#if !defined(AFX_MONSTERSETDETAILDLG_H__F6F3BBD2_3706_42C9_AC8C_2C90D0F6AD5B__INCLUDED_)
#define AFX_MONSTERSETDETAILDLG_H__F6F3BBD2_3706_42C9_AC8C_2C90D0F6AD5B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MonsterSetDetailDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CMonsterSetDetailDlg dialog

class CMonsterSetDetailDlg : public CDialog
{
// Construction
public:
	CMonsterSetDetailDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CMonsterSetDetailDlg)
	enum { IDD = IDD_DIALOG_MONSTERSET_DETAIL };
	short	m_sEndPosX;
	short	m_sEndPosZ;
	short	m_sMaxMon;
	short	m_sMonResNum;
	short	m_sMonResTime;
	short	m_sStartPosX;
	short	m_sStartPosZ;
	CString	m_strMonsterRegion;
	UINT	m_nMonType;
	BYTE	m_bMonType;
	short	m_sEndPosY;
	short	m_sStartPosY;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMonsterSetDetailDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CMonsterSetDetailDlg)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MONSTERSETDETAILDLG_H__F6F3BBD2_3706_42C9_AC8C_2C90D0F6AD5B__INCLUDED_)
