070917_0206   "\\ySecurity password has been changed."
#define STRMSG_C_070917_0207   "\\yWrong character name or password."
#define STRMSG_C_070917_0208   "\\yDoes not support the security system."
#define STRMSG_C_070917_0209   "\\yNon-existing character."
#define STRMSG_C_070917_0210   "\\ySecurity system password setup has failed."
#define STRMSG_C_070917_0211   "\\ySecurity system is already activated."
#define STRMSG_C_070917_0212   "\\ySecurity system is already deactivated."
#define STRMSG_C_070917_0213   "\\ySecurity system is being activated."

#define STRMSG_C_070816_0123   "\\y%s\\c Warp has been deactivated."

#define STRMSG_C_070928_0201   "Would you like to deactivate the security system?"
#define STRMSG_C_070928_0202   "\\ySecurity system deactivated. To reactivate, press the F10 button."

#define STRMSG_C_070928_0100		"Would you like to return to your home city? (Accept: City, Cancel: Warp)"
#define ERRORCODE_000001001		"ErrorCode : 0x000001001"


#define STRMSG_C_071002_0100   "Destroy the enemy central process device that is replacing its system."
#define STRMSG_C_071002_0101   "Get rid of all enemies that are trying to destroy the central process device until the replacement is completed."
#define STRMSG_C_071002_0102   "Warping to the destroyed base can be activated by Alt + Click."
#define STRMSG_C_071002_0103   "Replace the central process device system with Alt + Click."

#define STRMSG_C_071005_0100   "As there are no brigades available for the central process device system replacement, the protector will be respawned."
						   
// 바일.
#define STRMSG_C_071006_0100   "BCU Nation leader name"
#define STRMSG_C_071006_0101   "Name of the 1. vice-nation-leader of the BCU"
#define STRMSG_C_071006_0102   "Name of 2nd vice-nation-leader of the BCU"
// 쓸턴.
#define STRMSG_C_071006_0103   "ANI Nation leader name"
#define STRMSG_C_071006_0104   "Name of the 1st vice-nation-leader of ANI"
#define STRMSG_C_071006_0105   "Name of the 2nd vice-nation-leader of ANI"

#define STRMSG_C_071006_0106   "You have been elected as %s."
#define STRMSG_C_071006_0107   "%s has been elected to %s."

#define STRMSG_C_071012_0101   "This person has already got a position ."
#define STRMSG_C_071012_0102   "This person cannot have a position."

#define STRMSG_C_071101_0201   "Happy hour event of %s will progress from %d to %d."
#define STRMSG_C_071101_0202   "Happy hour for %s is in progress from %d to %d."
#define STRMSG_C_071101_0203   "Happy hour event of %s is completed."
#define STRMSG_C_071029_0101   "When you withdraw your candidacy you will not be able to run until the next election. Would you like to withdraw?"
#define STRMSG_C_071029_0102   "There are no elections at the moment. Please check the election date."
#define STRMSG_C_071029_0103   "%s candidate run application has been completed."
#define STRMSG_C_071029_0104   "You do not meet with the qualification conditions."
#define STRMSG_C_071029_0105   "%s has withdrawn his candidacy."
#define STRMSG_C_071029_0106   "You have already voted."
#define STRMSG_C_071029_0107   "You do not have the right to vote."
#define STRMSG_C_071029_0108   "Would you like to vote for %s?"
#define STRMSG_C_071029_0109   "Vote completed."
#define STRMSG_C_071029_0110   "Election date has not been confirmed yet."

#define STRMSG_C_071030_0100   "%s %02d:%02d ~ %s %02d:%02d"
#define STRMSG_C_071030_0101   "%s %02d:%02d"

#define STRMSG_C_071106_0100   "Already withdrawn."

#define STRMSG_C_071108_0100   "Candidate withdrawal is only possible during the application period."
#define STRMSG_C_071108_0101   "Not in an application period. Please check the election date."

#define STRMSG_C_071112_0100   "When an outpost war is in progress the brigade in possession cannot be disbanded."
#define STRMSG_C_071112_0101   "When an outpost war is in progress, the leader of the brigade in possession cannot delete his character."

#define STRMSG_C_071115_0100   "Please enter the character name of the person who will receive the item."
#define STRMSG_C_071115_0101   "Would you like to give %s a present?"
#define STRMSG_C_071115_0102   "Corresponding character does not exist."
#define STRMSG_C_071115_0103   "Cannot give present to other nation user."

#define STRMSG_C_071116_0100   "\\rHere are the voting results."
#define STRMSG_C_071116_0101   "\\yNumber %d candidate of %s brigade %s has received highest vote rate with %d%% votes."

#define STRMSG_C_071119_0100   "%s - %s"
#define STRMSG_C_071120_0100   "A user who has already registered as candidate cannot use a name change card."

#define STRMSG_C_071121_0100   "Corresponding item can only be used in a character status."
#define STRMSG_C_071121_0101   "Character change completed."

#define STRMSG_C_071122_0100   "Cannot be changed to the same character as before."

#define STRMSG_C_071122_0101   "Lane"
#define STRMSG_C_071122_0102   "Yeena"
#define STRMSG_C_071122_0103   "Ceris"
#define STRMSG_C_071122_0104   "Gail"
#define STRMSG_C_071122_0105   "Zeniper"
#define STRMSG_C_071122_0106   "Hamed"
#define STRMSG_C_071122_0107   "Michael"
#define STRMSG_C_071122_0108   "Krueitoen"
#define STRMSG_C_071122_0109   "Atelie"
#define STRMSG_C_071122_0110   "Nart"

#define STRMSG_C_071123_0100   "Change character"

#define STRMSG_C_071129_0100   "The gift has arrived. Please click the present box button on your right."

#define STRMSG_C_071212_0100   "Corresponding item cannot be combined." 

#define STRMSG_C_071217_0201   "All upgrades are being initialized." 

#define STRMSG_C_071221_0100	"(W)"
#define STRMSG_C_071221_0201	"ErrorCode : Lock Error"

#define STRMSG_C_080111_0201 "Due to no response from the client connection, the server will be disconnected."

#define STRMSG_C_080115_0100   "Item has been supplied!"
#define STRMSG_C_080115_0101   "Invalid coupon number."


#define STRMSG_C_080215_0201	"/NetCheck"
#define STRMSG_C_080215_0202	"Cnt[%d] Diff[%ld] SumDiff[%ld]"
#define STRMSG_C_080215_0203	"RepeateCnt[%d] SumDiff[%ld] AvgDiff[%ld]"

#define STRMSG_C_080129_0201   "Connection to Arena server has failed."
#define STRMSG_C_080129_0202   "Connection to the Arena server has been interrupted"

								

#define STRMSG_C_080225_0200   "Show friends"
#define STRMSG_C_080225_0201   "Show opponent"
#define STRMSG_C_080225_0203   "Cannot be used in the Arena."
#define STRMSG_C_080225_0204   "Cannot use the Arena."
#define STRMSG_C_080225_0205   "Connect to the Arena server first"
#define STRMSG_C_080225_0206   "\\y<Event>\\y"
#define STRMSG_C_080225_0207   "Already joined the Arena waiting room."

#define STRMSG_C_080318_0200   "Item could not be produced."

#define STRMSG_C_080320_0200 "\\yThe character name cannot be more than 14 characters long."

#define STRMSG_C_080519_0100 "Chat to all"
#define STRMSG_C_080519_0101 "Surrounding chat"
#define STRMSG_C_080519_0102 "War chat"
#define STRMSG_C_080519_0103 "Trade chat"
#define STRMSG_C_080519_0104 "Map chat"
#define STRMSG_C_080519_0105 "Brigade chat"
#define STRMSG_C_080519_0106 "Formation chat"
#define STRMSG_C_080519_0107 "Arena chat"
#define STRMSG_C_080519_0108 "Chat room"
#define STRMSG_C_080519_0110 "Formation voice chat"
#define STRMSG_C_080519_0111 "Brigade voice chat"
#define STRMSG_C_080519_0112 "Chat room voice chat"
#define STRMSG_C_080519_0113 "1:1 voice chat"
#define STRMSG_C_080519_0114 "Whisper voice chat"

#define STRMSG_C_080520_0200 "\\y<Nation event>As the item is in motion, it cannot be used."

#define STRMSG_C_080521_0200 "Nation event to win the mothership is proceeding"
#define STRMSG_C_080521_0201 "Nation event to win the mothership is still running"
#define STRMSG_C_080521_0202 "Nation event to win the mothership is being interrupted."
#define STRMSG_C_080521_0203 "Big happy hour nations-event will proceed."
#define STRMSG_C_080521_0204 "Big happy hour nations-event is in progress."
#define STRMSG_C_080521_0205 "Big happy hour nations-event is being interrupted."

#define STRMSG_C_080513_0200 "\\yYour mail has been sent successfully."
#define STRMSG_C_080513_0201 "\\yPlease enter a title."
#define STRMSG_C_080513_0202 "\\yPlease enter at least one recipient"
#define STRMSG_C_080513_0203 "\\yPlease enter contents"
#define STRMSG_C_080513_0204 "\\yPlease enter the recipient again. An error has occurred."
#define STRMSG_C_080513_0205 "\\y The recipient is in e-mail reject status."
#define STRMSG_C_080513_0206 "\\yYou have received a message from %s."

#define STRMSG_C_080526_0100 "System message"
#define STRMSG_C_080527_0200 "Would you like to appoint \\y%s\\y as vice brigade leader?"
#define STRMSG_C_080527_0201 "Would you like to leave the vice brigade leader position empty?"
#define STRMSG_C_080527_0202 "Would you like to entrust \\y%s\\y with the position of brigade leader?"
#define STRMSG_C_080527_0203 "Do you want to apply as a member of the \\y%s\\y brigade?"
#define STRMSG_C_080527_0204 "Do you want to cancel \\y%s\\y brigade application?"

#define STRMSG_C_080527_0100 "Alicia"
#define STRMSG_C_080527_0101 "Valbatos"

#define STRMSG_C_080603_0100 "\\yCannot be used in the shop."

#define STRMSG_C_080605_0100 "%s has strong formation functions. Formations are different from groups from other MMORPG's. You can find out more about the formation function of %s by clicking on button below."
#define STRMSG_C_080605_0101 "%s has strong brigade functions. Brigades are different from guilds in other MMORPGs. You can find out more about the brigade function of %s by clicking on button below."
#define STRMSG_C_080603_0200 "Personal gain"			//"Personal obtain"
#define STRMSG_C_080603_0201 "Distribute"				//"Common distribution"
#define STRMSG_C_080603_0202 "Order obtain"				//"Order obtain"
#define STRMSG_C_080603_0203 "Random distribution"				//"Random obtain"

#define STRMSG_C_080609_0200 "\\yOption has been changed."

#define STRMSG_C_080610_0200 "Best AirRivals pilot formation"
#define STRMSG_C_080610_0201 "Soar AirRivals"
#define STRMSG_C_080610_0202 "Invincible AirRivals formation"

#define STRMSG_C_080611_0200 "All"			//"All"
#define STRMSG_C_080611_0201 "By month"			//"By month"
#define STRMSG_C_080611_0202 "\\y No brigade has been selected."

#define STRMSG_C_080616_0200 "\\y Brigade PR has been registered."
#define STRMSG_C_080616_0201 "\\y Brigade PR has been annulled."
#define STRMSG_C_080616_0202 "\\y Registration complete."
#define STRMSG_C_080616_0203 "\\yRegistration completed."
#define STRMSG_C_080616_0204 "\\y Brigade notice has been registered."

#define STRMSG_C_080619_0200 "\\y The maximum number of brigade members cannot be increased any further."
#define STRMSG_C_080619_0201 "\\y Current item can only be used by brigade leader."
#define STRMSG_C_080619_0202 "\\y Maximum brigade number has increased by %d. Current maximum number of brigade members is %d."
#define STRMSG_C_080619_0203 "Maximum number of brigade members has been increased."

#define STRMSG_C_080619_0100 "\\y Option changed. Info option cannot be changed for 1 minute."
#define STRMSG_C_080619_0101 "\\y Option change time has not passed 1 minute. Option change is not possible."


#define STRMSG_C_080625_0100 "Would you like to enter the chat room %d?"
/////////////// 渥俵 들?문구. /////////////////////////////////
#define STRMSG_C_080625_0101 "Chat room of %s."
#define STRMSG_C_080625_0102 "Come in."
#define STRMSG_C_080625_0103 "Feel like talking?"
/////////////////////////////////////////////////////////////////////////
#define STRMSG_C_080625_0104 "%s has invited you to have a chat."
#define STRMSG_C_080625_0105 "Would you like to leave the chat room?"
#define STRMSG_C_080625_0106 "No character has been selected."
#define STRMSG_C_080625_0107 "%s has become chat room leader."
#define STRMSG_C_080625_0108 "You have been kicked out of the chat room."

#define STRMSG_C_080703_0200 "Members from different nations cannot be added to the list."
#define STRMSG_C_080703_0201 "Rejection list for registered members"
#define STRMSG_C_080703_0202 "\\y This formation does not exist."

#define STRMSG_C_080711_0200 "\\y Chat not possible at the moment."
#define STRMSG_C_080711_0100 "You cannot throw yourself out."

#define STRMSG_C_080714_0200 "\\y Formation password has been changed."
#define STRMSG_C_080714_0201 "\\y Formation approval mail has been changed."
#define STRMSG_C_080714_0202 "\\y Experience point distribution has been changed to personal gain."
#define STRMSG_C_080714_0203 "\\y Experience point distribution has been changed to distribution."
#define STRMSG_C_080714_0204 "\\y Experience point distribution has been changed to personal gain."
#define STRMSG_C_080714_0205 "\\y Experience point distribution method has changed to order obtain."
#define STRMSG_C_080714_0206 "\\y Experience point distribution has been changed to random selection."
#define STRMSG_C_080714_0207 "\\y User registered in reject list."

#define STRMSG_C_070718_0218 "Now I will tell you about your advanced weapon. By looking at the advanced weapon information you can find out the name of the weapon, number of missiles and re-attack time. After firing the missile, it will not be able to re-fire until the gauge is fully refilled. Click the \\yright mouse button\\y to fire with the advanced weapon."
#define STRMSG_C_080715_0100 "%s has been expelled from the chat room."
#define STRMSG_C_080715_0101 "%s has been kicked out of the chat room."
    
#define STRMSG_C_080716_0100 "Voice chat has not been set up yet."

#define STRMSG_C_080716_0200 "You cannot send a letter to a member of another other nation."
#define STRMSG_C_080716_0201 "Rank overlap"
#define STRMSG_C_080716_0202 "Has been expelled from the flight brigade."
#define STRMSG_C_080716_0203 "\\y Currently in whisper reject status."
#define STRMSG_C_080716_0204 "A maximum number of 10 can be bought of this item."

#define STRMSG_C_080721_0200 "You cannot warp while still trading."
#define STRMSG_C_080721_0201 "Warp not possible while using the shop."
#define STRMSG_C_080721_0202 "Warp not possible while using the personal shop."

#define STRMSG_C_080917_0100	"Enter the character name of the opposing Brigade Commander"
#define STRMSG_C_080917_0101	"Brigade Fight"
#define STRMSG_C_080917_0102	"Enter the character name of the opposing Flight Leader"
#define STRMSG_C_080917_0103	"Form Fight Formation"

#define STRMSG_C_080922_0200	"Capacity : %d%%"
#define STRMSG_C_080922_0201	"(%dKg/%dKg)" //weight
#define STRMSG_C_080922_0202	"LV%d"

#define STRMSG_C_080922_0100	"Brigade Battle is off"
#define STRMSG_C_080922_0101	"Formation Battle is off"

#define STRMSG_C_080923_0200	"%.2f%%"
#define STRMSG_C_080923_0201	"%.2f ~ %.2f"
#define STRMSG_C_080923_0202	"%d%%(%dKg/%dKg)"
#define STRMSG_C_080923_0203	"%3d Win %3d Lose"
#define STRMSG_C_080923_0204	"(%.0f"

#define STRMSG_C_080929_0200	"[Booster Overheat Increase] : %.2fsec"
#define STRMSG_C_080929_0201	"[Engine Cruising Speed (min) Increase] : %.2fm/s"
#define STRMSG_C_080929_0202	"[Engine Cruising Speed (max) Increase] : %.2fm/s"
#define STRMSG_C_080929_0203	"[Booster Speed Increase] : %.2fm/s"
#define STRMSG_C_080929_0204	"[Engine Ground Speed Increase] : %.2fm/s"
#define STRMSG_C_080929_0205	"[Radar Perception Area] : %.2fm"
#define STRMSG_C_080929_0206	"[Std Weapon Pierce"
#define STRMSG_C_080929_0207	"[Adv Weapon Pierce"
#define STRMSG_C_080929_0208	"%s\\e[+%.2fsec]\\e"
#define STRMSG_C_080929_0209	"Speed :"
#define STRMSG_C_080929_0210	"%.0fm/s"
#define STRMSG_C_080929_0211	"Decrease Level Requirement."
#define STRMSG_C_080929_0212	"%.1fm"
#define STRMSG_C_080929_0213	"%.2f 컎"
#define STRMSG_C_080929_0214	"[Engine Turning Angle Increase] : %.2f degree"
#define STRMSG_C_080929_0215	"[Booster Turning Angle Increase] : %.2f degree"

#define STRMSG_C_081013_0200	"Brigade Commander status cannot be given to those under level 20."

#define STRMSG_C_081014_0100	"\\rOutpost war has begun"//STRMSG_C_070816_0118	"\\r%s Outpost War has begun." Use together.

#define STRMSG_C_081014_0200	"Normal"
#define STRMSG_C_081014_0201	"Fuel usage doubled"
#define STRMSG_C_081014_0202	"Booster use disabled"
#define STRMSG_C_081014_0203	"Moving at minimum speed"
#define STRMSG_C_081014_0204	"Toggle open/close gear inventory."

#define STRMSG_C_081021_0200	"Can only delete the character after brigade has been disbanded."

#define STRMSG_C_081031_0200	"Cnt[%d] Diff[%ld] SumDiff[%ld] WriteBufSize[%d]"

#define STRMSG_C_081103_0200	"AM" // "AM"
#define STRMSG_C_081103_0201	"PM" // "PM"
#define STRMSG_C_081103_0202	"SERVER TIME"

#define STRMSG_C_081106_0200  "Invalid party"

#define STRMSG_C_081120_0200	"Joystick sensitivity has increased by [%d]."
#define STRMSG_C_081120_0201	"Joystick sensitivity has been decreased by [%d]."
#define STRMSG_C_081120_0202	"\\gJoystick use started.\\g"
#define STRMSG_C_081120_0203	"\\rJoystick use finished.\\r"
#define STRMSG_C_081120_0204	"/UseJoystick"

#define STRMSG_C_081121_0200	"When a trade has been accepted, item cannot be added or removed."
#define STRMSG_C_081124_0100	"No coin inserted. Please insert the coin and try again."
#define STRMSG_C_081124_0101	"Slot machine cannot be used as inventory space is insufficient."
#define STRMSG_C_081124_0102	"This item cannot be used in this shop."
#define STRMSG_C_081124_0103	"%s item has obtained %d[EA]."	 
#define STRMSG_C_081201_0100	"Run slots"
#define STRMSG_C_081201_0101	"Coin cannot be inserted whilst slot machine is in use."
#define STRMSG_C_081201_0102	"Place your coin here."


#define STRMSG_C_081125_0200	"X-axis(-)"
#define STRMSG_C_081125_0201	"X-axis(+)"
#define STRMSG_C_081125_0202	"Y-axis(-)"
#define STRMSG_C_081125_0203	"Y-axis(+)"
#define STRMSG_C_081125_0204	"Z-axis(-)"
#define STRMSG_C_081125_0205	"Z-axis(+)"
#define STRMSG_C_081125_0206	"RX-axis(-)"
#define STRMSG_C_081125_0207	"RX-axis(+)"
#define STRMSG_C_081125_0208	"RY-axis(-)"
#define STRMSG_C_081125_0209	"RY-axis(+)"
#define STRMSG_C_081125_0210	"RZ-axis(-)"
#define STRMSG_C_081125_0211	"RZ-axis(+)"
#define STRMSG_C_081125_0212	"Cross button - left"
#define STRMSG_C_081125_0213	"Cross button - right"
#define STRMSG_C_081125_0214	"Cross button - top"
#define STRMSG_C_081125_0215	"Cross button - bottom"
#define STRMSG_C_081125_0216	"Button%d"

#define STRMSG_C_081127_0200	"Mouse (top)"
#define STRMSG_C_081127_0201	"Mouse (bottom)"
#define STRMSG_C_081127_0202	"Mouse (left)"
#define STRMSG_C_081127_0203	"Mouse (right)"
#define STRMSG_C_081127_0204	"Direction change (front)"
#define STRMSG_C_081127_0205	"Direction change (back)"
#define STRMSG_C_081127_0206	"Direction change (left)"
#define STRMSG_C_081127_0207	"Direction change (right)"
#define STRMSG_C_081127_0208	"Use skill on yourself"
#define STRMSG_C_081127_0209	"Fire standard weapon"
#define STRMSG_C_081127_0210	"Fire advanced weapon"
#define STRMSG_C_081127_0211	"Target set/release"
#define STRMSG_C_081127_0212	"Use booster"
#define STRMSG_C_081127_0213	"Unit stop"
#define STRMSG_C_081127_0214	"Take off and Landing"
#define STRMSG_C_081127_0215	"Rear View"
#define STRMSG_C_081127_0216	"Participate in formation"
#define STRMSG_C_081127_0217	"Change skill slot"
#define STRMSG_C_081127_0218	"Skill Slot%d"
#define STRMSG_C_081127_0219	"Enter file name (under 40 byte)"

#define STRMSG_C_081202_0100	"You will receive the item after the slot machine has come to a standstill."
#define STRMSG_C_081202_0101	"Slot machine is currently in use. It can be used again after it has stopped."
#define STRMSG_C_081202_0102	"Item is decided. Press the button to receive your item.""Redeem"" button to redeem your item." // after slots stop -- Edison
#define STRMSG_C_081202_0103	"Interface cannot be closed whilst slot machine is in use."

#define STRMSG_C_081202_0104	"Would you like to cancel mission master registration?"
#define STRMSG_C_081202_0105	"%s has requested mission help."
#define STRMSG_C_081202_0106	"%s has rejected mission help request."

#define STRMSG_C_081203_0101	"If same item is registered, it cannot be deleted"

#define STRMSG_C_081215_0100	"\\gFormations are recommended to do this mission.\\g"
#define STRMSG_C_081216_0301	"\\y%s item activated.\\y"
#define STRMSG_C_081216_0302	"\\y%s item will be used.\\y"
#define STRMSG_C_081216_0303	"\\yAlready in use.\\y"

#define STRMSG_C_081219_0100	"\\yNow registered as mission master.\\y"
#define STRMSG_C_081219_0101	"\\yMission master registration cancelled.\\y"
#define STRMSG_C_081219_0102	"\\Help requested from mission master.\\y"
#define STRMSG_C_081219_0103	"When the formation mission is completed, you can register as a mission master and help others during formation missions."

#define STRMSG_C_081222_0100	"There is no mission master available right now."

#define STRMSG_C_081223_0201	"\\yWhen controller is activated, mouse can only be used when gear has been stopped."

#define STRMSG_C_081230_0201	"\\y[%s]SPI given as personal war contribution reward"
#define STRMSG_C_081230_0202	"\\y[%s]SPI are given for leader war contribution reward"
#define STRMSG_C_081230_0203	"\\y[%s]SPI reward is given to brigade warehouse as brigade war contribution."
#define STRMSG_C_081230_0204	"\\y========Mothership War contribution results========"
#define STRMSG_C_081230_0205	"\\c%d place brigade : %s brigade"
#define STRMSG_C_081230_0206	"\\y%d place brigade : %s brigade"
#define STRMSG_C_081230_0207	"Would you like to exchange %s into EXP?"
#define STRMSG_C_081230_0208	"Player will be muted for %d minutes."
#define STRMSG_C_081230_0209	"Please enter the name of the player you would like the mute."
#define STRMSG_C_081230_0210	"\\yChat is currently restricted."

#define STRMSG_C_090105_0200	"\\yThis item can be used while in Formation.\\y"
#define STRMSG_C_090105_0201	"\\y%s has used a formation buff item.\\y"

#define STRMSG_C_090112_0201	"\\yCannot challenge this opponent to a battle.\\y"
#define STRMSG_C_090112_0202	"\\yCannot activate due to number of users.\\y"
#define STRMSG_C_090112_0203	"Target:[%s] [%d pieces]"
#define STRMSG_C_090112_0204	"Invitation not possible"
#define STRMSG_C_090112_0205	"Target :[%s(%s)] [%d pieces]"
#define STRMSG_C_090112_0206	"%s has requested to become your friend. Do you want to accept?"

#define STRMSG_C_090116_0200	"Accept"
#define STRMSG_C_090116_0201	"Decline"

#define STRMSG_C_090120_0201	"Summon monster"	  

#define STRMSG_C_090113_0301	"Take off time of week %s"
#define STRMSG_C_090113_0302	"Next week's take off time %s"
#define STRMSG_C_090113_0303	"Year %d"
#define STRMSG_C_090113_0304	"Month %d"
#define STRMSG_C_090113_0305	"AM"
#define STRMSG_C_090113_0306	"PM"
#define STRMSG_C_090113_0307	"Formation modification : %d times possible"
#define STRMSG_C_090113_0308	"Possible setting period:  %d days remaining"

#define STRMSG_C_090113_0309	"Su"
#define STRMSG_C_090113_0310	"Mo"
#define STRMSG_C_090113_0311	"Tu"
#define STRMSG_C_090113_0312	"We"
#define STRMSG_C_090113_0313	"Th"
#define STRMSG_C_090113_0314	"Fr"
#define STRMSG_C_090113_0315	"Sa"

#define STRMSG_C_090113_0316	"\\yCan only be used by a leader.\\y"
#define STRMSG_C_090113_0317	"\\yDesignate Mothership attack time of next week.\\y"
#define STRMSG_C_090113_0318	"\\yInformation on declaration of war has been changed. Information change can be made %d times.\\y"

#define STRMSG_C_090113_0319	"\\y%s\\y has declared war on \\y%s\\y at \\c%s %02d:%02d\\c. (%d time changes remaining.)"
#define STRMSG_C_090113_0320	"Would you like to forfeit the next Mothership War?"
#define STRMSG_C_090113_0321	"Abandon Mothership War"
#define STRMSG_C_090113_0322	"%s %02d:%02d"

#define STRMSG_C_090113_0323	"\\yWar declaration information could not be found.\\y"
#define STRMSG_C_090113_0324	"\\yWar cannot be declared any more.\\y"
#define STRMSG_C_090113_0325	"\\yWar declaration time entered incorrectly. The problem could be an entry mistake, or the entered time is within the next 12 hours.\\y"

#define STRMSG_C_090113_0326	"\\y%s\\y has given up war declaration on \\y%s\\y. (Information change available %d times)."
#define STRMSG_C_090113_0327	"\\yNo change has been made.\\y"
#define STRMSG_C_090113_0328	"\\yA war declaration cannot be made from %s day %02d:%02d to %02d:%02d .\\y"
#define STRMSG_C_090113_0329	"%s %02d hour %02d minutes %s. Would you like to proceed with a declaration of war for this time?"

#define STRMSG_C_090121_0301	"\\yItem cannot be used as it is under the %d upgrade.\\y" // eprot
#define STRMSG_C_090123_0302	"Upgrade probability increased" //"Enchant Probability Increased"

#define STRMSG_C_090203_0201	"Do you want to form a brigade with the name [%s]?"
#define STRMSG_C_090203_0202	"\\gEquipped item"

#define STRMSG_C_090204_0301	"\\cStrategic Point at %s\\c will disappear in \\y10 minutes\\y."

#define STRMSG_C_090205_0201	"A battle challenge is not possible here."
#define STRMSG_C_090210_0301	"\\yMothership war cannot be continued\\y" //"\\yMothership War cannot be proceeded\\y"
#define STRMSG_C_090210_0302	"\\yAs a declaration of war is not possible, it also cannot be saved/abandoned.\\y" //out of changes
#define STRMSG_C_090210_0303	"\\yA war declaration has to be sent one week in advance.\\y" // when leader tries to set declaration out of next week

#define STRMSG_C_090224_0201	"This nickname is used in world ranking, and cannot be changed. Do you want to create a new nickname?"
#define STRMSG_C_090224_0202	"Nickname hast to be written with alpha-numeric characters. Please enter a nickname."
#define STRMSG_C_090224_0203	"\\yNickname can only be written with alpha-numeric characters."
#define STRMSG_C_090224_0204	"\\y Length of the nickname is limited to 10 characters."
#define STRMSG_C_090224_0205	"\\y Is already in use."

#define STRMSG_C_090226_0201	"Nation cannot be changed once chosen."
#define STRMSG_C_090226_0202	"Confirm \\y%s\\y as nation of your choice?"

#define STRMSG_C_090310_0201	"Opening game guide. Please wait or retry after restarting."
#define STRMSG_C_090310_0202	"There may be multiple clients running, or the game guide is already open.  Please try again after ending the current game and restart."
#define STRMSG_C_090310_0203	"Game guide initialization error. Try again after a restart, or close other programs that may interfere with the game."
#define STRMSG_C_090310_0204	"Game guide file may have been deleted or altered.  Please install the game guide setup files."
#define STRMSG_C_090310_0205	"Some windows files are corrupted. Please re-install Windows Explorer."
#define STRMSG_C_090310_0206	"Failed to run the game guide. Please re-install the game guide setup file."
#define STRMSG_C_090310_0207	"Illegal software detected. Close all unnecessary programs and try again."
#define STRMSG_C_090310_0208	"Game guide update has been cancelled. If there is a connection problem, please change the internet settings or your firewall settings."
#define STRMSG_C_090310_0209	"Failed to connect to the game guide update server. Please try again later, or check network status."
#define STRMSG_C_090310_0210	"Error may be caused by failed initialization of the game guide. It could be an old version. Re-install the game guide setup files and try again."
#define STRMSG_C_090310_0211	"Ini file may be damaged or missing. Install the game guide again to fix the problem."
#define STRMSG_C_090310_0212	"Npgmup.des initialization error. Delete the game guide folder and restart the game."
#define STRMSG_C_090310_0213	"Failed to connect to the game guide update server. Please try again later or change personal firewall settings."
#define STRMSG_C_090310_0214	"Failed to complete the game guide update. Please disable any anti virus programs and try again.  If you are using a PC management program, change the settings and try again."
#define STRMSG_C_090310_0215	"Loading of virus/hack tools has failed. It may be the result of insufficient memory or a virus contamination."
#define STRMSG_C_090310_0216	"Program found which is in conflict with the game guide."
#define STRMSG_C_090310_0217	"An error occurred while opening the game guide. Please send the *.erl file to Game1@inca.co.kr via e-mail.  (*.erl file can be found in the GameGuard folder located in the game folder.)"
#define STRMSG_C_090310_0218	"Game guide error : %lu"

#define STRMSG_C_090316_0301   "[Membership Time] %d days and %d hours remaining" 
#define STRMSG_C_090316_0302   "[Membership time] %d minutes remaining"
 
#define STRMSG_C_090317_0201   "%s have strengthened the fire power of their mothership to revenge their last defeat."
#define STRMSG_C_090317_0202   "The %s are weakened and have not completed the maintenance of their mothership yet."
   					  

#define STRMSG_C_090324_0201   "\\y Item cannot be deleted whilst using the machine."
#define STRMSG_C_090324_0202   "\\y You cannot give yourself a present." 

#define STRMSG_C_090408_0101 "This is a \\yUnique\\y Item. Are you sure you want to sell [%s]?"
#define STRMSG_C_090408_0102 "This is an \\eupgraded\\e Item. Are you sure you want to sell [%s]?"
#define STRMSG_C_090408_0103 "This is a \\mlegendary\\m Item. Are you sure you want to sell [%s]?"
#define STRMSG_C_090408_0104 "There is no demand for another pilot in this nation right now." //INFLUENCE_RESTRICT

#define STRMSG_C_090630_0301   "Brigades cannot be disbanded if an outpost is occupied or still contested."
 
#define STRMSG_C_090810_0401   "\\yCannot change date\\y" 
 
#define STRMSG_C_090821_0301   "%s is currently blocked and cannot receive any gifts."
 
#define STRMSG_C_090901_0301   "Design: %s"
#define STRMSG_C_090901_0302   "Standard Design"
#define STRMSG_C_090901_0303   "\\yEffect : %s\\y"
#define STRMSG_C_090901_0304   "Standard Effect"
 
#define STRMSG_C_090925_0401   "Cannot use brigade warehouse in mobile warehouse."              
#define STRMSG_C_090925_0402   "Cannot use mobile warehouse." 
#define STRMSG_C_090925_0403   "Cannot use item while you are in the shop."
#define STRMSG_C_090925_0404   "The character used in the mobile warehouse does not exist."
#define STRMSG_C_090925_0405   "Shop already being used."
#define STRMSG_C_090925_0406   "Cannot use this item in mobile warehouse." 
 
#define STRMSG_C_091008_0301   "This item's use time is activated as soon as it is put in the inventory."
#define STRMSG_C_091008_0302   "Cannot use item - another item in the same category has not yet expired. Please wait until after it expires to use item." 

#define STRMSG_C_091014_0401    "Choose your home town"
#define STRMSG_C_091014_0402    "(The nation selection mission is continued after level 11. This mission fixes your choice.)"

#define STRMSG_C_091015_0401    "Character information is not valid."
#define STRMSG_C_091015_0402    "Cannot select home town map."

#define STRMSG_C_091103_0301   "While the Atum research institute was working on the [Infinity Project] to improve the efficiency of the space travel programme, a remaining secret unit of the Shrine hacked into the Warp Station, opening up access to hitherto unknown regions. This discovery led to the deployment of pilots to secure these regions - without knowing what would be awaiting them there."
#define STRMSG_C_091103_0302   "*The Infinity Field Region has several restrictions, such as limited daily access and other conditions*"
#define STRMSG_C_091103_0303   "* When you want to leave Infinity Field Area, press (B+Enter) to stop your gear and press the resign button to leave Infinity Field."
#define STRMSG_C_091103_0304   "* When bidding, you can use the keyboard buttons Y and N or your mouse to determine your bid."

#define STRMSG_C_091103_0309   "Lv.%d ~ Lv.%d"
#define STRMSG_C_091103_0310   "Entrance permitted //Open"   //"Entrance Open"
#define STRMSG_C_091103_0311   "Entrance limit exceeded //Will change when we get other IF types -- Edison --Entrance denied previously" //Change this when we get other types of IF -- Edison  --Previously, "Entrance limit exceeded //Will change when we get other IF types -- Edison --Entrance denied previously"

#define STRMSG_C_091103_0312   "Would you like to end your Infinity Field progress and return home?"
#define STRMSG_C_091103_0313 "\\r%d seconds\\r left until your are revived."

#define STRMSG_C_091103_0314   "[%s] has decided to sit-out on [%s]."
#define STRMSG_C_091103_0315   "[%s] has rolled a [%d] on the 100-sided die."
#define STRMSG_C_091103_0316   "%s has paid [%d] to get %s item."
#define STRMSG_C_091103_0317   "Everyone has refused this item."

#define STRMSG_C_091103_0318 "\\yYou cannot enter because the waiting room is full.\\y"
#define STRMSG_C_091103_0319 "\\yYou have to choose a room.\\y"
#define STRMSG_C_091103_0320 "\\yAll users must be ready to enter the Infinity Field.\\y"
#define STRMSG_C_091103_0321 "\\yYou cannot go while it is in waiting.\\y"
#define STRMSG_C_091103_0322 "\\yCannot be used in the Infinity Field.\\y"

#define STRMSG_C_091103_0323   "Do you want to buy this item?"
#define STRMSG_C_091103_0324   "The required item is not enough to buy this item." 
#define STRMSG_C_091103_0325   "Required Area: Infinity Field"

#define STRMSG_C_091103_0326   "[Resistance to Status Effects:+%.2f%%] //[Resistance to condition abnormality:+%.2f%%]" //"[Resistance to condition abnormality:+%.2f%%]"
#define STRMSG_C_091103_0328   "[Defence Bypass Chance: +%.2f%%] //[Bypass defence rate:+%.2f%%]" //"[Bypass defense rate:+%.2f%%]"
#define STRMSG_C_091103_0329   "[Evasion Bypass Chance: +%.2f%%] //[Bypass evasion rate:+%.2f%%]" //"[Bypass evasion rate:+%.2f%%]"
#define STRMSG_C_091103_0330   "[Damage Dispersion: +%.2f] //[Damage Dispersion:+%.2f]" //"[Damage Dispersion:+%.2f]"

#define STRMSG_C_091103_0331 "\\y %s user's death decreased the Infinity Field progress time by %d minutes.\\y"
#define STRMSG_C_091103_0332 "\\y %s user's death increased the Infinity Field progress time by %d minutes.\\y"
#define STRMSG_C_091103_0333 "\\y In the [%s] zone, infinity progress time decreases by [%d] minutes at every death.\\y"
#define STRMSG_C_091103_0334 "\\y In the [%s] zone, Infinity progress time increases by [%d] minutes at every death.\\y"

#define STRMSG_C_091103_0335   "Infinity Field cannot be used."

#define  STRMSG_C_091103_0336   "Returning to city in: %d minutes."
#define  STRMSG_C_091103_0337   "Returning to city in: %d seconds."
#define  STRMSG_C_091103_0338   "Would you like to end this Infinity Field session and return to the city?"

#define STRMSG_C_091103_0339   "Abnormal cancellation. Would you like to move to an Infinity Field that is currently in progress?"
#define STRMSG_C_091103_0340   "This item can only be used in Infinity Field."
#define STRMSG_C_091103_0341 "\\y[Curse Resisted] %s failed."

#define STRMSG_C_091103_0342   "[Std. Weapon Bonus Damage:+%.2f]"
#define STRMSG_C_091103_0343   "[Adv. Weapon Bonus Damage:+%.2f]"

#define STRMSG_C_091103_0344   "Minimum number of participants: %d"
#define STRMSG_C_091103_0345   "Maximum number of participants: %d"
#define STRMSG_C_091103_0346 "\\y At least %d required to start the Infinity Field.\\y" 

#define STRMSG_C_091103_0347   "Debuff skills will all be deactivated."   

#define STRMSG_C_091111_0401    "\\yDeclaration of war not possible.\\y"

#define STRMSG_C_100118_0301   "You cannot use this item. It is already being used."

#define STRMSG_C_100127_0301   "\\yTotal assets: %d\\y"
#define STRMSG_C_100127_0302   "The item is sold out."

#define STRMSG_C_100218_0301   "[Interception probability"
#define STRMSG_C_100218_0302   "[Absorbing amount when active"
#define STRMSG_C_100218_0303   "[Reflect Probability"
#define STRMSG_C_100218_0304   "[Damage Result"
#define STRMSG_C_100218_0305   "[Evasion Probability"
#define STRMSG_C_100218_0306   "[Evasion Probability"
#define STRMSG_C_100218_0307   "Cooldown Time : %2dsec"
#define STRMSG_C_100218_0308   "\\g[%s] has been activated.\\g"
#define STRMSG_C_100218_0309   "Can be equipped: \\g%s/%s"
#define STRMSG_C_100218_0310   "Can be equipped : \\g%s"
#define STRMSG_C_100218_0311   "Useable: \\g%s/%s"
#define STRMSG_C_100218_0312   "Useable: \\g%s"

#define STRMSG_C_100310_0301   "\\y %s has left Infinity Field.\\y"
#define STRMSG_C_100310_0302   "\\yHost has contacted: %s.\\y"
#define STRMSG_C_100310_0303   "\\y%s has entered the room.\\y"
#define STRMSG_C_100310_0304   "\\yEveryone is ready to enter Infinity Field.\\y"
#define STRMSG_C_100310_0305   "\\yYou have been kicked out of the Infinity Field.\\y"
#define STRMSG_C_100310_0306   "\\yGo to the Infinity Field.\\y"

#define STRMSG_C_100310_0307   "%s has died. %s's HP has decreased by %d."
#define STRMSG_C_100310_0308   "\\y[%s] has died. The base HP decreases by [%d]%% of the current HP.\\y"

#define STRMSG_C_100310_0309   "Additional Infinity Field Entrance"
#define STRMSG_C_100310_0310   "You have members that cannot enter the Infinity Field."

#define STRMSG_C_100310_0311   "[HP absorption:-%.2f]"
#define STRMSG_C_100310_0312   "[Impossible to use standard weapon]"
#define STRMSG_C_100310_0313   "[Impossible to use advanced weapon]"
#define STRMSG_C_100310_0314   "[SP absorption:-%.2f]"
#define STRMSG_C_100310_0315   "[Impossible to recover energy]"
#define STRMSG_C_100310_0316   "[Impossible to regenerate shield]"
#define STRMSG_C_100310_0317   "[SP regeneration not possible]"
#define STRMSG_C_100310_0318   "[Movement not possible]"
#define STRMSG_C_100310_0319   "[inverse]"
#define STRMSG_C_100310_0320   "[Time Bomb]"

#define STRMSG_C_100310_0321   "To earn [%s] item, [%s] has to take part in [%d]."
#define STRMSG_C_100310_0322   "Everyone has given up [%s]."

#define STRMSG_C_100401_0401    "Transforming into a monster"
#define STRMSG_C_100401_0402    "Invalid Change"

#define STRMSG_C_100421_0401   "\\yCannot be put on.\\y"
#define STRMSG_C_100421_0402   "\\yCannot be upgraded.\\y"
#define STRMSG_C_100421_0403   "\\yThere are no options for this item.\\y"
#define STRMSG_C_100421_0404   "\\yUpgrade item doesn't exist.\\y"
#define STRMSG_C_100421_0405   "\\yCleared Prefix/Suffix options.\\y"
#define STRMSG_C_100421_0406   "\\yThere is no item to upgrade.\\y"
#define STRMSG_C_100421_0407   "\\yItem doesn't exist.\\y"
#define STRMSG_C_100421_0408   "\\yInterface cannot be closed while option machine is still running.\\y"
#define STRMSG_C_100421_0409   "You can get the item after the option machine completely stops."
#define STRMSG_C_100421_0410   "\\yYou got back what you put on.\\y"
#define STRMSG_C_100421_0411   "The interface cannot be closed while the machine is running."
#define STRMSG_C_100421_0412   "Please select an Armour Prefix Gamble Card."
#define STRMSG_C_100421_0413   "Please select an Armour Suffix Gamble Card."
#define STRMSG_C_100421_0414   "Please select an armour or weapon item."
#define STRMSG_C_100421_0415   "Upgrade has been approved."
#define STRMSG_C_100421_0416   "Upgrade has been created."
#define STRMSG_C_100421_0417	"Enchantment was successful."
#define STRMSG_C_100421_0418	"Enchantment has failed."

#define STRMSG_C_100428_0100   "Defend base"	
#define STRMSG_C_100428_0101   "%s%d %s"
#define STRMSG_C_100428_0102   "Standard + %s%d %%%s"
#define STRMSG_C_100428_0103   "Probability : %sstandard + %d %%increased%s"
#define STRMSG_C_100428_0104   "Item amount : %s%d %%increased%s"
#define STRMSG_C_100428_0105   "Level : \\g%dStep\\g"
#define STRMSG_C_100428_0106   "Experience: Standard \\g%d%%\\g"
#define STRMSG_C_100428_0107   "Drop Probability: Standard + \\g%d%%increased\\g"
#define STRMSG_C_100428_0108   "Item amount: Standard + \\g%d%%increased\\g"
#define STRMSG_C_100428_0109   "Only the host can change the level of difficulty."
#define STRMSG_C_100428_0110   "It is an already applied step."

#define STRMSG_C_100518_0401   "[WarPoint: Increased %.2ffold.]"

#define STRMSG_C_100601_0501   "Infinity Field level has been changed to \\y%d\\y."

#define STRMSG_C_100607_0100   "Change:"

#define STRMSG_C_100608_0401	"Lv. %d"
#define STRMSG_C_100608_0402	"%dLv. %.1f%%"
#define STRMSG_C_100608_0403	"%d/%d"
#define STRMSG_C_100608_0404	"Defence type"
#define STRMSG_C_100608_0405	"Attack type"
#define STRMSG_C_100608_0406	"Buff type"
#define STRMSG_C_100608_0407	"Private shop"
#define STRMSG_C_100608_0408	"Enter your partner's name"
#define STRMSG_C_100608_0409	"Do you want to change your Partner's name?"
#define STRMSG_C_100608_0410	"%d%%"

#define STRMSG_C_100610_0401	"[Home Premium Service]"

#define STRMSG_C_100618_0401	"Monster is using the [%s] skill."
#define STRMSG_C_100618_0402	"%s is using the [%s] skill."
#define STRMSG_C_100618_0403	"\\yThe duration of the Infinity Field has been decreased for %d minutes because the pilot has died.\\y"
#define STRMSG_C_100618_0404	"\\yThe duration of Infinity Field has been increased by %d minutes because the pilot has died.\\y"
#define STRMSG_C_100618_0405	"HP has been decreased by %d because the pilot has died."
#define STRMSG_C_100618_0406	"This item cannot be used in the Infinity Field."
#define STRMSG_C_100618_0407	"Item can be destroyed without enchant prevention card."

#define STRMSG_C_100629_0401	"You cannot open the Buy Shop because you have no more room in your inventory."

#define STRMSG_C_100709_0100	"Base Type"

#define STRMSG_C_100810_0100	"\\yThis area is for [Lv%d] to [Lv%d].\\y"

#define STRMSG_C_100812_0401	"Lv.%d"
#define STRMSG_C_100812_0402	"Type: %s[%s]"
#define STRMSG_C_100812_0403	"Change of name: %s"
#define STRMSG_C_100812_0404	"Activate"
#define STRMSG_C_100812_0405	"\\Deactivate\\r"
#define STRMSG_C_100812_0406	"EXP : %.2f%%"
#define STRMSG_C_100812_0407	"Level up : %s"

#define STRMSG_C_100826_0401	"War points increased by %.2f"

#define STRMSG_C_100831_0001	"The ending scene has been skipped."
#define STRMSG_C_100831_0002	"%s skipped the ending scene."
#define STRMSG_C_100831_0003	"Someone skipped the ending scene."
#define STRMSG_C_100831_0004	"All formation members must be ready to enter the Infinity Field."

#define STRMSG_C_100901_0401	"\\yInterface cannot be closed during item deletion.\\y"
#define STRMSG_C_100901_0402	"You did not receive anything from item deletion."
#define STRMSG_C_100901_0403	"\\yItem deletion is in progress.\\y"
#define STRMSG_C_100901_0404	"\\yNo item present for deletion.\\y"
#define STRMSG_C_100901_0405	"\\yThere is no item that you can receive.\\y"
#define STRMSG_C_100901_0406	"\\yThis item is not deletable.\\y"
#define STRMSG_C_100901_0407	"\\yInsertion of item failed.\\y"

#define STRMSG_C_101123_0401	"Client has been shut down as a result of an abnormal operation."

#define STRMSG_C_101201_0401	"\\yMaximum number has been exceeded.\\y"
#define STRMSG_C_101201_0402	"\\yRoom creation and entry has been refused because of level restrictions.\\y"

#define STRMSG_C_101206_0401	"[Drop rate of rare items]"

#define STRMSG_C_101221_0401	"Movement speed in the city increased by %.2f%%."
#define STRMSG_C_101221_0402	"Partner damage increased by %.2f%%."
#define STRMSG_C_101221_0403	"Effects of repair kit and shield kit are increased by %.2f%%."

#define STRMSG_C_101228_0401	"This position is for your partner."

#define STRMSG_C_110608_0001	"Tradeable, deletable, \\rNot storable\\r"

//2011-10-06 by jhahn 파너 성장형 쐬뵀?
#define STRMSG_C_110902_0001	"Development Stage-Type"
#define STRMSG_C_110907_0001	"%2.2f experience has been received."
#define STRMSG_C_110927_0001	"That is %s. After placing in the socket the action cannot be reversed. Do you want to put it in the socket?"

#define STRMSG_C_111021_0001	"Slot with auto repair set for this P.E.D. type. When next stage is reached, different types/levels will be added. Level 1 of this type can use the repair kits belonging to grade C. Functions can be activated and deactivated in the quick slot with ON/OFF."
#define STRMSG_C_111021_0002	"Slot with the auto buff skill for this development stage type of P.E.D. When the next stage is reached, different buff skills will be added. This function can be activated and deactivated in the quick slot with ON/OFF."
//end 2011-10-06 by jhahn 파너 성장형 쐬뵀?

// 2011-10-20 by jhahn	인?한 
#define STRMSG_C_111020_0001	"\\yItem cannot be higher than upgrade level 10.\\y"
#define STRMSG_C_111020_0002	"\\yUpgrade process cannot be completed, please check the materials used.\\y"
//end 2011-10-20 by jhahn	인?한 

// START 2011-11-03 by shcho, yedang 쇼 구현
#define STRMSG_C_111109_0001	"Players that are younger than 16 years of age may not play between the hours of 00:00 and 06:00 as a result of child protection laws."
// END 2011-11-03 by shcho, yedang 쇼 구현

// 2011-11-08 by jhahn EP4 리거 쐬뵀??

#define STRMSG_C_111114_0001    "You cannot acquire it any more."
#define STRMSG_C_111114_0002	"This is not a tradeable shop."

#define STRMSG_C_111114_0003	"You can only enter once."
#define STRMSG_C_111114_0004	"This is not an approved guild."
#define STRMSG_C_111114_0005	"The maximum number of recipients has been reached."
#define STRMSG_C_111114_0006	"No entry item available."
//end 2011-02-08 by jhahn EP4 리거 쐬뵀?
#define STRMSG_C_111223_0001	"The item is not registered."// 2011-12-23 by EP4 버그 수 - [0004975]
#define STRMSG_C_111223_0002	"You cannot enter as the outpost war is no longer in progress."// 2011-12-23 by EP4 버그 수 - [0004962]

#define STRMSG_C_111228_0001	"Karin"
#define STRMSG_C_111228_0002	"Jan"

// 2012-01- 09 by jhahn EP4 파너 경험 버그 수
#define STRMSG_C_120109_0001	"P.E.D. receives %2.2f experience points."
//end 2011-01-09 by jhahn EP4 파너 경험 버그 수

#define STRMSG_C_120402_0001	"You can no longer enter if the game has already begun."
#define STRMSG_C_120402_0002	"You nation cannot currently enter."

// 2012-04-12 by mspark, 웹?읏 렬
#define STRMSG_C_120412_0001	"Sort inventory"
// end 2012-04-12 by mspark, 웹?읏 렬

// 2012-04-13 by mspark, 씁나 UI 쟤
#define STRMSG_C_120413_0001	"Armageddon"
#define STRMSG_C_120413_0002	"Ragnarok"
#define STRMSG_C_120413_0003	"Random"
// end 2012-04-13 by mspark, 씁나 UI 쟤

// 2012-06-04 by mspark, 씁나 기어 성향 UI 쟤
#define STRMSG_C_120604_0001	"Attack type"
#define STRMSG_C_120604_0002	"Defence type"
#define STRMSG_C_120604_0003	"Evasion type"
// end 2012-06-04 by mspark, 씁나 기어 성향 UI 쟤

// 2012-07-12 by jhahn, 파너 소켓 스헌 찼
#define STRMSG_C_120712_0001	"You can fill this slot to increase your movement speed. The increase rate is dependent on the level of your drone."
//end 2012-07-12 by jhahn, 파너 소켓 스헌 찼

// 2012-07-02 by hskim, 모선전 개선 - 모선전 진행시 스톤즈 루인 진입 벙
#define STRMSG_C_120702_0001	"No entry permitted during the mothership war."
// end 2012-07-02 by hskim, 모선전 개선 - 모선전 진행시 스톤즈 루인 진입 벙
// 2012-08-13 by mspark, 웹?읏 렬 인?찼 쟤
#define STRMSG_C_120813_0001	"Would you like to sort the items in your inventory?"
// end 2012-08-13 by mspark, 웹?읏 렬 인?찼 쟤

// 2012-10-13 by jhjang 해피아워 시스템 리뉴얼
#define STRMSG_C_121013_0001	"EXP through formation increased by %.1f%%"
#define STRMSG_C_121013_0002	"EXP through brigade increased by %.1f%%"
#define STRMSG_C_121013_0003	"EXP through friends increased by %.1f%%"
// end 2012-10-13 by jhjang 해피아워 시스템 리뉴얼

#define STRMSG_C_121013_0101	"%s (%d day, %d hour, %d min)"
#define STRMSG_C_121013_0102	"%s (%d hour, %d min)"
#define STRMSG_C_121013_0103	"%s (%d min)"
#define STRMSG_C_121013_0104	"%s (less than 1 min)"

// 2012-10-30 by mspark, 외형 변경 경고 메시지 추가
#define STRMSG_C_121030_0001	"Applying a new contour kit will replace the existing contour kit applied to the current armour."
// end 2012-10-30 by mspark, 외형 변경 경고 메시지 추가

#endif